Maneuverability is the king now and NPC's are very good in that. Even when in more maneuverable ship like corvette vs conda I cant outurn NPC conda
How could one counter super maneuverability of NPC's ?
There are some theoretical ways. Lets take a look:
1. Head on attack if you think you have firepower and shield advantage over NPC (firepower is tricky now as mutated NPC weapons are still in game)
Head on attack is only applicable to NPC that will also try to go head on with you. from my observations fer de lances and gunships are allways trying to go head on and not stick to your ass
2. Turrets... but wait we dont have class 4 turrets, also NPC's are spamming chaff like no tomorrow
3. Speed... You disengage from combat gain some range from NPC turn around and head on pass, full unload from all weapons, rinse and repeat. But wait if you are in less maneveurable ship this means your ship is also slower than NPC - not applicable
Big slow ships dont have counter to more maneveurable ship that will stick at your 6 even if you have turrets NPC will just spam chaff
I can imagine some players that started playing recently and are flying ships like eagles, vipers, vultures, couriers saying that AI is fine. Yes it is if you fly the most maneveurable ships in game you can take down big NPC's like pythons, anacondas in those ships. But later if they save enough credits to buy python they will have their asses handed to them by eagles, ASP's, couriers, sidewinders, cobras...until broke and rage quit the game
Currently the only Solution for NPC Super mobility is to Reverse Thrust so your Nose becomes your ass.
The guys talking about flight assist off are likely JS or Gamepad Players. As with Keyboerd and Mouse Flying without assist really puts a strain on your fingers which i wont bother with.