A timeline would be the opposite of over-complicating the sequencer.
So why would Frontier (who have created a fantastic game so far) not of thought about this timeline, as it worked for RCT 3 - why would they not employ the same methodology here?
A timeline would be the opposite of over-complicating the sequencer.
So why would Frontier (who have created a fantastic game so far) not of thought about this timeline, as it worked for RCT 3 - why would they not employ the same methodology here?
But who will sit there and watch a "full fireworks show"? Who is your audience? The peeps in game?
We're talking about fireworks within a coaster game. Maybe I'm wrong, but I doubt anyone looking at your park on youtube or workshop downloaded, will sit there for 5, 10 or 20 minutes watching a full fireworks show. The reason is, it's not a real fireworks show!!
IPlanet Coaster is mainly a creative game, not management. Just looking at the management compared to the creative side of the game should prove that. It is clear people who want fireworks do so because they want to create awesome firework shows, not for management reasons.
The current editor is not more user friendly than something like the MixMaster from RCT3. I think its the opposite really. With the current editor it is more tedious, frustrating and difficult to make a good fireworks show because it lacks the tools to do so. I think you're really underestimating people here..
You miss the point.
There's no getting around the fact that the sort of long, complex shows that would benefit from a timeline-based interface like with a video editor are incompatible with normal park operation. You can't run the entire show in darkness without locking the ambient light to a specific time, and you can't afford to run such shows on a regular basis or you'll go broke quickly. And even in sandbox where money is no issue, most folks still set up their parks to make money, for a sense of realism.
Sure, PC is more about creativity than anything else, but it's not about creativity in general. It's about creativity in theme park construction within the constraints imposed by the game's mechanics. Its tools are therefore made with that in mind and any use they have outside that purpose is purely accidental. I'm not saying that PC's various park-related tools are perfect or a complete set, but I certainly am not going to complain if these tools don't do things outside of their intended environment.
Guess what? Regardless of the tools used, making any sort of long-duration, highly complex, fully choreographed show is ALWAYS going to be tedious and frustrating. And even if you can get through that, getting a quality product at the end of the process is ALWAYS going to require a higher level of artistic talent than is found in the general population. That's why not everybody in real life is an artist, and why only a select few artists are really any good.
I get the impression in this and similar threads that people were expecting the display sequencer to be some sort of "magic wand" that would allow anybody to spew out fantastic works of art effortlessly and in unlimited quantity. This was just a silly, totally unrealistic expectation. There is no "magic wand" that grants artistic talent.
Seriously, no matter what the sequencer interface looks like, the user still has to conceive of the show to begin with, figure out which of the provided effects will do what he wants, place them all in the game world, change all their colors, and choreograph the lot by setting all the durations and delays. Not to mention building whatever structures, coasters, and terrain/vegetation he needs to provide the backdrop. Getting a quality product out of this requires true artistic talent which is NOT going to be provided by a different user interface. In fact, in all of this, the ONLY benefit of having a timeline interface would be somewhat simplifying tweaking the relative timing of events. That would still be quite tedious, and would not reduce the tedium of the rest of the project at all.
I've said it before and I'll say it again: It's a poor craftsman who blames his tools. A true artist can make a masterpiece with stoneage tools, a normal person will always make normal or even crappy stuff with the best of tools. Although I've occasionally been wrongly accused of having an imagination, I have no shame, when it comes to PC, to put myself firmly in the no-talent class. Now, if you want your fire extinguished, or need to be cut out of a wrecked car, or be rescued from a confined space, I'm better at those things than most folks. But I'm not, never have been, and never will be an artist. And that's true for the vast bulk of the human population.
I've said it before and I'll say it again: It's a poor craftsman who blames his tools. A true artist can make a masterpiece with stoneage tools, a normal person will always make normal or even crappy stuff with the best of tools. Although I've occasionally been wrongly accused of having an imagination, I have no shame, when it comes to PC, to put myself firmly in the no-talent class. Now, if you want your fire extinguished, or need to be cut out of a wrecked car, or be rescued from a confined space, I'm better at those things than most folks. But I'm not, never have been, and never will be an artist. And that's true for the vast bulk of the human population.
IYou're a poor craftsman who blames it's tools?
Also an artist can only get results with tools that work properly, if the tool does not do what the artist wants, the result is still crap
Not at all. Quite the opposite, in fact. You're the one blaming the tools, not me. I fully recognize my own limitations as a non-artist and, therefore, realize that no matter what tools Frontier provides, I will never make anything but crap. You, OTOH, have this mistaken belief that the tools are holding you back. That is symptomatic of being in denial about your own lack of artistic talent. Which is the meaning of "it's a poor craftsman who blames his tools".
You consistently bash PC and Frontier, yet I never see any of your work. Therefore, I have serious doubts that you even play the game at all. But OTOH, this makes me unsure in my diagnosis of our common lack of talent. So prove me wrong. Post up your Workshop, and let all see how many hours you have playing the game. My own Workshop is in my sig, so all can readily see how crappy my own products are any time they want, and how much time I've played the game. Let's see yours.
Um, NO. We all know who the great PC artists are. You don't see them in this thread complaining about how bad things are. No, you see them producing works of art regardless of impediments, because they have the talent to overcome all impediments.
Can't do that yourself? Didn't think so. But hey, neither can I. That just makes us normal. Accept that and move on.
Guess what? Regardless of the tools used, making any sort of long-duration, highly complex, fully choreographed show is ALWAYS going to be tedious and frustrating. And even if you can get through that, getting a quality product at the end of the process is ALWAYS going to require a higher level of artistic talent than is found in the general population. That's why not everybody in real life is an artist, and why only a select few artists are really any good.
I get the impression in this and similar threads that people were expecting the display sequencer to be some sort of "magic wand" that would allow anybody to spew out fantastic works of art effortlessly and in unlimited quantity. This was just a silly, totally unrealistic expectation. There is no "magic wand" that grants artistic talent.
Seriously, no matter what the sequencer interface looks like, the user still has to conceive of the show to begin with, figure out which of the provided effects will do what he wants, place them all in the game world, change all their colors, and choreograph the lot by setting all the durations and delays. Not to mention building whatever structures, coasters, and terrain/vegetation he needs to provide the backdrop. Getting a quality product out of this requires true artistic talent which is NOT going to be provided by a different user interface. In fact, in all of this, the ONLY benefit of having a timeline interface would be somewhat simplifying tweaking the relative timing of events. That would still be quite tedious, and would not reduce the tedium of the rest of the project at all.
Not at all. Quite the opposite, in fact. You're the one blaming the tools, not me. I fully recognize my own limitations as a non-artist and, therefore, realize that no matter what tools Frontier provides, I will never make anything but crap. You, OTOH, have this mistaken belief that the tools are holding you back. That is symptomatic of being in denial about your own lack of artistic talent. Which is the meaning of "it's a poor craftsman who blames his tools".
You consistently bash PC and Frontier, yet I never see any of your work. Therefore, I have serious doubts that you even play the game at all. But OTOH, this makes me unsure in my diagnosis of our common lack of talent. So prove me wrong. Post up your Workshop, and let all see how many hours you have playing the game. My own Workshop is in my sig, so all can readily see how crappy my own products are any time they want, and how much time I've played the game. Let's see yours.
So you say we need to be magicians to do things, or do you say that Frontier should stop developing because no-one of us is an artist and all results will be crap?
You say your things are crap? In your eyes, but another one might find them good not everyone likes / hates the same. And maybe: if you get the right tool, you are able to make it better, what is wrong to ask for tools that do their job in an adequate time?
About me 'bashing' the game. I critizise the aspects of the game that aren't well designed. I often praise the game for what it does right, and have said many times I love the game, hence me criticizing the parts of the game that aren't that great; I want the game to each it's full potential. I fail to see how my playtime or creations have anything to do with the issue at hand here. I don't have to be a renowned race-car driver to know that a car without a steeringwheel is going to be pretty frustrating to drive.
OK, I asked you to put up or shut up. You did neither. Instead, you fell back on your usual shtick of portraying yourself as the innocent victim when it's pretty obvious you're neither. You don't play the game, so you're not a victim. And you're not innocent because you bash a game you don't play, apparently just to stir up discontent. So you're just a troll, as I've long suspected.
I played for the first time on the livestream yesterday and found it very intuitive to set up a show (albeit a terrible show, but probably with more time and a plan in my head I could create something cool). If you won't mind, please send me an email with what you're having problems with; I can have a look with the team and see how we can help you.
Thanks for the feedback.