I've reserved full judgement on the AI until had a proper chance to test things.
Bugs aside, in general i like it. I do worry a bit for the new player though. I think there might need to be another look taken at what sort of enemies attack you based on rank/credits/ship flying.
I have two issues that i'll bring up.
1) NPCs now love to ram you when they are close to dying. Instead of running like it was in the early betas, they now seem to fixate on the idea of "If i can't win, neither can you". Had it a few times now, and lost a ship because of it. As soon as you get a high ranked NPC low on hull, they seem to go into suicide mode. Glad i'm in a vulture for combat, because i could dance aside from the bigger ships.... something with less powerful side thrusters is going to be getting rammed. Also found flying backwards helped here (which i don't really like doing). Hope this gets looked at.
2) Combat zones. Ships in CZ are generally full of HRPs and/or armour. This makes taking hull down a longer task. Well, understandable, they are combat ships, but when you have targets all around, combined with the new AI, it means each kill is taking quite a long time to finish off. I understand the armour on ships in CZ was probably to slow down the kill rate, but with the new AI, its kind of a double whammy. So, my hope here is they look at this, and reduce the armour on the NPCs in CZ, or increase the payout per kill. Took me about 30 mins to get 124k credits. Ok, i'm not the best pilot, but i am in a vulture, and that thing packs plenty of heat. I wasn't even focusing on bigger enemies... although i found it was taking about the same amount of time for most ships because smaller ships are pretty zippy.