Development Update 5 - October

Fleet carrier view out the window looks promising :)

I have very little confidence the framerate 'optimisation' will do anything significant. When Odyssey is eventually merged with the rest of the game I sincerely hope those in a position to decide what is kept and what is discarded take a cold hard look at the 'pretty' in Odyssey and come to the conclusion that it just isn't worth the performance hit right now & pull the new lighting & terrain generation. It is not going at all well imo.
The current level of "pretty" (graphical fidelity) should perform way better than it does right now. It's just very poorly optimized.

I've ran some experiments around on where the problem lies, and there is a lot of thread waiting going on somewhere in the pipeline. It's not a case of graphics are too heavy, because even on planet surfaces when the framerate drops down and what not, CPU and GPU usage actually go down. It's not a simple graphics overload, otherwise you'd see the GPU getting stuck at 100% utilization, but it actually goes down. What is probably happening is a thread or various threads are taking too long or have too much put into them, but they're calculating results that other things need to begin working, so the rest of the threads as well as the graphics rendering pipeline is getting stuck in a "hurry up and wait" mode with nothing to actually do until the other thread completes it's tasks to give the other threads the info they need to begin their calculations.

TLDR: The hangup doesn't seem to be with graphic rendering work itself being too much, but rather the info needed to start working on the render is taking too long.
 
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Wonder how powerful the combat SRV is. If it's a decent combat platform I might start carrying one on my Cutter.

Also the performance improvements with the latest patch were quite significant! Made getting around stations and stuff much more smoother, but the outposts were still a tad slow. By the sounds of what is coming in this next update I have high hopes these planetary locations will see a significant performance increase to. Keep it up Frontier!
 
Looks like lots of stuff wasn’t BSP ( is that what its called ) optimised at the beginning and the PBR shader conversion wasn’t completed. But I’ll be home at Shinrata in a few months so It’ll be perfect. Planets looking a lot better with U8 but far stuff not so much. Hopefully settlements and stations will be buttery smooth and 60fps everywhere when i make it home.
 
Finally good things are happening. But the game needs the following:
1) Ship interiors (even as dlc downloads)
2) Ship foot mission crossplay. Also all Missions of the game should be given only by npcs, like it was always done in space sims.
3) Lets use the galaxy at last. Allow fractions to create new stations and claim systems. We dont want a selfie galaxy.
4) Copy paste the zoo/dinosaur code to earth life planets for exploration

Make these and you get ahead of all. Ignore ...and you are in countdown.....
 
When Odyssey is eventually merged with the rest of the game I sincerely hope those in a position to decide what is kept and what is discarded take a cold hard look at the 'pretty' in Odyssey and come to the conclusion that it just isn't worth the performance hit right now & pull the new lighting & terrain generation. It is not going at all well imo
The "merge" doesn't work as you think. It's not a merge at all.
At some point horizons (and consoles, if they manage to make it run on them) players will just have to use the new odyssey client (and servers) with horizons limitations.
It's all or nothing.

Anyway, performances are slowly getting better, so there's stil some hope
 
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Fleet Carrier interiors will reflect some of the existing services you choose to add to your carrier. For example, adding a Shipyard will add the ability for players to buy ships while on foot.

New optional services will be available to carrier owners. We’ll share more on these closer to launch.

I'd happily pay a hefty price to have a Vista Genomics service on my FC.
 
I'd happily pay a hefty price to have a Vista Genomics service on my FC.
yes, yes you will

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@Bruce G
When is Console Development re-engaged, since Odyssey is on a good way, as you wrote?
The console community is currently starving. EDO gets more and more features while we on console got nothing contentwise. This imbalance gets worse and worse.

Please include US in your information strategy. I think the time is now to reveal the EDO future of PS4 and XBO - at least roughly. We deserve informations too.
 
I hope we'll be able to interact with the computers on the bridge of the carrier to perform its management, plot jumps and so on.

Also, I hope there's some crew and they actually recognize us as the captain of the ship. Like, saluting on entry, you know?

Either way, looks good.
 
So... we're getting updates 9 AND 10 still this year? What a pleasant surprise.

Since FC interiors are after 9 but the tour is scheduled for December.
Sounds like there is an update coming in January 2022. Not quite clear to me if it's Update 9 or 10 though - the former seems more likely, just because pushing two of these updates between now and then sounds too optimistic to me, especially with holiday season slowdowns in there.

So we are restricted to a seat and not able to move around during a hyperspace jump??
Please ensure your seatbelts are fastened and seat backs in a locked and upright position!
 
Honestly this sounds promising. The carrier bridge looks amazing and I can't wait for the full reveal of the SRV. + I really hope that future optimizations are as good as those that came with update 8. Keep up the good work!
 
@Bruce G
When is Console Development re-engaged, since Odyssey is on a good way, as you wrote?
The console community is currently starving. EDO gets more and more features while we on console got nothing contentwise. This imbalance gets worse and worse.

Please include US in your information strategy. I think the time is now to reveal the EDO future of PS4 and XBO - at least roughly. We deserve informations too.
I think they might begin to try to make it run on consoles after update 10
 
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