It works to the extent that both factions will enter a war state and the war will usually progress each day. Ground CZs are still not activating at all.quick question to my fellow Commenders: does triggering a war in newly colonized systems work now or is it still bugged?
OK Ground-Installations (as Ody settlements) I don´t have in my system anyway....It works to the extent that both factions will enter a war state and the war will usually progress each day. Ground CZs are still not activating at all.
Works fine. The system my squad is building is in its third war in a row now.quick question to my fellow Commenders: does triggering a war in newly colonized systems work now or is it still bugged?
I would be very surprised if this didn't work. It'll be interesting to see how big the total population gets...I bridged to an ELW
I want to maximize population. Has someone tried building multiple T3 over a Water World? This ELW has two slots and I want to build an Orbis and Ocellus.
In addition to population, I expect this to shield the non-primary from weak links- granting a simple but high-volume extraction-hungry economy of agriculture/high-tech/military/tourism (I consider this a good thing as I can sell gold here for easy influence gain). The other orbital port will be a mess of weak links but that's okay.
Think it'll double the population?? eee I'm excited tbh
Reports are only 1 station gets the planet boost. I can't verify that personally but I suspect it's true.I want to maximize population. Has someone tried building multiple T3 over a Water World? This ELW has two slots and I want to build an Orbis and Ocellus.
Could you reference where you read/heard that? If no one has done it yet, I may build out a system with multiple T3's in orbit over a WW/ELW and test the population growth numbers.Reports are only 1 station gets the planet boost. I can't verify that personally but I suspect it's true.
I heard it from someone second hand on discord who's been heavily using the boost in their build strategy. Since coriolis are still bugged and remove the WW bonus system wide and there have been reports of t3s sometimes also resetting population. I give it to you as a warning I trust the source but I am not sure if it's a bug, feature or misunderstanding and I can't haul 2 t3s worth of goods to do the test myself. So I consider the information unverified atm as there's little reason with how bad the body influences are to build a second station that cannot be boosted in any way.Could you reference where you read/heard that?
Maybe keep an eye on the supply of commodities in your T3 ground port and see if it increases over time. I really wonder if the population just goes away or if it simply resets the growth of the first port, in which case you didn't 'brick' anything and it just reset the progress.Well, something's still broken. After finishing an Orbis over the same planet I had my T3 ground port, my population dropped from 99 million to 29 million.
I heard it from someone second hand on discord who's been heavily using the boost in their build strategy. Since coriolis are still bugged and remove the WW bonus system wide and there have been reports of t3s sometimes also resetting population. I give it to you as a warning I trust the source but I am not sure if it's a bug, feature or misunderstanding and I can't haul 2 t3s worth of goods to do the test myself. So I consider the information unverified atm as there's little reason with how bad the body influences are to build a second station that cannot be boosted in any way.
If you build a coriolis it will reset your system population. This I have confirmed and so far I've not seen any sign that this is fixed. If you had the population boost from a Water world before the coriolis was placed. That population and associated market size will not recover as the system population grows. This is from my own testing and monitoring a few friend's systems so that information I'm confident in.What's this bit about Coriolis stations removing the population boost?
If you build a coriolis it will reset your system population. This I have confirmed and so far I've not seen any sign that this is fixed.
This puts any large constructions on indefinite hold for me.If you build a coriolis it will reset your system population. This I have confirmed and so far I've not seen any sign that this is fixed. If you had the population boost from a Water world before the coriolis was placed. That population and associated market size will not recover as the system population grows. This is from my own testing and monitoring a few friend's systems so that information I'm confident in.
At least smaller projects (and/or structures) can still be built relatively worry-free with this. Although still not great if your core system build was centered around having several large ports...This puts any large constructions on indefinite hold for me.
I can´t acknowledege that - build a primary civ outpost around a rocky (so refinery), then a comms and a government installation and had a pop of around 17K.In case anyone's curious (unrelated to previous post), I finished a - civilian - outpost around an ELW just now, in Col 285 Sector MT-Q c5-20. Current population is 136,549 (after a few weeks following initial establishment)... don't ask me why it wasn't a primary around the ELW, but that means the population growth may not occur particularly quickly. Still, figured I'd throw it out there for those who may wish to follow the system's progress for some figures, as it is likely to be the only thing built in it yet for a while and I'm not sure I'll be logging in to check on it every day.
Do you think or are you sure? I wasn’t going to try that and in the systems concerned I planned to put/have already planned space farms rather than an additional T1/2/3 port. And given that I have more than one system intended to build several of those large ports in…Guess thats only a problem if you try to doubble-tap the WW/EL bonus....