I voted "Other":
I think the AI is bad. It's not a matter of hard or easy.
Fought against an Elite FAS while flying a FAS. The only thing the NPC tried was to get as close as possible and facing me. This resulted in both ships basically touching each other and every move I did was instantly countered by the NPC. The NPC didn't try to get out of my weapons fire. Simple braindead "Face enemy-get close-shot".
This dance lasted until the security ships arrived and at that point the NPC did only "boost - u-turn - boost - fire" while most of the time ignoring any other incoming fire from the NPCs (at first Vipers and Eagles, later an Anaconda joined the party).
An Elite Anaconda had a similar "script" - U-turn, fire, ram. It rammed itself to death (I was flying a FDS).
No, hard or easy is something completely different.
I think the AI is bad. It's not a matter of hard or easy.
Fought against an Elite FAS while flying a FAS. The only thing the NPC tried was to get as close as possible and facing me. This resulted in both ships basically touching each other and every move I did was instantly countered by the NPC. The NPC didn't try to get out of my weapons fire. Simple braindead "Face enemy-get close-shot".
This dance lasted until the security ships arrived and at that point the NPC did only "boost - u-turn - boost - fire" while most of the time ignoring any other incoming fire from the NPCs (at first Vipers and Eagles, later an Anaconda joined the party).
An Elite Anaconda had a similar "script" - U-turn, fire, ram. It rammed itself to death (I was flying a FDS).
No, hard or easy is something completely different.