"Development Level >>"? Figuring out what all these numbers do.

Regarding the population levels, the ELW or WW are what matters the most.
My main system doesn't have any ELW or WW, but I do have 1 Orbis, 3 Coriolis, 5 orbital outposts, and 3 t1 ground ports. With all of these + 40 other assets built already, I'm only at 31.9 million.
 
What's the relative effect of WW vs ELW?
Regarding the population levels, the ELW or WW are what matters the most.
My main system doesn't have any ELW or WW, but I do have 1 Orbis, 3 Coriolis, 5 orbital outposts, and 3 t1 ground ports. With all of these + 40 other assets built already, I'm only at 31.9 million.

Can anyone find a pair of player-colonized systems that are relatively similar in assets but with one having a WW and one having an ELW? I haven't been able to despite looking around. I found a Coriolis around a WW and a T3 around an ELW, if anyone can find the reverse of those for comparison.
 
I have a system with an ELW (Col 285 Sector MT-Q c5-20 if memory serves) where the primary orbits a high metal content world. Plan to have a civilian outpost in the single orbital slot of the ELW eventually but that construction is not a priority at the moment. I’m not sure I even put it down yet, but it might allow for some comparison to where I have civilian outposts above terraformable water worlds (but nothing else yet).

Also a slight correction to my previous figure, it is actually 439 million or so from yesterday, with the Orbis above a terraformable WW. It was close enough of a memory…
 
What's the relative effect of WW vs ELW?


Can anyone find a pair of player-colonized systems that are relatively similar in assets but with one having a WW and one having an ELW? I haven't been able to despite looking around. I found a Coriolis around a WW and a T3 around an ELW, if anyone can find the reverse of those for comparison.
Can you share WW system pop? I know ELW gives huge pop boost (i seen 1.1 billion pop player colonized system), but i haven't seen colonized water worlds
 
Last edited:
Can you share WW system pop? I know ELW gives huge pop boost (i seen 1.1 billion pop player colonized system), but i haven't seen colonized water worlds

Coriolis around a WW, 18.55M population.
 
They'll probably all count as much the same low security for purposes of supercruise population, system authority strength and response time.

The negative ones are likely to be much easier to knock into (and harder to get out of) Lockdown though it depends how much bounty hunting you'll enjoy doing to stabilise the system if you need to (and whether you have any good sites to do that with, for that matter)
 
Is -2 security bad compared to 0 or +1 ?
It's not bad or good, you're probably at Low Security which means you have access to the Interstellar Factor so you can remove any fine/bounty.
Having a low security means that the security vessels will probably be the Eagle and will take time to come if there's a crime committed by others or you.
With a negative security you may not have any security vessels around your fleet carrier and the security bar will not be able to go above the None state.
The only advantage with higher security would be if someone is beginning the game and need the help of the anaconda ships to take care of the NPC pirates.
 
Some possible points of interest -
Colony in Col 285 Sector JS-T d3-118 showed happiness of 15% in my weekly report this week after a public holiday and boom were active in system (not sure if they still are now, it says it's in none anyway), with BGS "Happiness" claiming to be 'Elated'. Payment was 576,865cr for a score of 50.

HR 8778 showed a happiness of 5% with a Boom state active at time of weekly tick (still is now), BGS "Happiness" 'Happy' (which everyone is most of the time), 179,079cr payment for a score of 17 [15 from the Orbis and it appears 2 from the recently built space farm].

I guess that's a decent indicator, if any, that it is tied to the BGS in some way. I have to assume the incidence of that Public Holiday was just a random BGS event unless also triggered by the influx of people buying steel and titanium from the refinery port. Or someone trading in, not that I am sure if anybody has been.
 
The causes of Public Holiday aren't entirely clear, but it'll have been something to do with player activity in the system. The Event states are not random, which is not the same as (most of) them being practical to deliberately induce.

Interesting that it gives +10% - and lucky with the timing too since it only lasts 2 days - so that's the highest happiness score I've seen so far.
 
Tried to calculate link influence in my most developed system.

System consists of:

Surface: 1 industrial settlement, 1 extraction settlement, 2 refineries, 2 military settlements, 1 surface port.
Space outposts and stations: 1 Ocellus, 2x Coriolis, 2x Commercial outposts, 1x Industrial outpost, 1x military outpost, 1x high tech outpost.
Space installations: 2x space farms, 1x security station, 1x relay station.

Tested station - isolated Commercial outpost over rocky moon with no surface settlements and no other facilities at local orbit.

Expected weak link influence
3x military (0.15) from 2 mil.settlements and security station
2x refinery (0.10) from 2 refineries + 1.4 planetary influence = 1.5
2x agriculture (0.10) from 2 space farms
1x extraction (0.05) from extraction settlement
1x hightech (0.05) from relay station
1x industrial (0.05) from ind. settlement

Actual weak links:
3x Refinery (1.5) - checks out
3x Military (0.15) - checks out
1x Extraction (0.10) - 1 link as expected, but for some reasons stronger influence, 0.10 instead of 0.05, could be result of extr. settlement built on HMC and being buffed by that?
2x Industrial (0.10) - 1 link more than should be, somehow space Industrial outpost created weak link?
2x Agriculture (0.10) - checks out
1x Hightech (0.05) - checks out

P.S. Looked at system again. Space industrial outpost is the only space outpost that has bigger station in local orbit (coriolis). Coriolis shows 2 strong links, 1 from this outpost and 1 from surface ind. settlement. So right now my conclusion is tier 1 space outposts wont create weak links until you build bigger T2/T3 station at the same body. Outposts cant create link alone, but can create them through larger stations.
 
Last edited:
can you provide a location and the economy proportions for the port receiving the weak link?
6 ports receive the mysterious 1 weak industry link
Listing the economies of all would be tedious, so just 1 example:
T2 Coriolis, orbiting HIP 69838 4E,
currently called "Waldeck Horizons",
ref 3.4, agri 1.65, terr 1.0, mil 0.25, extr 0.15, ht 0.1, ind 0.05

And the reversal of your question is probably the answer to my question (whodunnit!?):
Ports that are receiving a weak link are probably not emitting it.

2 of 8 ports do not receive the mysterious 1 weak industry link:
The funny old/young 2 T1 vulcan orbiting the same body, HIP 69838 3A, mentioned in the my post you cited.
The older port is currently called Wythe Point, ind 2.2, mil 0.25, agri 0.25, extr 0.15, ref 0.1, ht 0.1
The younger port is currently called Langsdorff Beacon, pure ind 1.4
Either one could emit the weak link,
but the unusual behaviour of pure ind 1.4 makes Langsdorff Beacon a more likely source.
 
It is not that safe if your plan involves T2/3 Colony structures that require other things built in the system (because of the build points). As my intent was to have it there as my primary long-term build with an agriculture/hi-tech economy and high security status, it's not one I'm putting up to chance. I suppose I could put down the Ody settlements I want in place but, dunno. I might as well do the work on other less "important" things like smaller-scale local refineries (I would need anyway to build out the area I am in) with a system design that should theoretically be stable regardless of most changes, by being a single economy type with no other weak links.
One option would be to build the primary port as a T3. It's a pain but it will soak up all the weak links wont it? Any other T3 build later is newer and so all the weak links will still go to the first one, while the newr t3 will only get the strong links from the body it's around?
 
One option would be to build the primary port as a T3. It's a pain but it will soak up all the weak links wont it? Any other T3 build later is newer and so all the weak links will still go to the first one, while the newr t3 will only get the strong links from the body it's around?
Isn’t that only the case around the same/local body?

And the context was around a system
With a T3 primary port because that is precisely what I ended up doing. I was never going to put two of them in orbit around that same planet however, owing to it only having orbital slot 0 in addition to the primary and I wanted it specialized in agriculture (which it currently can’t be because the planetary economy system is “dumb” and will not selectively deactivate an intrusive economy type like tourism if you don’t actually specialize the port into it).

I would have the option of throwing down two T3s around the other terraformable body in-system, but my idea was to just have one per planet orbit. Though I suppose I could always just ditch the plan to throw a Coriolis in orbit of body B5 and get another T3 for body B4. Assuming I have enough build points. … and that I am remembering the planet numbers correctly but that is a lesser concern.
 
6 ports receive the mysterious 1 weak industry link
Listing the economies of all would be tedious, so just 1 example:
T2 Coriolis, orbiting HIP 69838 4E,
currently called "Waldeck Horizons",
ref 3.4, agri 1.65, terr 1.0, mil 0.25, extr 0.15, ht 0.1, ind 0.05

And the reversal of your question is probably the answer to my question (whodunnit!?):
Ports that are receiving a weak link are probably not emitting it.

2 of 8 ports do not receive the mysterious 1 weak industry link:
The funny old/young 2 T1 vulcan orbiting the same body, HIP 69838 3A, mentioned in the my post you cited.
The older port is currently called Wythe Point, ind 2.2, mil 0.25, agri 0.25, extr 0.15, ref 0.1, ht 0.1
The younger port is currently called Langsdorff Beacon, pure ind 1.4
Either one could emit the weak link,
but the unusual behaviour of pure ind 1.4 makes Langsdorff Beacon a more likely source.
Your industrual outpost built under your colony outpost emits a weak link to everything in system,as listed on the update picture.
 
Has anyone seen actual proof of colony-type orbital stations creating links to other stations? I can't see how it's possible when they don't have carry any economic influence.
 
Hi guys, I'm sure that's been covered in the... 151 pages of this thread, but could anyone point me in the right direction for finding the current system tech level, development level, etc..
I can see how much each construction increments a given level, but I don't know where to find that famous (for ex.) "35 tech level".... Is it in the game files? Where?

Thanks a lot
 
Has anyone seen actual proof of colony-type orbital stations creating links to other stations? I can't see how it's possible when they don't have carry any economic influence.
Yeah can confirm, I built two Commercial outposts over a water world specifically to test this. Each got Tourism 1.40, Agriculture 1.00 at first, and then the second passed two strong links to the first for a total of Tourism 2.20, Agriculture 1.40.

My current theory is that the second outpost offers a base 0.4 from every economy it has, unaffected by its 1.4,1.0. Then modifiers are applied- for tourism there are geologicals. For agriculture it's tidally locked but there's an atmosphere (and life in the water?).
 
Hi guys, I'm sure that's been covered in the... 151 pages of this thread, but could anyone point me in the right direction for finding the current system tech level, development level, etc..
I can see how much each construction increments a given level, but I don't know where to find that famous (for ex.) "35 tech level".... Is it in the game files? Where?

Thanks a lot
Seems the only way for now is to use a planner like this one to figure it out. Doesn't appear to be data-scrapable, it's server-side. Source: https://www.reddit.com/r/EliteDangerous/comments/1jkjl25/v3_of_the_colonization_construction_spreadsheet/
 
Back
Top Bottom