What's the point of interiors if you cant enjoy them with Ray Tracing and all that stuff?What happend to ship interiors being the most important thing?
What's the point of interiors if you cant enjoy them with Ray Tracing and all that stuff?What happend to ship interiors being the most important thing?
Don't be silly!!!Oh are we at the stage now where ray tracing is the most important thing?
What's the point of interiors if you cant enjoy them with Ray Tracing and all that stuff?
Oh are we at the stage now where ray tracing is the most important thing?
Don't be silly!!!
That is NEXT month's rant...
That won't be the graphic engine that did that. It will be the code and data that uses the graphics engine that did that. They probably reduced the number of light sources to make the graphics run faster. Too many light sources, with associated reflections and shadows, absolutely kills graphics systems. Too many calculations, particularly at higher resolutions. That's why stars are a single light source and not multiple sources that allows some to be obscured and not others.Thr other major issue is the last engine update made it all much darker, if they rewrite it will be a black screen![]()
Oooh ray tracing, that will be good. Cobra is inefficient as it is. Let's add a few more million calculations a second and bring the frame rate down to 30% of its current speed. Nice shiny reflective surfaces that hardly move.What's the point of interiors if you cant enjoy them with Ray Tracing and all that stuff?
Absolutely right. You don't just plug in an API and everything runs faster. It will be incompatible for a start and require a large number of changes to the Cobra graphics engine. Its a bit like your boss telling you to speak French because it will make you more efficient. Unless you can utilise the French language to do things faster, it will be a large expense will very little benefit (except that you will sound extremely sophisticated and you can get jobs easier in France, Canada and a host of other countries).They now want DX 12, though without a complete engine rewrite ED won't be able to take advantage of it, performance will literally be unchanged (Vulkan is in the same boat).
It also took them ages to get the DX11 version up to parity with the DX9 one. For the longest time while the DX11 branch was in beta, DX9 was basically "Epilepsy-safe" mode. You had the technicolour flashes any time the camera intersected a water plane, various crashes, other graphical corruptions like solid black textures and luminous outlines, it wasn't until the very last minute before it came out of beta that they even re-added environmental animations like foliage reaction to player collision. It was a long and very troubled process.DX12 right now is still just a gimmick. Guild Wars 2 got huge performance improvements when Anet went from DX 9 to 11. They get similar DX12 requests and ignore them as well.
Ah, another naïve "all you need to do is change the graphics technology and the game will run better and look better". OK this is best explained with an analogy, changing the manufacturer of you TV won't make a bad film any better. The problem does not lie in the graphics technology used (DirectX, Vulkan etc), it how you use it and how you code your shaders. If your software does not cull the surfaces properly then it will still be inefficient drawing complex scenery. If you have too many lighting sources and too many reflective surfaces then you will overload the graphics engine, whether it is DX11, DX12 or Vulkan.Personally I would vote for Vulcan support and a port to Linux, where cpu utilization is already better using proton/Vulcan.
I know very little about graphics engines, but I have come to the conclusion that basically the same cobra engine can be adapted to either dx11 or dx12, and that dx12 can’t paper over anything but the smallest of cracks in the implementation of when to do background tasks for example.
That being said I was also surprised that other frontier games with the cobra engine support dx12: my layman’s comment would also be ‘what’s the problem in getting dx12 on ED then’, especially if that is a pre-condition for FSR2 support.
Not at all, I never said it would be easy, but I can understand why people would wonder why frontier didn’t opt for dx12, when they already had a game on the market with dx12Ah, another naïve "all you need to do is change the graphics technology and the game will run better and look better".
One can but ask ;-)And don't get me started on the Linux bit. We have had FDev drop support for Mac and now consoles. Why would they branch the code for Linux?
If it were easy or cheap then they would have done it. They have not, so there must be a reason. There are people there, that have more knowledge than you and I on the subject. They are not migrating just to spite customers. The most likely factor is the cost/benefit ration. If you are only going to get a minimal increase in performance then why bother. Having the latest technology does not guarantee massive gain in performance. I'm just thinking of the testing involved alone and the possibility of introducing bugs into the system. We don't want to give Fdev any more excuses or reasons to muff it up. If after all that, you get a 1% or 2% increase in speed, because most of the inefficiencies are in Cobra, then why bother? The DX12 Cobra may be good at rendering buildings during daytime, with a single light source, but you don't get that with ED. It is lit with multiple light sources and lots of flashes and bangs.Not at all, I never said it would be easy, but I can understand why people would wonder why frontier didn’t opt for dx12, when they already had a game on the market with dx12
You can ask for anything you like, but it about as likely as asking to win the lottery and someone saying "Yes, OK". Again the answer is cost against benefit. If it a 5% increase in revenues, but cost 25% of current revenues then it's a no brainer.One can but ask ;-)
I have no idea how much it would cost of course, and nowhere did I say it would be easy. Linux has gradually gained popularity over the last few years for gaming, and ED already works on the steam dec.k
Who said they were?They are not migrating just to spite customers.
Agreed, and in my first post I said that dx12 wouldn’t paper of the cracks of a bad design, so ..If you are only going to get a minimal increase in performance then why bother.
I thought it was clear that it was a “it would be nice if” desire more than anything else, apparently not ..You can ask for anything you like, but it about as likely as asking to win the lottery and someone saying "Yes, OK".
As I said in my original post, it runs better than windows on my old but still decent i7 haswell with gtx 1080. That’s using proton with steam, which is equivalent to WINE.I thought there were people running ED under Linux with Wine. Not sure how well that runs. Would not expect it to be great.
That being said I was also surprised that other frontier games with the cobra engine support dx12: my layman’s comment would also be ‘what’s the problem in getting dx12 on ED then’, especially if that is a pre-condition for FSR2 support.
I’ve actually even lost hope now that we’ll ever get a decent AA engine ( which by the way would have come with FSR2 if I’m not mistaken)Because they are done with the game.
You can see it in their level of videos quality they release for their current Thargoid invasion plot.
You can see it, when they, briefly mentioned that Q1/2023 Reworked Feature Update, is now turned in to " We will look in to something at the end of 2023"
You can see it when a known CM left ED, to work on some other Frontier project.
You can see it when they reduce number of Stream pr month to just 1.
Console is done.
It's over. They are cutting the cost and putting Elite Dangerous in to maintenance mode.
And why shouldn't they? It's been almost 9 years. They have done their best with the game, and moved on now.
The only thing that you should be worried about, if they will keep the lights on past 10 year mark. Because that's what they promised 10 years.
Did they promise that?Because that's what they promised 10 years.