Tonight I took my FAS out for a spin again (still in 2.0 PvE comfiguration). I travelled around a bit through high and low security systems, went to a Hi CZ and a Hi RES and did some courier missions (no cargo space on FAS). My findings:
- got interdicted only once by two Viper MK3s, one deadly one dangerous, they got my shields down before I killed them, a good challenge,
- security vessels jumped in less thana minute or so and helped kill the last Viper,
- in Hi CZ NPCs definitely fly sharper than before, CZ ships are better armoured so take longer to destroy, some NPCs with modded weapons (impulse, heat) no OP effrcts,
- after 15 minutes I got swarmed and had to jump out of CZ, hull down to 78%, power plant down to 71% (do NPCs target PP now? nice!),
- in Hi RES the security vessels dominated same as yesterday (mabe they should be turned down a bit?), at some point 9 of them swarmed every criminal and I had to hold my fire for fear of friendly fire incidents (and then getting swarmed myself),
- the courier missions went without a hitch (I like the new UI a lot), no interdictions.
- bottom line: total repair costs tonight 35,000 cr, bounty vouchers 1,100,000, combat bonds: 400,000.
.
My first impression from yesterday got reinforced: NPCs are definitely a lot harder to destroy, better armed and do a lot more damage sometimes with modded weapons but so far I was never overpowered by NPCs.
.
I'm very happy with the NPCs in 2.1 so far.
- got interdicted only once by two Viper MK3s, one deadly one dangerous, they got my shields down before I killed them, a good challenge,
- security vessels jumped in less thana minute or so and helped kill the last Viper,
- in Hi CZ NPCs definitely fly sharper than before, CZ ships are better armoured so take longer to destroy, some NPCs with modded weapons (impulse, heat) no OP effrcts,
- after 15 minutes I got swarmed and had to jump out of CZ, hull down to 78%, power plant down to 71% (do NPCs target PP now? nice!),
- in Hi RES the security vessels dominated same as yesterday (mabe they should be turned down a bit?), at some point 9 of them swarmed every criminal and I had to hold my fire for fear of friendly fire incidents (and then getting swarmed myself),
- the courier missions went without a hitch (I like the new UI a lot), no interdictions.
- bottom line: total repair costs tonight 35,000 cr, bounty vouchers 1,100,000, combat bonds: 400,000.
.
My first impression from yesterday got reinforced: NPCs are definitely a lot harder to destroy, better armed and do a lot more damage sometimes with modded weapons but so far I was never overpowered by NPCs.
.
I'm very happy with the NPCs in 2.1 so far.
Last edited: