Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
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I personally think the ai is about right now, from what I have so far encountered in beta and in live version.

I do have sympathy for the players who are struggling a bit though, as there has been a significant raising of the performance bar. We are all individuals in our personalities, and while some who are struggling in a task will relish the challenge to improve, there are others who will just walk away as they become disheartened and discouraged by defeat.

I am not one who believes in lowering the bar to the lowest common denominator in a bid to be inclusive, that is merely a race to the bottom. Something that has been happening for a while in gaming, though for which there appears to have been a backlash of late.
Hence I am not going to shout for the AI to be nerfed. It should be refined and made better, especially at the higher levels.

I have had the advantage of playing the BETA and being forewarned of the new AI, however many of you are currently in an understandable state of shock, due to the large paradigm shift in gameplay that has taken place. Therefore people are having to go through a steep learning curve again, which I can understand can be frustrating.

What I would say myself is having encountered the AI in BETA and been thoroughly bested I took a long hard look at my flying and combat and made changes. Learn not only your ships strengths and weaknesses but also learn about other ships. Try to play on your ships best terms and your opponents weakest terms. Cutters Condas and Corvettes are not dogfighters, so don't use them like one. They are heavy assault platforms. Similarly dogfighters should not be used to face tank the likes of Pythons and Corvettes.

Things that people took for granted in the past and ignored now mean a lot. For example people need to seriously take note of any powerplay powers that control a system and the nature of security level in that system. For example Zachary Hudson controlled systems suffer a 40% reduction in security if they have a none Federation faction in power. That can turn such systems into quasi anarchies. System states such as War also reduce security so trading in a war zone will be dangerous.
If you want to avoid combat I therefore suggest searching out high security systems and plan any trade routes accordingly.

Finally I will say I fear for some explorers who have been in the deep for a while. Most will be flying stripped down ships, and will undoubtedly have suffered some wear and tear damage. As things stand I would recommend they get friends or Iridium wing to escort them once they get close to the bubble. Otherwise I think they stand a significant chance of being destroyed by NPC's. Its one thing to lose your ship its another to lose months of exploration data.
 

Deleted member 110222

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I really don't think that matters because I've run into masters from day one, they were always around, but not nearly as good as they are now.

Do you play in Open?

I play in Solo only & all my attackers seem to be well levelled.
 
So basically all the AIs work as the FAS did before: get into your blind spot and stay there. Maybe you can swing around with flight assist off, but good luck getting out alive?

Pretty much. Orbiting was always an AI flaw, but now it can easily be a player death sentence. If you think that maxing engines and boosting away might help, you're wrong. Just gets you killed more quickly.
 
So just had another session. Managed to stay alive this time after visiting my local Low CZ in my tried and tested tanked A rated Vulture. Used the 'baitball' method I have learnt from others and despite the over use of a ship just circling me to avoid targeting etc I will admit that I did think that maybe this is better........I certainly need to be deliberate and pick my targets now.

THEN

The other ships lost interest and I am fighting a Vulture deadly rank on my my own. My beam laser is doing 1% at a time damage....ok no worries I will get it with my plasma accelerator but then it turns and gives me a drive by.

In literally 2 seconds my shields are off accompanied by warnings of thermal damage and then the power goes out..........back on and then straight out.........back on straight out..... I manage to limp away with hull at 67% and get to supercruise. In the past I would have stayed and fought on but I have now learnt to be cautious......check my systems and power plant is at 27%, so good job I left. but seriously what am I supposed to do....never get hit......really.......really.

So I have gone from taking on and winning against a Corvette at competent level on my own (which was obviously not right and even I was amazed I won) which took 20 plus minutes with several shield collapses and much sweating on Wednesday to being shredded by a deadly Vulture today in 2 seconds.

I'm fine that I need to step back from Haz RES..... I will get back there soon.....it's something to spice up the route to my FDL and Python (like a fighter and a general use rather than just one ship). But I suddenly feel out classed like I did the first time I really went into battle a with my 1st sidewinder.

I wanted to play PVP so thought best I practise in RES and CZ 1st and when it turned out to be profitable rode the wave. It was fun........sorry. Now I'm combat rank master....but master of combat I am not........yet:)

This game is amazing and I am only just finding my feet. I think its great the AI has heated up in terms of skill but the power of the NPC weapons in frankly daft.

Sure let the NPC's gain access to upgrades but create a level planing field for us and them to start from maybe and introduce them.

Its a Shame as the update is fantastic and having added horizons during the down time I have so much new stuff to do right now.

I just have lost the part of the game I actually played the most.
 
My Anaconda vs. NPC Python. He is clean, then starts shooting me to go wanted. I am reversing and begin attacking. The python has about half shields and rams me. The Python turns around and I engage him again (i'm still reversing). The Python gets to 50% hull, guess what he does? He rams me and blows himself up.

This is what NPCs seems to do over and over. I'm not sure how you devs think NPCs committing suicide is good gameplay. #EliteRamming
 
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Being a suspicious and miserly type, I parked my exoensive ships, bought a cobra and went to a nav beacon in a high sec system to see what the fuss was all about. My conclusion is simple - beginners could manage fine - there's such a preponderance of cops flying around that joining in and picking up bounties is not a problem. In fact, the only problem is getting to the target before the cops finish it off. Of course, wandering off from a starter world into an anarchy system would be a different story...

Every last one of the wanted ships I scanned was carrying seeker missiles. Point defence is now an essential buy for anyone starting out. However, in fast, small ships with a bit of agility, it's rare for an opponent to have the time to lock on in a dogfight.
 
Those agility ratings don't really mean much. A Sidewinder can fly circles around a Python.

Let me put it this way:

It's not how it used to be, and the new way is a step backwards in this respect.

The goal is not perfect fidelity to some notion of spaceship combat. The goal is to be fun to play. How is it fun to be engaged by an enemy no amount of skill will let you hit?

I'm quite happy to be no great shakes at combat. I'm not happy to have an entire 1/3 of the game pretty much closed off.
 
I have been playing all day sins 7AM. only stopping for the forums during some FSD trips.

The AI is perfect IMHO. I think elites could do with a few increases but nothing is ever perfect.

Even rubbish ships like the DBS managed to put my hull down to 32% ! thats amazing for an AI that until recently could not hit a planet a 1 CM from the ground....
 
Like everything in life when a bar is moved those above agree with it those below it are p**sed.

In this case AI difficulty has been increased. I get that Haz-RES and CZ's should not be too easy and perhaps they were.

My input is as follows.

Me and my son have both been playing Elite for about a month on seperate PC'c. I have clocked up 150 hours. We found it hard going at first in general and reached out to places like this to understand how to find our way. We found our way to RES's and CZ's and also found 'homes' based around this area of play and was enjoying our life as bounty hunters, me in imperial space and him in federal. We are both experienced gamer's and choose to play in solo or Mobius to avoid the kind of stuff that made us avoid other MMOG's. We have done OK and loved every minute of our play. We have dabbled with other ways of making a living and its not about progression or grind WE ENJOYED IT!!!!!!!!!!!! I have an A rated ASP and Vulture, my son still only has a B rated ASP. We have joined in with CG's and PP's its been a blast.

We are also casual gamer's in so much as the time we have to play. There are way more of us out there than you serious guys and girls. Save the sarcastic come backs and asking me for proof of numbers it's a fact and you know it.

Last night I updated and I also bought Horizons to really kick things up. I am really disappointed. We have both been unable to play the game we love without dying repeatably. Not sometimes. Repeatably. Its not fun, its not challenging, its too much. I guess our combat ranks have gone up too much. I wonder if enough thought has been given to those of us that have been playing this way and have 'inflated' combat ranks as a result. Now that rank is taken into consideration on missions we are screwed and that's hardly fair IMHO.

I thought this was a game I could play the way I wanted, when I wanted. Some people like punishingly hard games. I do not and rarely turn up the difficulty above standard on most games. That's my choice. I know you can't have a difficulty setting in a game like elite. It's why I don't play in open as I accept I am average vs others but still want to fly a space ship god damn it. AI difficulty needs to scale and there is way too much modded equipment on NPC's. CMDR's should not be playing catch up with all NPC's surely!!!!!!!

Frontier are going to loose a lot of players both existing and future. Not us yet but we are on the fence and will see. Maybe like some say it's a learning curve but my instinct is that's not the case. High level players will no doubt love this and those that like to take a beating. I have a several friends that love really hard games. I don't. If you step outside of this forum various sites are already reporting that a game infamous for being difficult to get into just got a lot harder. Clap clap.

Either way what needs addressing is the fact that since yesterday the way WE played the game is impossible. Yeah we can go off an try other stuff, we did anyway but do you really think new players will want to play for 200 hours plus of trading and exploring just to get to the point they can go fighting.

And finally to all of you high level players trolling the get good comment here. Just consider the fact that without continued new CASUAL players joining you, the game you love WILL end.

Just though someone should represent the 'been playing for bit' players.


Good point, for some of us death is not an option. Been in my Vette since it became available & love it, still do & never been killed in it & never will. Sure in beta yes, don't mind at all, in live not going to happen. You guessed it no open in live. AI will never be as good as human players. Unless theirs a way to upload a human conscious into the AI ships.
 
I just want to say that I came back to civilization after 6 months out
picked up my cobra mark III and basically got blown by harmless NPC 6 times today.
Spent about 10 millions on ships and new shields etc... still getting blown and shield down after 3 hits

Whatever happened I lost most of what I made a in months of exploration and I m wondering what the **** is going on because getting blown up by harmless NPCs is fing not fun

I don t mind death...I really really mind losing all my money because for some reason my shields are made of paper

EDIT: This has nothing to do with AI difficulty but with the fact that your shields seem to be useless. I like hard fights but not when I get blown up after three shots...that ius not hard that s just plain ridiculous. Even in the side game of combat which I forgot the name now my shields last way way longer
 
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I'm gonna be so dissapointed if Frontier cave into this.. I suspect they will, coz hey, why get better or improve when you can whine on the forums and seek big Daddy Brabens help. AI is fine, increased challenge is very welcome in my view. Time to git gud... you can also find some wingmen to play the game with. It is afterall a multiplayer game ;)
 
I'm gonna be so dissapointed if Frontier cave into this.. I suspect they will, coz hey, why get better or improve when you can whine on the forums and seek big Daddy Brabens help. AI is fine, increased challenge is very welcome in my view. Time to git gud... you can also find some wingmen to play the game with. It is afterall a multiplayer game ;)

Just so you know, I am a backer and spent the $120+ when it was available. I love the game but I can not play right now because the constant blowing up of my cobra is about to make me broke
I can t play if I m broke. I don t mind difficulty, I mind not being able to do sh*t and being penalized over and over not understanding what the hell is going on. At this rate it is better to get a sidewinders and just blow up over and over to try to do a single courrier mission versus at least trying to fight
When you have only 5 mil in the bank and no matter what you do you get blown up...WHAT is your solution then? play buggies on planets surfaces instead? I cant since I am on a mac and I can t even land

I highly suspect that all of you saying difficulty is fine are people with crapload of cash able to lose 20 anacondas a day. Well now I have only one ship and I can t afford to have it blown up anymore
 
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I'm gonna be so dissapointed if Frontier cave into this.. I suspect they will, coz hey, why get better or improve when you can whine on the forums and seek big Daddy Brabens help. AI is fine, increased challenge is very welcome in my view. Time to git gud... you can also find some wingmen to play the game with. It is afterall a multiplayer game ;)

They won't.
 
Look at any table-top game and you'll find plenty of design choices to make it fun to play for a variety of skill levels.

Only in computer gaming do you find the incredibly absurd notion that only people with mastery of a game should be able to enjoy it.
 
Just so you know, I am a backer and spent the $120+ when it was available. I love the game but I can not play right now because the constant blowing up of my cobra is about to make me broke
I can t play if I m broke. I don t mind difficulty, I mind not being able to do sh*t and being penalized over and over not understanding what the hell is going on. At this rate it is better to get a sidewinders and just blow up over and over to try to do a single courrier mission versus at least trying to fight
When you have only 5 mil in the bank and no matter what you do you get blown up...WHAT is your solution then? play buggies on planets surfaces instead? I cant since I am on a mac and I can t even land

I highly suspect that all of you saying difficulty is fine are people with crapload of cash able to lose 20 anacondas a day. Well now I have only one ship and I can t afford to have it blown up anymore

What was that saying? Don't fly what you can't afford to lose.

Don't put A mods on your ship. You don't need them, most of them don't give you any extra in what you do most likely. Look for more suitable ship. And stop blaming game for increasing stakes, because Winter is Coming, and believe me, NPC pirates will be a joke comparing to dangers we will face then.

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I just want to say that I came back to civilization after 6 months out
picked up my cobra mark III and basically got blown by harmless NPC 6 times today.
Spent about 10 millions on ships and new shields etc... still getting blown and shield down after 3 hits

Whatever happened I lost most of what I made a in months of exploration and I m wondering what the **** is going on because getting blown up by harmless NPCs is fing not fun

I don t mind death...I really really mind losing all my money because for some reason my shields are made of paper

EDIT: This has nothing to do with AI difficulty but with the fact that your shields seem to be useless. I like hard fights but not when I get ent blown up after three shots...that ius not hard that s just plain ridiculous. Even in the side game of combat which I forgot the name now my shields last way way longer

Did you use power management to set everything to shields?
 
I figure it's a bug AND actual buffed AI occurring simultaneously and separately that is causing this Bi Polar reaction.

In one corner you'll see the "I fought a Deadly FAS last night and he got me down to 50% hull before he died" (which seems like properly buffed AI and this is how most of us want it.) In the other corner you'll see "An iEagle blew up my Anaconda in 9 seconds." (which seems like a bug.)

So my sneaking suspicion is that all this arguing is over two different things.
 
well just got interdicted by a master in what i think was a viper or vulture (i was bit busy surviving to tell more than master.) you have something i want. gives about 20 seconds to drop some cargo then opens fire. my shields are gone in 30 seconds or so and im taking hull damage but im getting his shields down slower so thinking of running when several ships jump in. 'we had reports of a crime here scanning all ships.'

now its 4 or 6 on 1 and i stuck around trying to help out where i could. i just wish they could understand my thanks guys in local. still too early to judge the AI though. had the police (federal authority ships) not turned up i would have had to try running. i really hope they introduce a combat rating cap players can set to avoid some of these ones who get your shields down so fast before you can do any damage back... i have 74% hull and barring more interdictions should make it to a station for repair. hope the bounty covers it though. 34 k or so
 
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I just want to say that I came back to civilization after 6 months out
picked up my cobra mark III and basically got blown by harmless NPC 6 times today.
Spent about 10 millions on ships and new shields etc... still getting blown and shield down after 3 hits

Whatever happened I lost most of what I made a in months of exploration and I m wondering what the **** is going on because getting blown up by harmless NPCs is fing not fun

I don t mind death...I really really mind losing all my money because for some reason my shields are made of paper

EDIT: This has nothing to do with AI difficulty but with the fact that your shields seem to be useless. I like hard fights but not when I get blown up after three shots...that ius not hard that s just plain ridiculous. Even in the side game of combat which I forgot the name now my shields last way way longer

How is it even possible to be blown away in a Cobra? I'm not trying to mock you or anything, I just don't understand how that is even possible.
When you lose your shield its time to go, period.
 
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