News Development Update - 15th Jan

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Michael Brookes

Game Director
Hi everyone,

Following up on my post last week I will provide more information on our process moving forwards and dates for the next two major releases. As you’ve seen since the game’s initial release we have issued a number of point updates, the latest being 1.05 this morning. These are typically restricted to urgent and/or low risk changes and will continue on a regular basis as they allow us to respond as we need to. These aren’t scheduled in the same way as the major updates, but will be ongoing.

More significant updates allow us to add new features and content (as well as sweeping up a host of fixes and tweaks that haven’t been deemed suitable for the intermediate point releases).

Currently beta testing will be available for those who already have beta access for the main game. For players participating in the beta tests there will be a separate mechanism for playing so testing does not affect your game and that you can continue to play the retail version as well. Options for players currently without beta access to be able to purchase beta access will be available. Details will be made available nearer the time.

Depending on how the update Betas go in test, we expect them to be released to everyone a week or so after the Beta release.​

As you all know we’re also working on paid expansions for the game and these will have their own beta periods as well, we’ll again make details available of how this will work as we near their release.

The first planned significant update will be 1.1 and will enter beta in the first week of February. We’ll be talking next week about how 1.1 will introduce a new way to collaborate with other players in the galaxy in preparation for 1.2’s major Wings update. We have some some good news for planners of long journeys - V1.1 will also have a significant increase in the maximum distance for the route planner. We’re currently looking at extending this to 1,000 light years!

Looking further ahead there will be a 1.2 update which is planned to enter beta testing in the first week of March. The focus for this update will be Wings and other multiplayer goodness. I’ll provide more detail in future updates.

Thanks

Michael
 
sounds good...... shame wings are still a little ways away, but better to measure twice and cut once I guess :)

liking this weekly update thread however :)

edit... for politeness... Thanks BTW!.
 
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Hi everyone,

The first planned significant update will be 1.1 and will enter beta in the first week of February. We’ll be talking next week about how 1.1 will introduce a new way to collaborate with other players in the galaxy in preparation for 1.2’s major Wings update. We have some some good news for planners of long journeys - V1.1 will also have a significant increase in the maximum distance for the route planner. We’re currently looking at extending this to 1,000 light years!

Yay! This sounds great. Finally plotting longer travel routes will be possible.
 
Thanks for the info plus the the route planning system on your short term fix as it stops at 100 light years which is a pain?
 
A thousand lightyears planning is excellent. That should certainly cover any needs to get anywhere in human space. I also wouldn't complain about only needing to plan 100 trips to get across the galaxy either.

I'm still recovering from going to the core back when there was no planning at all.
 

Ozric

Volunteer Moderator
Thanks for this thread Michael. With regards to beta testing the major updates, will a separate launcher be required, or just a different login?


Sounds good. Can't wait ! But when are planetary landings coming ???????

End of the year I reckon.
 
@Michael Brookes

Is there any plan to overhaul the mission structure that requires you to enter a random USS in the target system?

There have been a few threads discussing the USS mechanic on the forum and I am hoping for something a little less like playing dice in the future...
 
Great news! Can you say already now whether NPCs will be able to participate in Wings gameplay as well? If not, this would seem to introduce major differences between solo and open play. That might be inevitable over time, but I hope they can stay in parallel as much as possible.
 
Will you consider forwarding ship audio to the galaxy map? Then we ccould plan routes/wait for routeplaner to finish while scooping fuel, without risking to be dead/seriously damaged when returning to the cockpitview?
 
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