Lol another one sided view, take the blinkers off.
What about the players who left the game citing a lack of challenge, they couldn't possibly be tempted back hearing their gripe was addressed and bring other friends with them. Entire guilds present during closed beta and post launch quit for that reason alone. Then there are the new players who are not scared of a challenge and relish it, they couldn't possibly find their way to the game to replace these new players who we hear are going to up and leave as soon as they are killed.
No, none of that can possibly happen; the sky is falling and chicken little is doing his routine.
That is why I originally made a suggestion on how to adjust for different skill levels by giving an adjustment option on NPC risk and reward. But the likes of you will only push their limited view point, as skewed as it might be. Off to the ignore list with you for your insulting tone.