Discovery Scanner [Weekly Update] - 16/05/2022

The details about Update 12 begin around the 14 minute mark. Long short:

  1. U12 is due the end of May (no date yet)
  2. New Mission Type: illegal variant of defense mission type (details at the 34 minute mark)
  3. Players will be able to access their menu wheel while sitting down
  4. Players will be able to interact with the bartender while sitting down
  5. Players will be able to use their captain chair's tablet to manage their fleet carrier
  6. Black markets will offer more value for stolen goods
  7. 100 to possibly 200 bug fixes/QoL/optimization items
  8. Players will be able to recall their ship to a detention center, avoiding the need to use Apex (huzzah!)
That's the gist. 7 & 8 are my favorites. :)

I also enjoyed the interview with the dev. It was interesting to get a look at the sausage making!
Noted that the bartender still won't give you drinks. Must rage quit. How can we play the game without getting a drink from a bartender?
 
Noted that the bartender still won't give you drinks. Must rage quit. How can we play the game without getting a drink from a bartender?

Yeah, disappointed that it still isn't possible unless this is a secret feature of update 12.
 
Noted that the bartender still won't give you drinks. Must rage quit. How can we play the game without getting a drink from a bartender?
It is a requirement of the Pilots Federation that all members are teetotal, any pilot caught consuming alcohol rather than transporting it or using it for fuel is sent to the most secure prison planet they have* for life or total memory loss, and the same penalty is applied to anyone serving a pilot.

*Raaxla
 
Was there going to be an engineering rebalance?

There's a Focused Feedback Thread about Engineering here:


I think it's reasonable to conclude the 2023 Key Feature Overhall is probably Engineering.
 
I've barely touched Viper III. Was never really combat centric so it was the Cobra for me. I just took the Viper out of a station basically and then put it away. I always loved the way the Viper sounded though. That burbley sort of rumble with the popping. It sounds like a ship made for combat. I have my favourite ships in the game, in the Sidewinder, Keelback, Cobra. Then I've got my ships that I like such as T9, Krait Mk II, Hauler, Eagle, now lately the Anaconda. The Viper IV though is right up there with my favourite ships. It makes a solid trader and it was around the time that I made one that I started having fun with ships and not always approaching them in meta or practical terms. I love the Viper IV because it's like the YT-2400 to the Cobra's YT-1300.

One of the things I didn't like the about Anaconda was that it sounded a little boring. It's supposed to be the best Faulcon DeLacy ship but it doesn't really sound like it. I get that it's supposed to be multipurpose and conventional but still, being "the big one", the sound of its engines were a little underwhelming coming off the Vipers and the Kraits.

It makes a lot of sense that it he designed the Scorpion because the Scorpion sounds really cool. Knowing he likes the Viper, it makes sense.

If the Boa makes it in, and it's not the big one, I hope it would be a slightly leaner meaner brother to the Anaconda instead of the Python, and that it sounds really cool. So again you'll have a Cobra III/Viper IV split. If it's the big one, well that's fine too, not gonna say no to a bigger hold.
 
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