What really sticks in my craw a bit is that it all feels very minimal work for what it's setting out to do.
For me Odyssey's biggest flaw (and I've played it for a good few weeks now, struggling through this and that) is that 'Everything Tastes Like Chicken':
1) Why can't we visit different areas in a station? Every single one has one of the same few concourse layouts. There is no real tie to Faction, Economy type. No flavour. Even if the concourse is kept the same, let us go off and visit an economy-based 'room' to give the place some flavour. The whole game is doing pretty much the same stuff in the same sort of places.
2) There's not nearly enough variety in settlements. Again, the architecture is the same pretty much everywhere. Each of the economy type settlements conforms to a very small number of obviously hand-developed layouts. Why no procgen (or if it is, why so few variants)?
And it's dry chicken:
3) As a shooter, it encourages cover mechanics. It's just not good at it, so rather than leaning out of cover and having things feel ducky/divey and feeling like you can take advantage of cover on one particular level, what you get to is picking combat missions on low G worlds so you can jump from inaccessible (to NPCs) roof to roof and pop'em from there.
4) The AI doesn't do what it's there for. Why don't Scavengers scan corpses they come across to get authorisation and then wander into buildings (branching patrol path routes)? The AI can and does open doors that it's authorised to (so it's obviously possible). It'd add flavour and help counteract the above roof sniping tactic of choice.
And it's the only thing on the menu:
5) Weapon variety is way too low, and stat differential on those weapons is way, way too high. Early on this makes combat pretty laborious (seems to balance out at about G3), but it also feels cheap.
6) It's way, way too grindy, and not in a good way to upgrade weapons (and it's basically a requirement that you do becaouse of the awful stat balancing). It's the worst of the engineering system from Horizons. I do like the mod mechanism though again, the mats grind for them might be better replaced with a more questy approach. It's... boring.
Anyway, with Patch 5 and forced isolation (thanks, schools not having masks in corridors!) I'm going to spend some time and put together a proper review. Just for my entertainment as much as anything else.