Fleet carrier view out the window looks promising
I have very little confidence the framerate 'optimisation' will do anything significant. When Odyssey is eventually merged with the rest of the game I sincerely hope those in a position to decide what is kept and what is discarded take a cold hard look at the 'pretty' in Odyssey and come to the conclusion that it just isn't worth the performance hit right now & pull the new lighting & terrain generation. It is not going at all well imo.
The current level of "pretty" (graphical fidelity) should perform way better than it does right now. It's just very poorly optimized.
I've ran some experiments around on where the problem lies, and there is a lot of thread waiting going on somewhere in the pipeline. It's not a case of graphics are too heavy, because even on planet surfaces when the framerate drops down and what not, CPU and GPU usage actually
go down. It's not a simple graphics overload, otherwise you'd see the GPU getting stuck at 100% utilization, but it actually goes down. What is probably happening is a thread or various threads are taking too long or have too much put into them, but they're calculating results that other things need to begin working, so the rest of the threads as well as the graphics rendering pipeline is getting stuck in a "hurry up and wait" mode with nothing to actually do until the other thread completes it's tasks to give the other threads the info they need to begin their calculations.
TLDR: The hangup doesn't seem to be with graphic rendering work itself being too much, but rather the info needed to start working on the render is taking too long.