Discuss the AI here!

What do you think of the new AI?

  • Too hard

    Votes: 954 46.7%
  • Just right

    Votes: 838 41.0%
  • Too easy

    Votes: 117 5.7%
  • Other (give reason)

    Votes: 134 6.6%

  • Total voters
    2,043
  • Poll closed .
Status
Thread Closed: Not open for further replies.
didnt commander braben himself say (i think in defending solo mode) that there will always be a solo mode so people can play how they want to? implying that they do not wish to force players to play a certain way, with only certain ships and loadouts?

i have only had three encounters so far with npcs in solo. far fewer interdictions even in anarchy systems. harmless and mostly harmless and one at my combat level competent. i handled them all in my asp explorer which i outfitted for general use trading/exploring and mission doing. so far i have not seen enough of the ai to make any judgement for the poll and i have already pointed out that the hardcore elitist snob gamers denigrating others who dont want to play pure combat are too small to support any game


i do see a looming problem in the future. if the encounters you get are based on your own combat rank, and each kill will eventually promote that rank, then eventually you will get to a combat rank where combat is no fun, where the chance of being interdicted means no missions, because you reached your limit of what you can do in your chosen spacecraft type.

this is the flaw with a combat rank that inevitably rises with each kill. eventually you will get to the point where you cant do anything due to having lost all your money rebuying because you keep getting interdicted by master level npcs whenever you look like you may earn on a mission or carry any decent profitable cargo. you wont be able to get to elite (unless you change how you play and buy a pure combat ship and join the pew pew and pker clique in open, and not everyone enjoys that. if i want space invaders i can play that elsewhere.) or maybe even past a certain rank be it master or dangerous or deadly, simply because eventually your combat rank is too much. you lose every fight. and before another clueless git gudder says it, you should not have to contact support to have a game rank reduced every time it gets too high. nor need to start the grind from scratch by clearing save.

i didnt enjoy the sidewinder 60 hour grind to get my cobra. i did enjoy the grind to my asp more, and am enjoying (or was, you never know) the grind to earn credits now with the new missions, although its to earn the 40 odd mill i need to finish upgrading my federal assault ship, and that plan is now on hold until i see what the ai is really like. but it is a grind. and unlike space invaders if you die you lose a lot. yes 5% rebuy doesnt sound much but its 1.5 million on my asp and eventually the credits run out if you get mercilessly destroyed. yes those super rich who can afford to pay out in one hit to buy a filly kitted corvette dont understand not everyone has billions of credits to throw away if they die. and i find having SOME combat fun - but not if there is no chance to win any of then due to my combat rank.

you set your goals in this game. the highest i was in old elite in the 80s was deadly. i want to try to become elite here - but not by being a combateer. the danger i see is while combat was still fun the 3 times i was in it in 2.1 my worry is that as combat rank grows it will be incessant death instead, never winning, not able to escape because they disable the FSD and thrusters. no chance to fight or escape and i will quit the game. games are supposed to be fun. not everyone is a snobby pro gamer sneering at people who have real life jobs other than playing games, who have families and real household chores and limited time to play. not everyone wants to lose everything every time they try to play with no chance to win. this is the reason we dont play open already. dont let solo become open with npc pker gankers.

hopefully the devs already are thinking about the combat rank problem. my own idea is, tweak the ai back down a bit for solo and open if players who like open want. the gamer snobs should be offered a special account where the AI they will face is always much more challenging. you can explain it by saying they have gained a certain reputation for being much more skilled at combat, there are rumours about them in pilots federation, in the bars of stations and outposts - and this leads others (npcs) with high skill to challenge them constantly. they get their arcade game space invaders on steroids and the rest of us get a game we can enjoy when we have time.
 
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I vote other: The 2.0 AI was easy, this is improved, but the Dropship and Anaconda joust/ram is nuts. I don't know many sane people who would want to point the nose of their starship at another and cry "Ramming Speed!" Especially when, in some cases, you are seated in a glass bubble at the very front of your starship.
 
Look. This can either go one of two ways. If it doesn't, sales will suffer and ED can die.

1. AI stays the same. Payouts are drastically increased. I'm talking trading x10 profit. Exploration x20. Bounty hunting x10. Basically you make it so there's so many credits incoming, that dying just isn't that big of a deal. Or you could offer something like a lifetime insurance policy that increases upfront costs but you have no rebuy.

2. Revert AI.

Reasoning: If you're going to have so much danger, rewards have to be brought up and that means in every area because of interdictions- or people will just get bored and frustrated. The mega rich don't care cause they have 50 rebuys banked.

I'm not sure things need to be increased that much (especially for exploration. Once you get out of the bubble, hopefully any NPCs you see will disappear). But I do agree rewards need to be bigger. As people have said with bounty hunting - why should they put their 5 million credit ship on the line for a 20,000 credit bounty who could blow them up? Why should a trader risk losing a multi-million credit ship (and possibly it's multi-million dollar haul) if they have a not-insignificant chance of getting exploded on the way.

I mean, sure, again, if "risk" is all you find fun, then I suppose you don't care. I feel like that is not most players, however.
 
Look. This can either go one of two ways. If it doesn't, sales will suffer and ED can die.

1. AI stays the same. Payouts are drastically increased. I'm talking trading x10 profit. Exploration x20. Bounty hunting x10. Basically you make it so there's so many credits incoming, that dying just isn't that big of a deal. Or you could offer something like a lifetime insurance policy that increases upfront costs but you have no rebuy.

2. Revert AI.

Reasoning: If you're going to have so much danger, rewards have to be brought up and that means in every area because of interdictions- or people will just get bored and frustrated. The mega rich don't care cause they have 50 rebuys banked.


Wrong
 
The game is just unplayable for me since its too hard and I lost 4 million credits in 3 hours of gameplay. No conditions to buy the DLC since the game is a death trap. I am only playing with a sidewinder while waiting for a patch to fix the game.

Why cant the solo players have a difficulty slider? If ultra easy is what makes me have fun then let me have it. I dont mind not being able to carry the credits to the multiplayer game since I will never play there.
 
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Awwh diddums.

There is a difficulty slider...hint...it's the combat rank and ship/loadout of the NPC you're about to shoot.

Solo isn't single player, it's solo play in a multiplayer world.
 
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The game is just unplayable for me since its too hard and I lost 4 million credits in 3 hours of gameplay. No conditions to buy the DLC since the game is a death trap. I am only playing with a sidewinder while waiting for a patch to fix the game.

Why cant the solo players have a difficulty slider? If ultra easy is what makes me have fun then let me have it. I dont mind not being able to carry the credits to the multiplayer game since I will never play there.

Ok have you, you are back to the sidewinder to save future rebuys, I suggest you pick your battles, AI is fine if you use common sense.
 
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Ok guys, this is getting silly. You don't have to create your own thread for every single variant of whether the AI is too hard or too easy.

Post here to discuss please.

New threads on the topic of the AI will be locked and redirected here, unless there is a very compelling reason as to why they are somehow different.

Cheers.

argghhh stop closing threads when I'm in the middle of replying to them!
 
Because of you wing up with a higher ranked player you will get higher ranked npc brimmed with modded weapons. It happened last night im deadly friend was novice. Friend practically died in one pass

now here's a genuine problem.

So if low rank wings up with high rank, please let joining NPC to be mid-rank... so at least the low rank can have SOME fun.
 
Awwh diddums.

There is a difficulty slider...hint...it's the combat rank and ship/loadout of the NPC you're about to shoot.

Solo isn't single player, it's solo play in a multiplayer world.

utterly clueless. what good is knowing that if they yank you out of supercruise, and due to mods can match your boost and are targetting your fsd so you cant escape anyway? thats just taunting. why dont you think things through before you post? maybe then you wont come across as an arrogant patronising snob also.
 
It does feel that Elite has become more combat orientated. An unarmed trader with minimal attack and defenses has no chance but to lose alot of money. Trading feels less fun and less incentive.

Unless you travel only in high secrity systems, "minimal defenses" is a foolish thing to have.

At a minimum, you should carry strong shields, chaff, and either ECM or point defense. Anything less is not fit for less ciivilized areas of space.
 
And how much of this 37.5% are just voting because it's change (and change is bad, no matter what it is) versus those that are trying to honestly adapt and failing?

You'd be surprised at how forcing someone from a comfort zone (farmers) create resistance to change.

You could also make the point that only 7% of players are registered on the forum at all - and the nature of people that care to register and actively participate on game forums is that they are more invested in a game. This will unnaturally skew the picture on every poll, the number of hardcore players voting will be much higher than in the actual community.

35% of people on this forum voting "too hard" might translate to a much higher number of people playing the game finding the AI too hard. Difficult to quantify, unless FDev would carry out a vote through the game client or launcher. In any case, 35% voting too hard on the forum should worry FDev.
 
As long as the number of Deadly and Elite NPC remains at the current level, it would not make a difference, tbh. Newbs and casuals are unlikely to get away from these guys either.

But the point here is that New players are unlikely to encounter them due to their low ranks in the first place (encounter levels do gear up to players combat levels). On the casual side, yes it may be a problem (although I am casual and have no issue with the 2.1 AI) especially if all their plays was farming. Unfortunately this might be a good reason for a reset, or even a one time offer by FD to reduce their combat ranks to something where they can learn to re-increase their ranks in line with the AI ranks capabilities.

Of, I also suspect that FD will address the NPC level/equipment generation curve to be more realistic (e.g either bell or reversed exponential) soon.
 
People love crying, i will jump into a t-6 and show that you can survive , and profit with any ship....

I hate those I lost my shields in 5 second yada yada, then you look the modules of those people are all D, and the shields are the lowest class possible (RATED D never forget the D), and no weapons, not even a CHAFF...

guess why they die... because AI is WAY MORE INTELIGENT THEN THEN.... go figures...

You are just being rude without considering what people are saying.
 
You could also make the point that only 7% of players are registered on the forum at all - and the nature of people that care to register and actively participate on game forums is that they are more invested in a game. This will unnaturally skew the picture on every poll, the number of hardcore players voting will be much higher than in the actual community.

35% of people on this forum voting "too hard" might translate to a much higher number of people playing the game finding the AI too hard. Difficult to quantify, unless FDev would carry out a vote through the game client or launcher. In any case, 35% voting too hard on the forum should worry FDev.


i agree.
 
Strong ? At least on Steam charts, it seems that your definition of "strong" is quite different from mine. :)

http://steamcharts.com/app/359320#All

If you insist on this fear mongering crap make sure you provide numbers for all the people logging into play, or do not bother.

Every single person who bought the game through kickstarter, into closed beta and just after launch used a standalone launcher, which is not tracked by steam. While some migrated not everyone one did, and many still use the standalone myself included. Frankly, there was little point uninstalling the game just to install it again through steam. There was also a grand stink in the forums when the steam client was launched with a large number insisting they would not swap either.
 
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Awwh diddums.

There is a difficulty slider...hint...it's the combat rank and ship/loadout of the NPC you're about to shoot.

Solo isn't single player, it's solo play in a multiplayer world.

This from a guy who wanted to rep someone who sarcastically took the urine out of him in a previous thread!
 
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