Does this mean my Python has a debug mode which gives it a giant pair of comedic Blackpool style plastic mammary orbs (why is that word bad?)
Stag do convoy anyone?
Stag do convoy anyone?
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Glad you like the increased developer presence! We've lots more to post!Wow thats interesting to know.
I kinda like that there is a lot more dev-interaction now ^-^
Excellent news, keep them comingGlad you like the increased developer presence! We've lots more to post!![]()
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Just a note to be clear - What does Armour mean in this sentence? Bulkheads, or the stat that ships have, and HullReinforcements increase? =]Hull re-inforcements & Armour at the moment primarily increase your total hitpoints
-Mark
First of all, thank you for the post.It is wonderful that he took time to explain, but the fact that he had to do that exposes a big problem with this game. Its extremely shallow content. One should be able to understand most of that information from the game content and not spend months combing the forums and experimenting with loadouts in the game. FD keeps messing with the background processes of the game while ignoring the part that is visible to players. The part that counts most.We need to see better descriptions of modules. Why not add some of this information to the game itself? Why not explain in the weapon description, for Multi Cannon for example, what kind of damage it does and that it is more effective against hulls that it is against shields?That can't be that hard. :S Why does this forum turn my posts into walls of text?Greetings Commanders,Recently and over time, we've seen a fair amount of discussions regarding game mechanics, such as damage and defenses. Mark Allen joins us today to discuss such!
First of all, thank you for the post.It is wonderful that he took time to explain, but the fact that he had to do that exposes a big problem with this game. Its extremely shallow content. One should be able to understand most of that information from the game content and not spend months combing the forums and experimenting with loadouts in the game. FD keeps messing with the background processes of the game while ignoring the part that is visible to players. The part that counts most.We need to see better descriptions of modules. Why not add some of this information to the game itself? Why not explain in the weapon description, for Multi Cannon for example, what kind of damage it does and that it is more effective against hulls that it is against shields?That can't be that hard. :S Why does this forum turn my posts into walls of text?
Because that's something for players to find out.
"Yes, this car is good, it's exactly what you need"
"What's it's gas mileage?"
"Excellent"
"And in numbers? As in miles per gallon?"
"A lot of miles for a little gallons."
-_-
"What's the acceleration and top speed?"
"Acceleration is ok, and top speed is just right!"
-__-
"Alright, I can see that it has four doors, but how many people can it seat? How many people is it registered for"
"You can bring all your friends and take them anywhere!"
-___-
"What's the range in miles? I'd eventually like to travel across Europe."
"It'll take you anywhere! Just fill the tank and go travel the world!"
-____-
"So, does this car over here have better range and fuel economy? It costs more, so?"
"Yes, that's a better choice if you want to take really long trips. That's money well spent there, and of course it'll go faster too"
"How much more range does it have IN MILES?!"
"Like double the range the first one had, you'll really like it!"
>_<
GAH! I NEED NUMBERS! STATS! HARD FACTS!
shields take 120% damage from Thermic weapons but are resistant to Kinetic and highly resistant to Explosive damage
Thermal | Kinetic | Explosive | |
Shield | + | - | ---- |
Hull/Armor | - | + | ? |
Modules | + | ++ | ? |