Development Update 2 - July

Question about version numbering: update 5 is 4.0.0.600 looking at the main menu, and update 6 is 4.0.6 from the screenshots? Why is it like that?
4.0.0.1xx were the hotfixes between the original release and "Update 1", so the marketing numbers and the internal build numbers are out of sync.

Broadly speaking the internal version numbering they use has been:
"Season" (ED / Horizons / Beyond / Odyssey) - the 4
"Major release" - the first 0
"Some additional numbers only meaningful to the devs which don't necessarily match the update numbers we see" e.g. the "0.600" on the end of the current release.
 
rep.jpg


planet-1-jpg.252453
 
The trouble is FD need to tell us what they intend to do so we can see if any giant 5C holes exist in the plans. I was not expecting Powerplay to be actually updated until after Odyssey had been taken off life support, but i'd cry inside if FD updated Powerplay and repeated the same mistakes, because I doubt they'll be looking at it for a third time.
Maybe they have to push the story further before they can release anything about a PP update to avoid spoilers?
 
Greetings Commanders,

With the end of July closing in on us faster than a getaway Mamba with illegal cargo, we wanted to share our second monthly developer update with you now.

As mentioned in David Braben’s recent post, we have adjusted our planning to retain our development focus on the PC version of Odyssey before revisiting our plans for console. This change in planning will mean we are able to deliver more bug fixes, performance improvements, as well as some new features and content.

Issue Tracker

Similar to last month, we would like to update you on key issues as voted for by our community on the Issue Tracker. You can visit the Issue Tracker and vote for your top issues or make a report.

1. Lighting and Illumination in Odyssey
  • Changes in Update 6 will address lighting issues, however we’ll continue to monitor any feedback and make adjustments if necessary.
2. Degraded terrain textures compared to Horizons
  • Update 6 will bring significant improvements in this area, however we’ll keep the issue open for further feedback and make adjustments if necessary.
3. FPS performance in Odyssey
  • Further improvements and optimisations have been made which will be deployed in Update 6. Significant work is underway to improve this further.
4. Cargo Canisters get stuck in the Megaship
  • Fixed for release in Update 6.
5.Hyford's Cache missing Scannable Data Point
  • Fixed – awaiting deployment (Update 6 / maintenance).
6. Retrieval from crash site mission POIs no longer appear
  • Fixed – awaiting deployment (Update 6 / maintenance).
7. Odyssey sticks at “Loading Game” when launch
  • Fixed for release in Update 6.

Upcoming Updates and Content

As promised, we also wanted to share with you work in progress content and improvements which will arrive in future updates.

While bug fixes and performance improvements remain a priority and activities such as narrative, events, and community goals will continue. However, our new approach allows us to add further content and features.

This month, we would like to share some of the content currently in development. Please note these are at varying stages of progress, and other content is also being considered. Please also note they are not final and are subject to change. We will keep you updated with news and details as they progress and we expect the content to release over the coming few updates.

Planned for later this week (Update 6)

Planetary Colour Improvements


Planetary bodies will see a number of improvements. Explorers will find new planetary colouration which will increase vibrancy and variety. These improvements will still be grounded with real science, but will offer a much richer experience for those looking to forge their own path through the black. Here are a few examples:

View attachment 252451View attachment 252452

There will also be further variation with the addition of earthy, gritty, and dirty ice worlds. These new textures will add even more variety. Here we can see a frozen CO2 and a tholin rich ice planet.

View attachment 252453View attachment 252454

Planetary Surface Improvements
Planet surfaces will also be getting an uplift with the following:

Improved surface texture detail, improved Ice materials, increased volcanism, improved lighting and the integration of new AMD technology FSR (which works on all GPUs) will bring a significant improvement to planetary surfaces visuals and allow for some improved performance.

View attachment 252455View attachment 252456

Camera Suite
Nothing would accompany all of these visual upgrades better than improvements to our camera suite. On the surface, we’ve reduced blackout intersections in the vast majority of scenarios. However, under the hood, we have actually implemented a whole new collision detection system which will allow you to move the camera freely around a settlement or social space and avoid bumping into those problem blackout spots.

Rocket Troops at Military Installations
AI rocket troops will be added to military bases providing a greater challenge for Commanders approaching in SRVs.

Please note these features will be accompanied by a vast number of other improvements, tweaks and fixes which will be detailed in a dedicated forum post ahead of release.

Future Updates

Here are other features currently in development, which are planned for future updates. As we get closer to their release, we will announce which of these will be included in each update with further details:

Four Player Multicrew
Four Commanders will be able to board ships together for the first time, with a number of ships set to be equipped with a fourth cockpit seat, including several Commander favourites.

New Odyssey Engineers in Colonia
This is a much requested community feature and we’re pleased to oblige. We’ll be revealing more detail around these engineers soon.

Air Defence Turrets in Conflict Zones
We recognise that further balancing is required between on foot commanders and ships entering Conflict Zones. As such, further defence turrets will be added to Conflict Zones with associated on foot gameplay.

Increased Stored Module Capacity and Bookmark Numbers
These are long requested community features which will arrive in the near future.

Mission Feature Extensions
We will be expanding mission features for Odyssey with the aim to increase mission diversity and also create stronger links between the in-cockpit and on foot game.

Apex Redirect
This will allow passengers to redirect their Apex shuttle mid-flight, to return to the port of departure, or divert their Apex shuttle to another location, fuel permitting.

As mentioned, this list is not exhaustive and we will be sharing more details on the content mentioned above and future, unannounced content in further monthly development updates and across our other channels.

Thank you as always for your continued feedback and support.

-Arf
Amazing! Really looking forward to seeing all of this!
 
unfortunately there can't be any news about consoles until they fix odyssey for PC, they don't know when they're gonna manage to do that, so they can't know when they're gonna manage to make it work on consoles
But I thought they fixed it ? Everyone has quietened down and everyone was say it works fine with my rig 🤣. But seriously no mention at all not even the we are still up for Autumn ( no year ) ? Or give us something to look forward to ? Cos at the moment I ain't seeing anything .
 
I want all the people and players and users that said anything negative about Odyssey lately, to retract all their salt and negativity.
Also, I want all Youtubers like Yamiks, that sparked all the negative speeches and insults or whatever bad thing they said about CM's, developers and staff, to publicly apologize.
Frontier is working hard to provide us our hobby game and even a second life for some of us and they all do is spark endless debates and curse, influence people in most negative way.
I'm curious if they will shift their opinion now :)
The new planets ... ❤️ I need an exploration ship now :D
P.S. Oh wait, I have a Clipper from my Avatar :LOL:

Predicting we're going to see 'Returnians' instead of 'Refundians', and a slew of 'turning the corner' and 'redemption' videos on youtube.

Anyway, enough of that. I've been enjoying Odyssey since day one of the Alpha, and these future updates sound great to me.
 
Was the first thing I saw too, wont be an issue though as I'm sure it'll all disappear as soon as you get close to ground level anyway...
Would have been a little less obvious if Frontier didn't use such unique and "angular" shapes to generate the terrain from. Not only will I see this shape when it's side-by-side (despite being stretched and deformed by a crater), but I will see it on every planet it's used on.
 
what is it about, what kind of FSR, the game has an unhealthy connection between the NPS and the processor, where the FPS will be the same (low) at any settings and resolution
 
I hate Odyssey, I hate Odyssey, I hate Odyssey... and suddenly I love Odysssy - how the frick that happened?
Must be Fdevs doing something right!
 
but multi crew almost never works... can't use the FSD without players dropping or freezing... we've tried about 10 times and its always such a pain. its really disheartening. we can't go anywhere together, we can't land on planets together without knowing we'll never be able to leave together. can't jump systems together most of the time..

I saw a suggestion (here on the forums, maybe?) that if the other cmdrs on board press 1 to look at the left Nav panel before the jump starts, they're not tossed from the ship.

I haven't found another cmdr game enough to sit in my ship and test this out yet. We always take our own now, until we hear the bug has been fixed.
 
Back
Top Bottom