"Development Level >>"? Figuring out what all these numbers do.

I bridged to an ELW :D

I want to maximize population. Has someone tried building multiple T3 over a Water World? This ELW has two slots and I want to build an Orbis and Ocellus.

In addition to population, I expect this to shield the non-primary from weak links- granting a simple but high-volume extraction-hungry economy of agriculture/high-tech/military/tourism (I consider this a good thing as I can sell gold here for easy influence gain). The other orbital port will be a mess of weak links but that's okay.

Think it'll double the population?? eee I'm excited tbh
 
I bridged to an ELW :D

I want to maximize population. Has someone tried building multiple T3 over a Water World? This ELW has two slots and I want to build an Orbis and Ocellus.

In addition to population, I expect this to shield the non-primary from weak links- granting a simple but high-volume extraction-hungry economy of agriculture/high-tech/military/tourism (I consider this a good thing as I can sell gold here for easy influence gain). The other orbital port will be a mess of weak links but that's okay.

Think it'll double the population?? eee I'm excited tbh
I would be very surprised if this didn't work. It'll be interesting to see how big the total population gets...
 
Could you reference where you read/heard that?
I heard it from someone second hand on discord who's been heavily using the boost in their build strategy. Since coriolis are still bugged and remove the WW bonus system wide and there have been reports of t3s sometimes also resetting population. I give it to you as a warning I trust the source but I am not sure if it's a bug, feature or misunderstanding and I can't haul 2 t3s worth of goods to do the test myself. So I consider the information unverified atm as there's little reason with how bad the body influences are to build a second station that cannot be boosted in any way.
 
Well, something's still broken. After finishing an Orbis over the same planet I had my T3 ground port, my population dropped from 99 million to 29 million.
 
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Well, something's still broken. After finishing an Orbis over the same planet I had my T3 ground port, my population dropped from 99 million to 29 million.
Maybe keep an eye on the supply of commodities in your T3 ground port and see if it increases over time. I really wonder if the population just goes away or if it simply resets the growth of the first port, in which case you didn't 'brick' anything and it just reset the progress.
I heard it from someone second hand on discord who's been heavily using the boost in their build strategy. Since coriolis are still bugged and remove the WW bonus system wide and there have been reports of t3s sometimes also resetting population. I give it to you as a warning I trust the source but I am not sure if it's a bug, feature or misunderstanding and I can't haul 2 t3s worth of goods to do the test myself. So I consider the information unverified atm as there's little reason with how bad the body influences are to build a second station that cannot be boosted in any way.

What's this bit about Coriolis stations removing the population boost? I had a whole saga trying to figure out if my WW Coriolis was bugged or if it just sucked. My conclusion was simply that its pop bonus from being around a WW was underwhelming to what I expected, but that it was fine. A lone Coriolis around a random planet gives like 400-600k pop in total once it stops growing, and this one gave me 300k per day. So really it gives around 9-10 million pop in total assuming it grows for a month. I guess I was hoping for around 100 million given a t3 port around a WW would give 600-800 million.
 
What's this bit about Coriolis stations removing the population boost?
If you build a coriolis it will reset your system population. This I have confirmed and so far I've not seen any sign that this is fixed. If you had the population boost from a Water world before the coriolis was placed. That population and associated market size will not recover as the system population grows. This is from my own testing and monitoring a few friend's systems so that information I'm confident in.
 
Alright, that's REALLY good to know. Seems like the order matters. I built a HMC coriolis first and then the WW Coriolis and besides being stumped at the boost being crappy, none of this happened.
 
If you build a coriolis it will reset your system population. This I have confirmed and so far I've not seen any sign that this is fixed. If you had the population boost from a Water world before the coriolis was placed. That population and associated market size will not recover as the system population grows. This is from my own testing and monitoring a few friend's systems so that information I'm confident in.
This puts any large constructions on indefinite hold for me.
 
This puts any large constructions on indefinite hold for me.
At least smaller projects (and/or structures) can still be built relatively worry-free with this. Although still not great if your core system build was centered around having several large ports...

Does anyone happen to know if this also occurs with asteroid bases built as a second (or further) large port? As it seems I've built one in addition to a starter outpost and it had no negative effect on population.
 
In case anyone's curious (unrelated to previous post), I finished a - civilian - outpost around an ELW just now, in Col 285 Sector MT-Q c5-20. Current population is 136,549 (after a few weeks following initial establishment)... don't ask me why it wasn't a primary around the ELW, but that means the population growth may not occur particularly quickly. Still, figured I'd throw it out there for those who may wish to follow the system's progress for some figures, as it is likely to be the only thing built in it yet for a while and I'm not sure I'll be logging in to check on it every day.
 
In case anyone's curious (unrelated to previous post), I finished a - civilian - outpost around an ELW just now, in Col 285 Sector MT-Q c5-20. Current population is 136,549 (after a few weeks following initial establishment)... don't ask me why it wasn't a primary around the ELW, but that means the population growth may not occur particularly quickly. Still, figured I'd throw it out there for those who may wish to follow the system's progress for some figures, as it is likely to be the only thing built in it yet for a while and I'm not sure I'll be logging in to check on it every day.
I can´t acknowledege that - build a primary civ outpost around a rocky (so refinery), then a comms and a government installation and had a pop of around 17K.
After that we build (on another rocky) a T1 civ Port (again refinery) which initially got the pop upto 30K.
Next we build an commercial outpost around a WW - pop immediately rose to over 500k.
With the final Coriolis (around the second rocky) and two weeks in, pop now is over 2,2 Mio, no reset of pop-growth occured.
Guess thats only a problem if you try to doubble-tap the WW/EL bonus....
 
Guess thats only a problem if you try to doubble-tap the WW/EL bonus....
Do you think or are you sure? I wasn’t going to try that and in the systems concerned I planned to put/have already planned space farms rather than an additional T1/2/3 port. And given that I have more than one system intended to build several of those large ports in…

You may also have quoted or hit reply to the wrong post of my last two.
 
This puts any large constructions on indefinite hold for me.
Unless you're building a supply base for a squadron you don't need that port with a massive population boost. It's bad but it's not system destroying since markets are already super boosted if they revert the market boosts from early colonisation then it would matter
 
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