Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Looks like I'm in the minority, I think they're too easy. I really enjoyed the Beta 4 NPC's, but at least they're a bit brighter than they were in 2.0.

And in the interests of full disclosure, I'm an oldie and I don't PvP.
 
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You can't. In few secs with max boost you are 2 kms away from place where you were before. Show me wunderlazor which can reach me that far.

And they will be 1.5 km in the same direction, 0.5km behind you, with lasers with a 2.5km range...
 
I have wondered if combat would be more balanced if ppl had the mods for engines at least.


This was true in Beta. Once people had all the mods they wanted, the NPCs were easy mode again. So by the end of Beta, almost everyone (80% of beta pop, by poll) was actually complaining that the NPCs were too easy!!

So basically, at least half of the people in the "Too Hard" category will change their minds once they start using engineers. ;)
 
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Playing a trading career was borderline unfun as it was, but this just takes the cake, as each time I was interdicted, they demanded cargo, opened fire right away before I could drop it, and didn't stop firing once I had.
It's even more "fun" when they demand cargo and you don't even have a cargo hold (yes they still do this I had it happen today).
 
Really? You overestimate capacities and speed of NPCs my friend.

No, I'm not. You've clearly not run into the sort of problem the rest of us have experienced. A boosting Cobby gets, what 450 tops? Even a Python can manage 330 boosted. That differential is 16 seconds before you open 2km. Simple maths.
 
I voted too hard cause I just lost my T9 for the 3rd time since 2.1 went live i.e. in < 24hrs total insurance claim costs + cargo > 15 mil credits + failed missions (lost mission-specific cargo)
Thank god I parked my Conda cause total losses would have been at least double. If it goes like this I will have to take a sindy and start again from zero :( .

So ok yeah the teenagers and hardcore PvPers are happy now. So you managed to actually make Frontier tailor the game to your like. And the 84ers and older players should just s**** up right? Ok.. I will only ask one favour: Could Frontier please at least bring an NPC AI difficulty slider for Solo at least (I stress just for solo - I am not intrested in PvP nore I am a 24/7 HC player - I want to have a life ya know..

They spent 6 extra months fine tuning things for this 2.1 release and what has landed is not by accident. The AI will only get harder, not easier.

This game is designed for a specific type of gamer and players outside of this type, perhaps call them casuals, needs to realize this going forward and seek other playgrounds to spend their money and time.
 
And unfortunately what this poll will not pick up are the newbies or people who have not bought ED yet and are not on the forum. A shock awaits them as they arrive and are promptly toasted by a bunch of NPC's before they even think about attempting pvp. Good move ED. That,s the way to nuke your new and potential customers.. Winter is coming..
 
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And unfortunately what this poll will not pick up are the newbies or people who have not bought ED yet and are not on the forum. A shock awaits them as they arrive and are promptly toasted by a bunch of NPC's before they even think about attempting pvp. Good move ED. That,s they way to nuke your new and potential customers..

Yeah, none of us are typical simply by virtue of the fact that we bother to post.
 
Nope, that is just not correct, I just made a fine amount of money using a Sidewinder. From an old players POV its not much, however if you're a new player, you can make 500.000 pretty easy in a Sidny. Not as easy as in 2.0, but still more fun and the TTK is not that long.

THen let me repeat a question to you a second time: What about the combat specialized FAS, which has a notably poor shield rating no matter how you pump it up through boosters? Do those just not get used anymore? And what does making early cash in a Sidewinder have to do with that?
 
They spent 6 extra months fine tuning things for this 2.1 release and what has landed is not by accident. The AI will only get harder, not easier.

This game is designed for a specific type of gamer and players outside of this type, perhaps call them casuals, needs to realize this going forward and seek other playgrounds to spend their money and time.

What is it that you did not understand in my post? I only requested an easy(er) NPC mode for solo only and this o-p-t-i-o-n-a-l. The rest of your like will enjoy the apocalypse / mayhem you have created and are proud of...
 
They spent 6 extra months fine tuning things for this 2.1 release and what has landed is not by accident. The AI will only get harder, not easier.

This game is designed for a specific type of gamer and players outside of this type, perhaps call them casuals, needs to realize this going forward and seek other playgrounds to spend their money and time.
then this game will die. frontier arent stupid enough to go into bankruptcy for a few players. you dont make profits charging a few pro gamers massive amounts. unless you are saying pro gamers are more stupid than casuals and will just keep paying until they each have to pay upwards of £100 per month as subscription to pay for the servers to stay up? let alone game development costs? plus refunding kickstarter backers that demand refunds.
 
Rather than nerf the AI, maybe nerf commanders combat rank?
An auto-leveler to some degree, based on performance. Not too nasty, but enough to allow more practice with lower rank AI.
 
yep that seems to be a thing and they say its supposed to be like player damage but a wing of players in Eagles could not dent a shiled tanked conda yet the ai 9 seconds lol. i relly think when they changed the ai damag output they didnt factor in some things like ai never missing etc.
i also think the ai ability to have unlimited ammo really is whats hurting now.

that conda could tank player rails by outlasting their ammo supply but against ai that have unlimited chaff and rail ammo you already lost the battle.
 
I voted about right - I think it could do with being turned down a smidgen - ironically at the higher end, and only for a month or so, whilst people adjust to the new reality, or narrower roles for ships.

I spent the day with 2.1 with my primary account (billionaire Elite) and my secondary account which I wiped this morning (so Harmless and skint) - I wanted to see 2.1 from both ends. My initial thoughts:

The spawn rate is nice at the low end, a very nice challenge 9 times out of 10 and a large gulp if someone of master rank turns up. In medium security systems threat 1 and 2 USS have police support allowing opportunist bounty hunting. Did not get the bounty for all of them (he it was a stick sidey!), even with police support had to be careful.

At the higher end, build of the ship now makes a difference. I actually armoured up my Python. Before 2.1 I used it has a combat "farmer", trader, ad mission runner - the king of the multi-role due to being able to land on outposts. After 2.1 the build needed tweaking, and the roles expecation reduced - armoured it up a bit and it seemed to work well as an armoured trader/courier, with opportunist combat. Its more like the loadout I used when opposing Contrail, designed to still be alive from an initial railgun alpha and high wake out running defences. In addition I had to fit a point defence for the first time since beta.

One thing I noted is, along with how I use ships, I have to change my play style a bit - I have got into very lazy habits. Today I learnt always have a high wake escape routed, so you have a get out of jail card, things will at some point not go according to plan. Never bothered with this before as you could outrun or fight, even in a modest boost/speed ship, 99% of NPCs.

Had great fun today, unlike some I had today ear marked as a play day to get to know and tweak for 2.1. Took a few hours, I think that is going to be a lot harder for more casual players, so I hope my observations above help someone. I'm not going to get any better at the game, so rather than "getting good", I am adapting what I have to maximise what skills I have.

Simon
 
I'm old!!! too old... I am 50, I grew up with this game, and I subscribed to :Dangerous at least a year its before it was released.... I was very excited before this release, couldn't wait to get my hands on it.... so tonight I played for the 2.1 for the first time, loved all the new interfaces... so I have been destroyed 4 times now, all known escape tactics failed, threat level 0 NPC's destroy me without me even being able to get a shot off,,, what is this threat level thing anyway ?????? I have a very well spec'd cobra 4 and i get completely annihilated by a viper 3 almost without getting a shot off !!!! Threat level 2.... at least 7 NPC's take me out barely before I can deploy my weapons!!! This is too much for me, I know its an age thing, I never made it past dangerous on my spectrum +2 coz the machine couldn't handle the game.. this time my machine can and I can't... thanks FD for the ride, but im out now... is my lifetime thing transferable ???? I'm out!!!! .... I wish you all the best for the the future and thank you for all your efforts... 2.1 is a step to far, I was never a proper gamer, this tho is a step too far for me .... thx and goodnight !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Well; I lost a ship last night for the first time in months. It was a 5 second kill and I didn't stand a chance against superior firepower.

Now it appears "hostile" actually means hostile.

Good game Frontier!
 
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