V1.1 will also have a significant increase in the maximum distance for the route planner. We’re currently looking at extending this to 1,000 light years!
*tears of joy*
V1.1 will also have a significant increase in the maximum distance for the route planner. We’re currently looking at extending this to 1,000 light years!
They've said pretty much from the start that the game will not have an autopilot. I agree and think that the game really doesn't need one and if one was introduced one day I think it would be about as popular as the docking computer is currently in the game.
@Michael : 1000 ly plot route will incluse star scoopable type selection of course for exploration or this functionnality will not be very efficient.
I understand the emphasis on fleshing out multi player first...is a seperate team working on paid expansion?
My main interest is in that.
like the recent posts from Sarah Jane Avory about AI improvements to docking and some tweaks to dampen down auto-bounty for a minor mistaken bit of friendly fire.
Hi everyone, <snip>
V1.1 will also have a significant increase in the maximum distance for the route planner. We’re currently looking at extending this to 1,000 light years!
Michael,
Is there a fix planned for the kill reset bug when you're offered an alternate contract? I looked in the 1.05 notes but did not see anything pertaining to this.
Thanks for all your hard work and communication!
Nick
Later tdayAny ETA on the 15 or so ships that have yet to be released?.
Any ETA on the 15 or so ships that have yet to be released?.
I will be happy if the route planner worked properly up to 150ys, with me, anything over 50 lys rarely works.
Does anyone know if clan tags in game are planned?
I understand the emphasis on fleshing out multi player first...is a seperate team working on paid expansion?
My main interest is in that.
https://forums.frontier.co.uk/showthread.php?t=94899Our first commitment is supporting the game with regular updates. This won’t just be the fixes and tweaking we’ve provided since release but will also add new features and content. Examples of this are Wings and associated multiplayer features, as well as the additional ships mentioned in recent newsletters. We’re proud of the fantastic game that we released before Christmas but intend to keep growing and developing it. To make this happen we’re expanding the team working on the game so that we can maintain a regular schedule of updates as well as working on paid expansions.