Discovery Scanner [Weekly Update] - 25/04/2022

There still is that one little gremlin in my head that tells me that I want to believe. ED is still one unique game like no other, and I'd hate to see it fizzle out and die.
It will die, sooner or later, but none of us know when.
It has filled a lot of hours for me, so I'm not complaining, or feeling 'let down' in any way. Maybe that is because I've always played the game I have, rather than wishing it was different?
 
It will die, sooner or later, but none of us know when.
It has filled a lot of hours for me, so I'm not complaining, or feeling 'let down' in any way. Maybe that is because I've always played the game I have, rather than wishing it was different?
While I agree this is definitely the right attitude for the times we find ourselves in now ... is the simple fact that we contnue to hang around these forum threads not a sign that we still hold a tiny, barely flickering candle of hope for signs of more to come?
 
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Can we just admit this game is dead and in maintenance mode already?
As frustrating as it sounds, as long as there's galnet articles, CGs and thargoid incursions (as they take a bit of dev work) then the game is not in maintenance mode.

What we need to worry about is what happens to Elite and Odyssey after the Azimuth Saga completes.
 
of course this all feels really unnecessary in light of hello games and what they do without subscriptions or even paid dlcs. but their success at efficiency is an exception rather than something you can model on it seems.
After launch they had insane profits and arguably the worst rep in the industry. It was either cash out and retire to some beach, or spend some of that money on free updates for a few years. It's a very unique situation, pretty much no tiny studio wakes up one day with so much money, while being so despised, having such low monthly operating costs yet having the support of a huge publisher.
 
Galnet articles and thargoid incursions do not change/improve the game, they just adjust the existing game by spawning a few ships in a system or change a station status from operational to damaged.
With proper tools this can be done with low effort... or maintenance mode.
 
It will die, sooner or later, but none of us know when.
It has filled a lot of hours for me, so I'm not complaining, or feeling 'let down' in any way. Maybe that is because I've always played the game I have, rather than wishing it was different?
I agree. When I fly spaceships in VR I'm way too busy enjoying it to do anything else. It is when I get back to RL that those pesky thoughts start creeping into my head. The what ifs :alien:
 
Galnet articles and thargoid incursions do not change/improve the game, they just adjust the existing game by spawning a few ships in a system or change a station status from operational to damaged.
With proper tools this can be done with low effort... or maintenance mode.
I do miss the Interstellar Initiatives. I wonder why Frontier abandoned those?
 
Allegedly all of the CMDR data is stored by Frontier on their servers - also there was a claim that an Xbox CMDR was able to access their data from a PC (allegedly a 'bug') at some point in the recent past - so if all of this data exists on their own servers, in a format common to the game and platform agnostic, it might indicate there is something else presenting a stumbling block.
Source: https://www.reddit.com/r/EliteDangerous/comments/c7atjm/xbox_account_on_pc/


And I'd guess the stumbling block is the question of whether or not they allow to transfer cosmetics as well. Gotta be tempting to make bank on those yet again.
 
As frustrating as it sounds, as long as there's galnet articles, CGs and thargoid incursions (as they take a bit of dev work) then the game is not in maintenance mode.
Well, about that dev work, those stations will be properly under attack a week later than planned. Yeah....
 
If Odyssey was a polished gem of an expansion with no performance problems and a quarterly feature update, would you be prepared to pay a monthly subscription then?
What do you mean by "feature"?

Update 11 added FC interiors. I've spent the better part of 15 minutes in mine. Now the only time I see one is if I know their bartender has mats I need. I'd like to say it would be a great RP space but the already weak chat UI is about 5x worse on foot. I don't see the humor in my bartender being an utter snot to me. I'm sure it represented a lot of work and I'm happy to have it but if that's all I got for my sub dollars I'd seriously consider dropping the sub (see SW:TOR).

If instead they stopped limiting sale/buy pricing to the wholly irrelevant "galactic average" (both bartender and commodities), allowed CMDRs to sell suits they've engineered to other CMDRs, and allowed us to provide our own stock of ships and modules for resale then I'd consider that to be worthy of a feature to spend money on. As a one-time purchase.

Due to the nature of E:D's netcode Frontier's operational costs are minimal to the point of being statistical noise on their expense reporting. In other words they don't have the convenient "running servers is expensive!" excuse to justify a monthly rent. On the flip side that same netcode limits the kind of features they can develop that would convince me to pay for a monthly sub.
 
If Odyssey was a polished gem of an expansion with no performance problems and a quarterly feature update, would you be prepared to pay a monthly subscription then?
Depends on what a quarterly feature update entails. If Elite were a MMO of the likes of Elder Scrolls Online - specifically the narrative-driven "quests" with excellent voice acting, epic "loot", unique content-filled hand-crafted maps (planets in Elite's case), and all the other hallmarks of standard MMOs, I would be very, very tempted.
 
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