I'm trying to test what Wealth does. I know it increases the size of the Economy slider, and maybe it somehow makes it easier to keep to the right and thus systems in Boom. But
does it improve markets?
So I recorded several markets before-and-after constructing a Pirate Installation for 4 economy (and -4 security).
Here's a market whose economy values did not change from 1.00 Service:
Unchanged except for decreasing the liquor export. And that's likely from the security change.
This seems like strong evidence that Wealth doesn't generally improve export volumes and prices.
What about imports, though? That simple port has no imports because it's pure Service. So I checked the local primary, a Commercial Outpost with 1.00 Military and 1.20 Service (previously 1.00 Military 0.80 Service).
Mostly unchanged.
It stopped importing wine, which I think is from the stronger Service economy which is generally anti-import.
It pays more for tea! And it wants more algae and tea! Service economy wouldn't increase demand like that, so IMO that has to be from the Wealth (and sec?) changes.
It pays
less for tobacco, who knows...
And it wants more basic medicines and progenitor cells:
And otherwise seemed identical I think.
So.
I don't think Wealth directly improves markets other than whatever effect it has on the system's Economy stat, and potentially making it easier to stay in Boom/Investment.
(most volumes had increased slightly a few hours later, but I think that's from gradual population growth which I didn't keep track of. Measured during the same tick though so I was slightly surprised).
I hope this is helpful and tbh I'm a little stir crazy from taking a LOT of raw data and, frankly, having very little understanding of the basic mechanics.
(I'd still love someone to explain like I'm 5 how links are "passed along" through a surface port to an orbiting port.)