Well on the obvious one currently:"Update: We have nothing to report at the moment." Is that what you want to see?
So is it this statement?
I wouldn't call that a code merge, but hey what do I know...
we plan to update Elite Dangerous on all platforms (PC/PlayStation/Xbox) to allow Odyssey and Horizons players to reunite and play together with other users on their respective platform.
All Horizons players will also receive the new graphical updates, including the new planetary tech, lighting, and organics, free of charge, but will not be able to get out on foot or enter Odyssey’s tenuous atmospheres.
I used the "standard" Anaconda miner, but with 3 (three) SSD launchers: more missiles on board, no need to synthesize them. Due to the subsurface mining over 1200 t in 3 evenings of playing (appr. 2 hours each evening), as these commodities are rather rare for the laser mining only. It could be more of tons, but the last three evenings of CG I spent for the DSSA initiative (jumping of DSSA-FC to the Colonia for refitting) and RL.Now that we've had a recent mining CG, I'm interested to know your ship and outfitting of choice during the event! Any unusual builds on display or was it the tried and tested miners like the Python and Cutter out there last week?
Anaconda, so not unusual; the build I used for that CG was a sort of compromise between my standard mining build and my exploration / long-range trip build.Now that we've had a recent mining CG, I'm interested to know your ship and outfitting of choice during the event! Any unusual builds on display or was it the tried and tested miners like the Python and Cutter out there last week?
There won't be a "single codebase" any more either way, since the console/Horizons version will be out there indefinitely now.Calling it a "codebase merge" is wrong anyway, as it's more like a codebase abandonment. The 3.8 client will go away and the 4.0 client will remain.
There won't be a "single codebase" any more either way, since the console/Horizons version will be out there indefinitely now.
It's all a bit weird/hard to tell from the outside anyway. I wouldn't have thought Horizons for PC and console to be completely different "code bases". Shouldn't the high level code for the game mechanics be the same, no matter the compilation target?Well, that's the part where the jury is still out - for PC i mean.
Currently they have EDO PC client, Horizons PC client and Horizons Console Client
1) They will keep the Horizons Console Client as it is - for as long the Consoles will still have Elite running
2a) They could Drop the Horizons PC Client, this way everyone on PC will use a single codebase - the EDO PC client
or
2b) They could keep the Horizons PC client and put up with the potential issues - currently large gimbaled frags seem to be broken on PC (but not on Consoles) - so it's a source of issues
No, it's this statement:So is it this statement?
...
I wouldn't call that a code merge, but hey what do I know...
I might be wrong... but I think they scrapped that idea together with console development... Frontier should reinterate if this is still something we should expect.No, it's this statement:
"All Horizons players will also receive the new graphical updates, including the new planetary tech, lighting, and organics, free of charge, but will not be able to get out on foot or enter Odyssey’s tenuous atmospheres."
I might be wrong... but I think they scrapped that idea together with console development... Frontier should reinterate if this is still something we should expect.
They did and you can.Didn't they claim to have fixed this with update 11?
Otherwise, nice - and honest! - summary!![]()
Ah yes, that was the first news post I read when I was planning to get Odyssey. Sure aged well along with the comments.Horizons / Odyssey Compatibility
Greetings Commanders, We hope you enjoyed the recent alpha for the PC version of Elite Dangerous: Odyssey! Thank you once again for your feedback and suggestions which will have a lasting impact for all future Commanders. This only marks the beginning for Odyssey. After the game launches on...forums.frontier.co.uk
Fully agreed. Confidence in future starts to wear off, even with the most positive and patient ones as myself.Thanks Zac and welcome back
We're now in the second week of April, with little idea of how the game is being developed in 2022 (past Update 11 and a cheeky nod towards Update 12). Please can you tell us why the Monthly Dev Update reports and Top 20 Issues reports haven't resumed (after they stopped late last year), and when you expect them to resume again?
With the devteam working on the live service game, isn't there interesting information to share about their progress on improvements, resolving issues, and bug fixes?
Cheers for the weekly posts and livestreams too![]()
Lol, this made me laugh out loud. And unfortunately I fear most of the reasons on this list are actually true.I could be wrong but I strongly suspect one of the reasons we're not getting the issue tracker top-20 review any more is because it's become rather awkward since (somewhat inevitably) those top 20 issues have now been distilled down to things that FD may be reluctant to address since they're either big, difficult or not really considered important enough to warrant their time.
If I may be so bold, I imagine an "honest" top-20 breakdown would go something like this.
Tiling Planetary Features too difficult to fix/change and we're reluctant to alter the planet tech again now anyway Anti Aliasing Not Working Correctly quite a lot of work and unlikely to be a vast improvement on what we have already Exiting the Game just hangs, need to force terminate we've tried and failed to completely eradicate this - no longer interested in spending more time on it joystick buttons 32+ not working not that interested in spending time on this, surely 32 is enough for most people anyway? Expose telemetry data for motion simulators hard to believe this is seriously bothering that many people My super cruise will not work. It gets stuck at 0 time and I can see the blue tunnel forming "Braben tunnels" are an inherent consequence of our p2p instancing architecture, no longer frequent enough to warrant further effort The game have FPS drops and lags a lot, even crashes, when I get close to a settlement really difficult to fix, we're hoping this problem wil go away once everyone upgrades their hardware Navlock still broken, and everyone has brackets now with update 10 only seems to bother the fuel rats so, yeah, whatever Illumination of background planets is tied to illumination of player ship by the illuminating star too difficult to fix, it's good enough BGS tick is still pretty inconsistent and not happening everywhere at the same time this is tied to maintaining two galaxies for PC/console, we're trying hard to cull the latter Broken Stellar Lighting see illumination System map. List of what facilities/services available missing, only shows disabled services we might actually be able to fix this Fighter XG9 Lance - ammo issue, only one shot avaliable ditto System and Galaxy map misalignment in widescreen aspect ratios (21:9) we've had a quick look, seems like a lot of work for a small minority of players Planets and Moons orbit lines not visible in the FSS when in VR we're no longer supporting VR Incorrect brightness/contrast adjustment depending on angle between camera, ship and star see illumination (note to self - must fix duplicates in issue tracker) Low FPS coincides with low GPU/CPU utilization see FPS drops above - also, we hate jnTracks and his gang of Thargoid lovin' hillbillys No option to change the carrier Layout from purchased Layout to Default hurrah - now this one we've fixed! Discovered systems show validating if we can migrate Cmdr Validating over to PC then this issue will go away Black markets not opening correctly under Civil Unrest yeah OK, we might take a look at this one too
My money is on four weeks of silence, then an announcement of the wind-down of development on Elite Dangerous, but with a vague allusion to "exciting news coming soon" that will be about Elite Dangerous 2, which will never actually be released.Fully agreed. Confidence in future starts to wear off, even with the most positive and patient ones as myself.
Likewise, and yes me tooLol, this made me laugh out loud. And unfortunately I fear most of the reasons on this list are actually true.