OMGOMGOMG! This is the view that I've been waiting for! Even better if it has the NPC that I hired to fly the FC sitting at the controls!
OMGOMGOMG! This is the view that I've been waiting for! Even better if it has the NPC that I hired to fly the FC sitting at the controls!
Nothing to share at the moment please consider lord Brabens statementWhen you released Odyssey for Consoles!?!? Pleeeeeaseeeee! We want to play this too.
Nothing to share at the moment, please consider the statement of lord Braben.@Bruce G
When is Console Development re-engaged, since Odyssey is on a good way, as you wrote?
The console community is currently starving. EDO gets more and more features while we on console got nothing contentwise. This imbalance gets worse and worse.
Please include US in your information strategy. I think the time is now to reveal the EDO future of PS4 and XBO - at least roughly. We deserve informations too.
Would be alright. But right now, there is silence. We deserve to be included in the information releases. Even a rough timeframe when to re-engage console development would calm down the extensive tension the console fraction (according to buurpit a third of the whole ED Community, so not a niche player group). We know, this could be volatile. We know, that things might shift a bit, if new major showstippers are identified. But the complete silence on console is neither helpful nor does it stop the escalating frustration of many console players. A rough info would help.I think they might begin to try to make it run on consoles after update 10
Unfortunately, as expected, the information is only available for PC. I think a third of the commanders will say goodbye to Elite at the end of the year.Please include US in your information strategy. I think the time is now to reveal the EDO future of PS4 and XBO - at least roughly. We deserve informations too.
I think the consoles will come after Update 23 or later. See you in 2023. Now I'm going to bake a year's supply of cookies for myself. See you soon ... 2023I think they might begin to try to make it run on consoles after update 10
True.Would be alright. But right now, there is silence. We deserve to be included in the information releases. Even a rough timeframe when to re-engage console development would calm down the extensive tension the console fraction (according to buurpit a third of the whole ED Community, so not a niche player group). We know, this could be volatile. We know, that things might shift a bit, if new major showstippers are identified. But the complete silence on console is neither helpful nor does it stop the escalating frustration of many console players. Are rough info would help.
We are worth it.
Holy! Thats some utterly incredible!
Multi Limpet Controller
The multi limpet controller is a new module that works in addition to existing limpet controllers, allowing players to deploy multiple limpet types using a single module slot. This new controller is not intended to replace the existing dedicated limpet controllers and will be balanced against these within the game, allowing basic use of multiple limpet types without a dedicated slot for each.
NICE Bruce! Kudos to the team!Greetings Commanders,
Spooky season is here and with it the end of another month in our Earth-based calendar. As such, we are delighted to share with you the latest development progress from the team.
This week saw the release of Odyssey Update 8. This brought a number of new and exciting features into our galaxy, ranging from emotes and four-player multicrew to new social spaces in Megaships. We’ve been elated watching Commanders coming together to experience everything that Odyssey has to offer. If you would like to see some of the highlights from Update 8 you can watch our highlights video here.
As Update 8 has just arrived, we won’t be doing an issue breakdown as part of this post. Instead, you’ll be able to find more as Update 9 work progresses through our Supercruise News livestreams in November. That said, we want to provide you with some detailed insight on our optimisations for game performance, a number of which have arrived in Update 8 with more still to come.
Performance Optimisation
Engineers all across the team, from render, to AI, to low-level game systems, have been working hard on optimisation. As part of Update 8, extensive work has been carried out on Odyssey’s light and shadows, improvements to glass, skin, and particles, along with high-level rendering optimisations and further improvements to the Navmesh. These have delivered significant performance improvements to the on-foot experience in a number of areas. We have tested a number of different hardware configurations, and while not every system is identical, we have seen strong improvements across the board in areas such as planet port social spaces and planet surfaces more widely. That however is not to say our work is done.
Update 9 will see further improvement with optimisation already well underway for character animation, mid-far distance planet rendering, lighting, scatter rocks, object physics, AI and character models and much more, contributing to an ever better Odyssey experience.
Upcoming Updates and Content
Please note: These are at varying stages of progress. This is not an exhaustive list of everything that is being considered or currently being developed. They are not final, so they are subject to change. We will keep you updated with news and details as they progress. With that said, here’s a look at just some of the features and content in consideration, to go alongside the other development work required for future updates.
Update 9
The team have been incredibly busy working not only on optimisation and fixes, but to bring new and exciting content to Odyssey. You can see a preview of some of the features slated for release in Update 9 below.
Twin-Seat Combat SRV
We are making fantastic strides towards releasing our new SRV and we’re almost ready for our full reveal. Stay tuned to our channels for more details and in the meantime we hope you enjoy the small teaser below…
View attachment 271683
Further Mission Additions and Improvements
We continue to expand player missions and their complexity, striving to make each mission more diverse and dynamic. As we previously mentioned we are continuing to work on this, below are just some of the examples of what mission features we will be adding for Update 9. Please remember this is only a snapshot of we have planned and will of course share more with you in the future!
Mission Contacts at POIs
Similar to the mission contacts recently added in Update 8, we'll also be adding new scenarios and related missions to help or meet individuals outside of the confines of settlements. Some of these individuals might need the player's help to get their ship running, or may be waiting for a courier to complete the next step of a sensitive delivery. Sometimes you may find you are just in time to save them from opportunistic raiders.
Settlement Mission-Providers
As we have in social spaces, some of the inhabitants at a settlement may also have requests they can make of the player. These missions are a lot more personal and will be granted by actual inhabitants who you visit again later to complete the mission.
Multi Limpet Controller
The multi limpet controller is a new module that works in addition to existing limpet controllers, allowing players to deploy multiple limpet types using a single module slot. This new controller is not intended to replace the existing dedicated limpet controllers and will be balanced against these within the game, allowing basic use of multiple limpet types without a dedicated slot for each.
After Update 9
Fleet Carrier Interiors
View attachment 271684
We previously announced that we are bringing interiors to Fleet Carriers just as we did for Megaships in Update 8. As you might imagine, this poses a greater challenge due to a number of variables. These include allowing players to transport multiple other Commanders and their ships while existing in the same social space. We are pleased to say that we are making strong progress towards this and more details can be seen below.
Fleet Carrier interiors will reflect some of the existing services you choose to add to your carrier. For example, adding a Shipyard will add the ability for players to buy ships while on foot.
New optional services will be available to carrier owners. We’ll share more on these closer to launch.
Fleet Carrier interiors will feature escape pods, meaning that any player stranded aboard another Commander’s carrier will be able to abandon ship.
Commanders will be able to experience a hyperspace jump seated inside a carrier and enjoy the view!
Further details will be announced soon - we hope you will join us for a very special VIP Fleet Carrier tour in December!
Narrative
We’re pleased to see you getting involved and enjoying the current ongoing narrative around the Azimuth Saga. Without giving anything away, we have a lot more planned for 2022!
More to Come!
We hope you’re enjoying four-player multicrew and Megaship interiors from Update 8, and looking forward to pairing up in the new SRV come Update 9. As always, this is just a small look at some of the content that’s on its way and you can expect further mentions of bug fixes, performance improvements, plus new content in January 2022.
Thank you as always for your continued feedback and support.
~ The Elite Dangerous Team
At least I hope this content might come for Horizons ...Twin-Seat Combat SRV
We are making fantastic strides towards releasing our new SRV and we’re almost ready for our full reveal. Stay tuned to our channels for more details and in the meantime we hope you enjoy the small teaser below…
But... Powerplay...Greetings Commanders,
Spooky season is here and with it the end of another month in our Earth-based calendar. As such, we are delighted to share with you the latest development progress from the team.
This week saw the release of Odyssey Update 8. This brought a number of new and exciting features into our galaxy, ranging from emotes and four-player multicrew to new social spaces in Megaships. We’ve been elated watching Commanders coming together to experience everything that Odyssey has to offer. If you would like to see some of the highlights from Update 8 you can watch our highlights video here.
As Update 8 has just arrived, we won’t be doing an issue breakdown as part of this post. Instead, you’ll be able to find more as Update 9 work progresses through our Supercruise News livestreams in November. That said, we want to provide you with some detailed insight on our optimisations for game performance, a number of which have arrived in Update 8 with more still to come.
Performance Optimisation
Engineers all across the team, from render, to AI, to low-level game systems, have been working hard on optimisation. As part of Update 8, extensive work has been carried out on Odyssey’s light and shadows, improvements to glass, skin, and particles, along with high-level rendering optimisations and further improvements to the Navmesh. These have delivered significant performance improvements to the on-foot experience in a number of areas. We have tested a number of different hardware configurations, and while not every system is identical, we have seen strong improvements across the board in areas such as planet port social spaces and planet surfaces more widely. That however is not to say our work is done.
Update 9 will see further improvement with optimisation already well underway for character animation, mid-far distance planet rendering, lighting, scatter rocks, object physics, AI and character models and much more, contributing to an ever better Odyssey experience.
Upcoming Updates and Content
Please note: These are at varying stages of progress. This is not an exhaustive list of everything that is being considered or currently being developed. They are not final, so they are subject to change. We will keep you updated with news and details as they progress. With that said, here’s a look at just some of the features and content in consideration, to go alongside the other development work required for future updates.
Update 9
The team have been incredibly busy working not only on optimisation and fixes, but to bring new and exciting content to Odyssey. You can see a preview of some of the features slated for release in Update 9 below.
Twin-Seat Combat SRV
We are making fantastic strides towards releasing our new SRV and we’re almost ready for our full reveal. Stay tuned to our channels for more details and in the meantime we hope you enjoy the small teaser below…
View attachment 271683
Further Mission Additions and Improvements
We continue to expand player missions and their complexity, striving to make each mission more diverse and dynamic. As we previously mentioned we are continuing to work on this, below are just some of the examples of what mission features we will be adding for Update 9. Please remember this is only a snapshot of we have planned and will of course share more with you in the future!
Mission Contacts at POIs
Similar to the mission contacts recently added in Update 8, we'll also be adding new scenarios and related missions to help or meet individuals outside of the confines of settlements. Some of these individuals might need the player's help to get their ship running, or may be waiting for a courier to complete the next step of a sensitive delivery. Sometimes you may find you are just in time to save them from opportunistic raiders.
Settlement Mission-Providers
As we have in social spaces, some of the inhabitants at a settlement may also have requests they can make of the player. These missions are a lot more personal and will be granted by actual inhabitants who you visit again later to complete the mission.
Multi Limpet Controller
The multi limpet controller is a new module that works in addition to existing limpet controllers, allowing players to deploy multiple limpet types using a single module slot. This new controller is not intended to replace the existing dedicated limpet controllers and will be balanced against these within the game, allowing basic use of multiple limpet types without a dedicated slot for each.
After Update 9
Fleet Carrier Interiors
View attachment 271684
We previously announced that we are bringing interiors to Fleet Carriers just as we did for Megaships in Update 8. As you might imagine, this poses a greater challenge due to a number of variables. These include allowing players to transport multiple other Commanders and their ships while existing in the same social space. We are pleased to say that we are making strong progress towards this and more details can be seen below.
Fleet Carrier interiors will reflect some of the existing services you choose to add to your carrier. For example, adding a Shipyard will add the ability for players to buy ships while on foot.
New optional services will be available to carrier owners. We’ll share more on these closer to launch.
Fleet Carrier interiors will feature escape pods, meaning that any player stranded aboard another Commander’s carrier will be able to abandon ship.
Commanders will be able to experience a hyperspace jump seated inside a carrier and enjoy the view!
Further details will be announced soon - we hope you will join us for a very special VIP Fleet Carrier tour in December!
Narrative
We’re pleased to see you getting involved and enjoying the current ongoing narrative around the Azimuth Saga. Without giving anything away, we have a lot more planned for 2022!
More to Come!
We hope you’re enjoying four-player multicrew and Megaship interiors from Update 8, and looking forward to pairing up in the new SRV come Update 9. As always, this is just a small look at some of the content that’s on its way and you can expect further mentions of bug fixes, performance improvements, plus new content in January 2022.
Thank you as always for your continued feedback and support.
~ The Elite Dangerous Team
Comes....2025But... Powerplay...
Nope... we didn't even get the percentage number on the shieldring display as QoL-feature. So ... no...At least I hope this content might come for Horizons ...
Like what I said, its almost anything bar Powerplay. The bars will get ashtrays and peanuts before Powerplay gets even a mention.But... Powerplay...
Coming soon...2023Consoles?![]()