Discovery Scanner [Weekly Update] - 11/04/2022

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"Update: We have nothing to report at the moment." Is that what you want to see?
Well on the obvious one currently:

‘We know this is an important subject for a lot of cmdr and we’re still working on it. We don’t have a firm timeframe for this, but we’ll let you know what the situation is in more detail as soon as we’re able to’.

People are going to ask. And the above’s more or less the answer they’re going to get. May as well just put it in the update in the first place and cut out all the ‘why no update on it’ posts.
 
So is it this statement?



I wouldn't call that a code merge, but hey what do I know...
we plan to update Elite Dangerous on all platforms (PC/PlayStation/Xbox) to allow Odyssey and Horizons players to reunite and play together with other users on their respective platform.

All Horizons players will also receive the new graphical updates, including the new planetary tech, lighting, and organics, free of charge, but will not be able to get out on foot or enter Odyssey’s tenuous atmospheres.
 
Now that we've had a recent mining CG, I'm interested to know your ship and outfitting of choice during the event! Any unusual builds on display or was it the tried and tested miners like the Python and Cutter out there last week?
I used the "standard" Anaconda miner, but with 3 (three) SSD launchers: more missiles on board, no need to synthesize them. Due to the subsurface mining over 1200 t in 3 evenings of playing (appr. 2 hours each evening), as these commodities are rather rare for the laser mining only. It could be more of tons, but the last three evenings of CG I spent for the DSSA initiative (jumping of DSSA-FC to the Colonia for refitting) and RL.
 
Calling it a "codebase merge" is wrong anyway, as it's more like a codebase abandonment. The 3.8 client will go away and the 4.0 client will remain.
 
@Zac Cocken
For laser mining...
Used the now meta 3 x Size 2 mining laser and 4 x 1 augmented size 1 mining laser from tech broker on cutter...

Changes were made after lasers
Ditched the DSS...
As hot spots made no difference as there were no hot pots for those mining items, dumped the DSS for more collectors...

Reduced the refinery size..
As items for collection are limited number, refinery was reduced in bin count...

The time in ring is the hardest factor for the 512 ton cargo rack cutter...
Distractions were disabled in the end with filter on collection of items...

The Ice ring items were not rare, they were just low percentage per chunk as the radiation had no effect on them bonding to each other...

The cutter still looks the same from the outside only the number of collectors changed...
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The mining map for laser mining in the bubble released to late to fill My FC... I had moved on at that point...
Used FC to get out there and back, so travel costs were 100K per (loaded by other player cost) tritium ton plus 400K for the jump damage...
 
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I think the most pressing concern is this really

 
There won't be a "single codebase" any more either way, since the console/Horizons version will be out there indefinitely now.

Well, that's the part where the jury is still out - for PC i mean.

Currently they have EDO PC client, Horizons PC client and Horizons Console Client
1) They will keep the Horizons Console Client as it is - for as long the Consoles will still have Elite running

2a) They could Drop the Horizons PC Client, this way everyone on PC will use a single codebase - the EDO PC client
or
2b) They could keep the Horizons PC client and put up with the potential issues - currently large gimbaled frags seem to be broken on PC (but not on Consoles) - so it's a source of issues
 
Well, that's the part where the jury is still out - for PC i mean.

Currently they have EDO PC client, Horizons PC client and Horizons Console Client
1) They will keep the Horizons Console Client as it is - for as long the Consoles will still have Elite running

2a) They could Drop the Horizons PC Client, this way everyone on PC will use a single codebase - the EDO PC client
or
2b) They could keep the Horizons PC client and put up with the potential issues - currently large gimbaled frags seem to be broken on PC (but not on Consoles) - so it's a source of issues
It's all a bit weird/hard to tell from the outside anyway. I wouldn't have thought Horizons for PC and console to be completely different "code bases". Shouldn't the high level code for the game mechanics be the same, no matter the compilation target?

Leaving the Horizons console version out there won't make things easier for the future either. I'm sure at some point some changes to the game that work completely as intended will break something for the console version, e.g. a new CG, some BGS stuff or something like that.
 
So is it this statement?

...

I wouldn't call that a code merge, but hey what do I know...
No, it's this statement:

"All Horizons players will also receive the new graphical updates, including the new planetary tech, lighting, and organics, free of charge, but will not be able to get out on foot or enter Odyssey’s tenuous atmospheres."
 
No, it's this statement:

"All Horizons players will also receive the new graphical updates, including the new planetary tech, lighting, and organics, free of charge, but will not be able to get out on foot or enter Odyssey’s tenuous atmospheres."
I might be wrong... but I think they scrapped that idea together with console development... Frontier should reinterate if this is still something we should expect.
 
I might be wrong... but I think they scrapped that idea together with console development... Frontier should reinterate if this is still something we should expect.

Indeed, further clarification is required.
Is "focusing on a single codebase" means that PC Horizons client will be dropped? or it means that it will remain in maintenance mode on PC for as long the consoles will run the Horizons client?
 
Ah yes, that was the first news post I read when I was planning to get Odyssey. Sure aged well along with the comments.
 
Thanks Zac and welcome back :)

We're now in the second week of April, with little idea of how the game is being developed in 2022 (past Update 11 and a cheeky nod towards Update 12). Please can you tell us why the Monthly Dev Update reports and Top 20 Issues reports haven't resumed (after they stopped late last year), and when you expect them to resume again?

With the devteam working on the live service game, isn't there interesting information to share about their progress on improvements, resolving issues, and bug fixes?

Cheers for the weekly posts and livestreams too (y)
Fully agreed. Confidence in future starts to wear off, even with the most positive and patient ones as myself.
 
I could be wrong but I strongly suspect one of the reasons we're not getting the issue tracker top-20 review any more is because it's become rather awkward since (somewhat inevitably) those top 20 issues have now been distilled down to things that FD may be reluctant to address since they're either big, difficult or not really considered important enough to warrant their time.

If I may be so bold, I imagine an "honest" top-20 breakdown would go something like this.

Tiling Planetary Featurestoo difficult to fix/change and we're reluctant to alter the planet tech again now anyway
Anti Aliasing Not Working Correctlyquite a lot of work and unlikely to be a vast improvement on what we have already
Exiting the Game just hangs, need to force terminatewe've tried and failed to completely eradicate this - no longer interested in spending more time on it
joystick buttons 32+ not workingnot that interested in spending time on this, surely 32 is enough for most people anyway?
Expose telemetry data for motion simulatorshard to believe this is seriously bothering that many people
My super cruise will not work. It gets stuck at 0 time and I can see the blue tunnel forming"Braben tunnels" are an inherent consequence of our p2p instancing architecture, no longer frequent enough to warrant further effort
The game have FPS drops and lags a lot, even crashes, when I get close to a settlementreally difficult to fix, we're hoping this problem wil go away once everyone upgrades their hardware
Navlock still broken, and everyone has brackets now with update 10only seems to bother the fuel rats so, yeah, whatever
Illumination of background planets is tied to illumination of player ship by the illuminating startoo difficult to fix, it's good enough
BGS tick is still pretty inconsistent and not happening everywhere at the same timethis is tied to maintaining two galaxies for PC/console, we're trying hard to cull the latter
Broken Stellar Lightingsee illumination
System map. List of what facilities/services available missing, only shows disabled serviceswe might actually be able to fix this
Fighter XG9 Lance - ammo issue, only one shot avaliableditto
System and Galaxy map misalignment in widescreen aspect ratios (21:9)we've had a quick look, seems like a lot of work for a small minority of players
Planets and Moons orbit lines not visible in the FSS when in VRwe're no longer supporting VR
Incorrect brightness/contrast adjustment depending on angle between camera, ship and starsee illumination (note to self - must fix duplicates in issue tracker)
Low FPS coincides with low GPU/CPU utilizationsee FPS drops above - also, we hate jnTracks and his gang of Thargoid lovin' hillbillys
No option to change the carrier Layout from purchased Layout to Defaulthurrah - now this one we've fixed!
Discovered systems show validatingif we can migrate Cmdr Validating over to PC then this issue will go away
Black markets not opening correctly under Civil Unrestyeah OK, we might take a look at this one too
Lol, this made me laugh out loud. And unfortunately I fear most of the reasons on this list are actually true.
 
Fully agreed. Confidence in future starts to wear off, even with the most positive and patient ones as myself.
My money is on four weeks of silence, then an announcement of the wind-down of development on Elite Dangerous, but with a vague allusion to "exciting news coming soon" that will be about Elite Dangerous 2, which will never actually be released.
 
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