Deleted member 182079
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Thing is though, Elite already had ground travel in the form of the (only) SRV. Not that much different to moving across the planetscape on foot (although faster, and with more utility). Again, Frontier should've stuck with what they're good at - both the flying and driving models were good and could've been expanded on, but they decided to start from scratch in an area they have no real experience with and bolted that on a game that 99% of players bought because of flying spaceships. Shame that Frontier didn't seem to have the boldness and confidence about the strengths of their product to go down that route.You can disagree, but that's the reality. A SF game today can hardly justify being confined to ships or legs. Even a game like Warframe, which is basically a power fantasy fast paced third person horde shooter, a game for big angry nags, offer ship gameplay![]()
I don't think any FPS aficionado will buy Elite because it contains some basic FPS elements.
As for the general master of none approach taken by many high profile games, It might explain why I mostly stick to in-depth simulators nowadays and give the majority of games that try to be everything-to-all-people a miss (Rockstar's games notwithstanding).