Discussion thread on ingame resets and stat wipes during Betas and beyond

Do you want a wipe at the end of the gamma ?

  • Yes

    Votes: 63 48.8%
  • No

    Votes: 49 38.0%
  • No opinion

    Votes: 17 13.2%

  • Total voters
    129
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Wait a second? I thought we were all in a dynamic changing universe depending on others actions... the goods in stations are done per user?

The rare goods were rationed. The quota per player is being reduced. Shops here do the same thing, "Offer limited to 3 XYZs per customer", so stop some jerk buying the whole lot.
 
the so called mining exploit is worth 250k/hour , the legit rares trading is netting many 4M/hour , so please lets not flog a misunderstood dead horse :)
Mechanic.A is not broken because Mechanic.B is waaaayyyy more broken. Seems legit right?
At least FD has committed to nerfing the rares. Haven't heard anything about the instance reset exploits.
 
The number of rares available for each player will be reduced in the next server update.

Michael

What do you mean "each player" ? - I though there supposed to be an underlying economy simulation ?, surely that should respond to the supply caused by player trading and lower the price in the system being traded to ?.
 
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this was an amusing read of a thread....

Here's what I think:

All those who exploited the rare commodity imbalance to get very rich very fast. Maybe they'll get ships and trade ranks sooner than those who didn't. I couldn't care less.

But in a few months/years. They will look at their ranks and finances and feel a lot less pride in their achievements than I will.

Their loss in the end.
 
What do you mean "each player" ? - I though there supposed to be an underlying economy simulation ?, surely that should respond to the supply caused by player trading and lower the price in the system being traded to ?.

Rare commodities. They have a small number that's local to the player only. They're not affected by background simulation. Just search for the dozens of threads on rare trading.
 
I thought that was the idea of the dynamic multiplayer universe where player actions made a difference.

That was what I though was supposed to happen as well. To date ED is turning out to be various smoke-and-mirror tricks to give the illusion of it. The problem is that an economic model has to be fully dynamic because thats the only way that normal market forces such as negative feedback and price discovery come into play. Give anything special treatment and anomalies and exploits will pop up. Just yet another face-palm worthy game design element.
 
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This game keeps getting worse and worse as release approaches.

No wipe after exploits and imbalances have been exploited and millions (billions?) of credits have been obtained? and then a nerf to a good source of income for solo players?

Seriously regretting having pre-orderd the game.
 
Is there a reason they can't just reset funds then?

They could and it might be a sensible idea. But if they do they cannot announce it beforehand because in that case people would just buy expensice equipment, other ships or whatever - only to sell those again after the credit wipe.
Then again, if they do wipe the credits without prior warning, the outcry in the forums will be heard lightyears away...


This game keeps getting worse and worse as release approaches.

No wipe after exploits and imbalances have been exploited and millions (billions?) of credits have been obtained? and then a nerf to a good source of income for solo players?

Seriously regretting having pre-orderd the game.

Since you preordered (vs. Beta) you might be lucky and still get a refund. Just tell them it's about the offline thing. But please spare us the drama.
 
I dont myself, but many people care about rankings. They want to know how well they are doing compared to others - this is a component in multiplayer gaming today. And a big one.

So, yes, Frontier has messed this one up a bit. The excuses "you can play on your own" miss the point.

Elite, ideally, should try to include people that like playing in many different styles, and enjoy many different styles of play. Trade and Exploration should be as legitimate and as carefully considered as Fighting.
 
This is great. Keep the rare like it is now, but raise the risk in a major way! Then it will be fun again and make a great gameplay!

Regarding reducing the profitability of Rare Goods. I hope not, but...

...maybe increase the danger?

118 tonnes of Mint Julep Truffles in a stripped down T6 won't last long against Wraak hunting you across the void.

The routes are known, the profit is huge, the danger is high. Balance it with needing kitted out ships and skill.
 
I easily made 2 million per hour (if you want to calc it like that) running normal commodities over a 40ls distance.
A rare item run takes a lot more time and numerous jumps depending on FSD - ~10 with 24ly capabilities. If there is insufficient stock, you have to take what stock there is or wait for it to replenish, which takes time. To fill a T9 could take hours of waiting.

If you do that in a Type 6 without rare goods, then the game is broken, plain & simple. You should never be able to make that much money hauling 100 tons (or less) of cargo for one hour.

If FD wants people to not plateau quickly and get bored of the game (burn out) and make it vaguely challenging and engaging, they need to put a huge amount of effort into balancing the game so that effort and risks are rewarded in a proportional and reasonable manner.

It's not about what other people may have as time progresses, it's all about what a new player is able to accomplish and enjoy while they play, and if market-breaking "shortcuts" are available, that just cheapens the whole experience, and leads people to get obsessed with the idea of constant upgrades, rather than the concept of significant work (and satisfaction) being needed to garner them. Yes, a select few may be able to resist temptation, but most will lose sight of the bigger picture and burn out in a race to get the "best" ship.

If everyone can end up with an Anaconda a few weeks in, the game has absolutely no future.
 
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This game keeps getting worse and worse as release approaches.

No wipe after exploits and imbalances have been exploited and millions (billions?) of credits have been obtained? and then a nerf to a good source of income for solo players?

Seriously regretting having pre-orderd the game.

I'm not regretting it but there are many things about the game that don't make any sense to me. I'm not sure what the organising principle is or even if there is one. There's no narrative either yet, so you can't even get your teeth into that. There doesn't have to be one, it's just that ED is competing against many other things for my attention and money.

Games have come a long way since the original Elite. I'm not sure Frontier from the mid-90's with an updated graphics engine is going to make it. When you look at what other space games did to break into the niche, they had the things you expect plus something else on top. X2 was interesting because it tried at least to have a working economy, you could build stations and assign ships to trade between them, remote control your assets, set them guarding each other and so on. It also had a (silly) single player story that was useful as a learning tool. The economic side was a genuinely interesting challenge to me. Eve also has an industry side that's quite deep and complex. Finding ways to turn a profit there, improving my skills, getting the build materials I needed, researching blueprints and so on was something I enjoyed too - a reason to log in.

As I've said before I'll see how it develops over the next 18 months but in the absence of any depth I'm really not too sure about it any more.
 
- Merge Threads

Given the recent news (no wipe) there's some division amongst the ranks. Some are upset, some are not and some don't care either way. I've been playing since PB and have done my share of "grinding" (playing) and I had to sit back and think about what if there was a wipe?

Would it really be that bad?
Would I really be upset that I needed (wanted) to work my way back into the Cobra I'm in now?
What would I ultimately gain?
How would it affect the "community" as a whole?

There's lot's of questions I asked myself. Ultimately, for me, a wipe wouldn't be that bad. Matter of fact, if it would prevent a rift in the ranks, I'd willingly give it up. In the long run, and this is just me or IMO but, I LIKE working my way up. In the long run it's just added hours I can tally with the (hopefully) weeks, months and years, I'll be playing. I realize not everyone shares my sentiments on this topic and I realize the decision has been made but, I'm curious how many out there would REALLY feel short changed if the "no wipe" was reversed for the sake of healing the division?

I remember not too long ago most, almost all, was OK with a wipe, if it helped the game. We were all over it. "Anything for the cause" so to speak. I know we've had a lot of new Commanders get their wings and there's a lot more waiting for flight clearance. I also feel that everyone that has participated in the Alpha, Betas and Gamma has contributed invaluable help to FD making this game and should be proud of themselves and feel a bit like they've earned something. That's not a bad thing but, we have already. Many are starting in special circumstances and rightfully so, most of us are at least getting one extra ship at the start and we've all got our free Cobra ship skins 6 of them, not to mention we've been having, in my case 6 months worth, fun playing/testing the game. For me, I'm pretty happy with that.

I know not everyone will agree and that's ok. I'm not trying to start a flame war or even an argument but, if you had the chance to go ahead and wipe on the 16th would you do it, if only to prevent a divide? I have to vote"give it back" but, that's just IMO.


Keep it= Keep the "no wipe" in place

Give it back = Go ahead and wipe on the 16th

Don't care = fine either way
 
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