"Development Level >>"? Figuring out what all these numbers do.

Hello everyone, after the update I installed another refinery on the ice planet and the influence from the planet and weak influences from other installations disappeared, that is, my station returned to a pure refinery, the next day when I launched the game everything returned back to its place, the influence from the planet (industry) returned, and the influence from other installations.
 
Yes, this update actually pushed me from my system, to go out there in the black, and keep expanding.
It's quite hard, if not impossible to build up a perfect nice, large system, producing all the materials required for colonization.
For example, if you want to produce Insulating membrane it's very hard to do this and at the same time to produce the industry commodities.
This wont work well. You need to focus. A "rainbow" system that offers everything wont work well at the moment.

If you want a great refinery, dont build Hightech or Industrial.
If you want a great Hightech, you will avoid almost everything and go purely Hightech.

You might have instances where you decide to not build a port on/around a planet to avoid the planetary economy.

And: building strong ports with a clear focus in the local zone is the way to go. Those 2slot ports wont cut it. You need a strong local influence with strong links to counter the weak links. An economy influence of 3-4 or more in the station.

E.g. my Victoria Wolf Steel is now in the state i want it. It is a great refinery that is Fleet Carrier serviceable. Main goal in rest of the build is to keep it that way. With a Waterworld in system i add Tourism with an Orbis for max population boost. Then i can build up tourism on the remaining - mostly tidally locked - planets. On the last planet i will go for extraction, because there is no Tourism point generator.

And this puzzle will be different for all systems.
 
Does this apply to a planetary port under a Coriolis? Under a civilian outpost even? Or does the orbiting station need to be tier 3 to receive the strong links?
(I actually assumed planetary ports would outrank even orbiting tier 3s and thus receive all the links)

I didn't expect that a Colony type port/outpost would send the economy it gets from its body! That does sound very powerful.
I saw a ringed ELW with a lone Orbis have very high economy values and thus massive market volumes. Would a newly built Coriolis at that body multiply that even farther? Would a Civilian Outpost work just as well?

Thanks in advance, this is so exciting but I'd love to know what values to expect before I even plan my landable system!
From what I've seen it applies to any case where you build a "colony" type port on the body (which then adopts other economies based on the surrounding influence) and makes a strong link to another "colony" type station in orbit. The strong link passes all of the port's economies, including the planetary influenced economy, sometimes modified by the states listed in Frontier's post (which are also now in the in-game handbook).
I haven't tested too much with multiple orbital stations around the same body, but if one strongly links to the other it should have the same effect.

As an aside: I have noticed some of the stations I built early on, possibly before the initial colonisation pause, which were not colony-type stations (i.e. they were outposts with implicit economy types) have also been affected by planetary economy influence. This shouldn't have happened according to the information we were given, it should have only affected stations that are initially listed as colony.
 
I have just finished a planetary outpost. Bailey Creations. Arietis Sector DL-Y c16
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I got the CMM Composites I was after.
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That would be me.
With the reports of falling back to Colony, I can't add hubs to existing ones.
With the weak links in effect, I can scrap my design for industrial with a 5-slot icy planet.
With the weak links in effect, I can't build more military, so the number of additional ports with negative sec is limited.
What I probably could do is build a tidally locked 4-slot rocky with ammonia atmosphere and life into agriculture with a T3 orbis - more or less as originally planned.
That might work to a certain extend.
I take the view that everything I build at this stage is experimental. We're only on update 3.
 
You missed out on surface stabilisers though, since they get consumed by practically anything besides pure refinery.
Did you get insulating membranes in the orbital station, or did they get eaten by the high-tech/military influences?
The Coriolis market shows:
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I need to check on the Ins Membrane. IIRC one of my adjacent systems has a few.
 
New system with a commercial outpost over an icy world ->1.4 industrial economy.
Obviously it was built over an icy volcanic world.
It's actually better (economy and supply wise) than a dedicated industrial outpost.
 
Has anyone built a civilian hub yet? Might be interesting to see whether it gives planetary influence as a strong link.
Because... when you have a positive body composition, that might be a way to leverage that.
 
I’m curious about something. Say I build a few military things on a planet I have no other use for, and then put an outpost into orbit, is it going to “absorb” the influence from the stuff down below and only send a single weak link out into the system, or not have any going out? Or are the facility weak links going to act as they would normally anyway?
 
I’m curious about something. Say I build a few military things on a planet I have no other use for, and then put an outpost into orbit, is it going to “absorb” the influence from the stuff down below and only send a single weak link out into the system, or not have any going out? Or are the facility weak links going to act as they would normally anyway?

They all go out, I have 6 ground military assets spread on 4 different planets, some with orbitals on top.
Every port in my system (ground or orbital) has 6 military week links - so 0.3 military economy influence.
 
Hm… ok. I guess that answers the question, so it’ll save me some work in that regard. Was just planning out for a system where I have little practical use for the A star planets except to reinforce security or the wealth (which is comparatively low to the tech and development level in the setup) with some military/extraction things.

But I am merely planning it, waiting out for Frontier to sort this latest mess into a more functional state because I don’t want the bother of constantly thinking “What will this weak link potentially ruin completely by introducing unnecessary self-destructive demand”. It’s too big of a build to put that much effort at risk when I’m largely at it solo.
 
Yes, this update actually pushed me from my system, to go out there in the black, and keep expanding.
It's quite hard, if not impossible to build up a perfect nice, large system, producing all the materials required for colonization.
For example, if you want to produce Insulating membrane it's very hard to do this and at the same time to produce the industry commodities.
Why in one system? If the smaller things like industrial commodities are just a 15 ly jump away, that's not really the end of the world is it?
 
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