DLC18 discussion and predictions

PlanetZoo_WorldtourAnimalPack.jpg



As a final pack, I would LOVE a massive pack (so more expensive), composed of an extra specie from each pack (the "World Tour Animal Pack" ?).
I think it could be a good move from Frontier's point of view to boost the sells of all previous packs. Also, for us the players, it could give us a lot of species that we have been asking since a long time, correct some missing opportunities (Coati on Tropical, Giant Flemish Rabbit on Barnyard 😭), and it could also be a great opportunity to have a wide range of new possibilities to play again and twist our facilities built over the years in our zoos! 🥲
 
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As a final pack, I would LOVE a massive pack (so more expensive), composed of an extra specie from each pack (the "World Tour Animal Pack" ?).
I think it could be a good move from Frontier's point of view to boost the sells of all previous packs. Also, for us the players, it could give us a lot of species that we have been asking since a long time, correct some missing opportunities (Coati on Tropical, Giant Flemish Rabbit on Barnyard 😭), and it could also be a great opportunity to have a wide range of new possibilities to play again and twist our facilities built over the years in our zoos! 🥲
Interesting concept... doubt it would happen though... also think the selection could be a little better; in particular, I'd go with Grey Crown Crane for Africa, Short-Beaked Echidna for Australia, and Muntjac for SE Asia.
 
View attachment 393192


As a final pack, I would LOVE a massive pack (so more expensive), composed of an extra specie from each pack (the "World Tour Animal Pack" ?).
I think it could be a good move from Frontier's point of view to boost the sells of all previous packs. Also, for us the players, it could give us a lot of species that we have been asking since a long time, correct some missing opportunities (Coati on Tropical, Giant Flemish Rabbit on Barnyard 😭), and it could also be a great opportunity to have a wide range of new possibilities to play again and twist our facilities built over the years in our zoos! 🥲
No duck? 🥺 (and no a random Australian goose does not qualify.)
 
View attachment 393192


As a final pack, I would LOVE a massive pack (so more expensive), composed of an extra specie from each pack (the "World Tour Animal Pack" ?).
I think it could be a good move from Frontier's point of view to boost the sells of all previous packs. Also, for us the players, it could give us a lot of species that we have been asking since a long time, correct some missing opportunities (Coati on Tropical, Giant Flemish Rabbit on Barnyard 😭), and it could also be a great opportunity to have a wide range of new possibilities to play again and twist our facilities built over the years in our zoos! 🥲
Where monke?
 
View attachment 393192


As a final pack, I would LOVE a massive pack (so more expensive), composed of an extra specie from each pack (the "World Tour Animal Pack" ?).
I think it could be a good move from Frontier's point of view to boost the sells of all previous packs. Also, for us the players, it could give us a lot of species that we have been asking since a long time, correct some missing opportunities (Coati on Tropical, Giant Flemish Rabbit on Barnyard 😭), and it could also be a great opportunity to have a wide range of new possibilities to play again and twist our facilities built over the years in our zoos! 🥲
Honestly this is super cool! I just have one recommendation. Change the rhino to a golden lion tamarin, that way we can get one more monkey for South America. Which is something that has been requested for a long time.
 
Interesting concept... doubt it would happen though... also think the selection could be a little better; in particular, I'd go with Grey Crown Crane for Africa, Short-Beaked Echidna for Australia, and Muntjac for SE Asia.
PlanetZoo_WorldtourAnimalPack.jpg


Yeah, you're surely right, it's just to dream a bit 🥲
And you're right, these animals are more requested by the community!
Updated, but I'll not spam it anymore!👌
 
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View attachment 393192


As a final pack, I would LOVE a massive pack (so more expensive), composed of an extra specie from each pack (the "World Tour Animal Pack" ?).
I think it could be a good move from Frontier's point of view to boost the sells of all previous packs. Also, for us the players, it could give us a lot of species that we have been asking since a long time, correct some missing opportunities (Coati on Tropical, Giant Flemish Rabbit on Barnyard 😭), and it could also be a great opportunity to have a wide range of new possibilities to play again and twist our facilities built over the years in our zoos! 🥲
I like it, but like I said earlier I don’t expect more than 8 animals in a finale pack - JWE2 last pack only had 4 species like they usually do, and I bet with the barnyard pack they don’t have a lot of time to make extra animals.

Also why no monke :(
 
View attachment 393193

Yeah, you're surely right, it's just to dream a bit 🥲
And you're right, these animals are more requested by the community!
Updated, but I'll not spam it anymore!👌
Bueno. I myself would swap agouti for coendou, night monkey, or aye aye.

I’d swap the marmot for a mallard but otherwise it’s a pretty decent pack
Eh mallard don’t scream European since they are everywhere. If you are really desperate for a bird you can go with capercaillie.
 
ALthough I definitely want the Mara, I would have to switch it out for some kind of New World Primate. I know that would give 2 in one pack, so it could be a Coati in the SA pack and a NWP in the Tropical pack. Another NWP is beyond critical.

Would personally switch out the European pick for a Eurasian otter, but that's just me.
 
Reality isn't black and white. It isn't either "you welcome mods" or you're "hostile towards mods". There's a lot of grey area, and ignoring that gets you nowhere in life.

Frontier obviously isn't hostile towards the concept of mods, there's literally a Thememaker's Toolkit that was released at the end of Planet Coaster that does exactly the thing you described (minus the paying part, but hey, that's not that common either way).

That being said, they simply have no official support for it (right now) and that's totally fine, that's how it goes with loads of other games. Endorsing them means a whole other legal stance they have to take and brings in a lot of extra work (aka, doubling down on checking whether a bug is caused by the game or a mod and ensuring that every mod ever doesn't break which is absolutely ludicrous to begin with) and they simply chose not to do so. So to avoid confusion, they don't allow it here on the forums and that's fine.

But even without official support, the devs have literally fixed issues already that helped modding, by removing the bug that if an animal isn't available in your game but still in the trade center the game would crash, or removing the species limit that was originally 256 animals. These changes didn't have to be done really for people who don't mod, but they decided to do it anyway.

Heck, if they were really so hostile towards mods they wouldn't let the content creators they work with use mods, and yet they still do. It's completely fine, nobody has ever mentioned anything about it towards them ever.

So no. They're not hostile towards mods at all, they just condone them in stead of providing official support. And that is completely fine, as is with so many other games. No software company ever, regular or game, owes you modding. They simply don't.
I am not sure if I would call that hostility towards mods. I think they are pretty neutral about it. They just dont want to be associated with them, which frankly is understandable. I have seen people on Reddit complaining about game crashing, turned out they had outdated mods. Why would Frontier want to deal with that? They are not responsible for the mods someone else code in their game. That is not hostility. You can even talk freely about mods as long as you do not post pictures/links because of course some people would confuse them for official content and then Frontier would have to answer question when there would be issues with them.

Some people act like Frontier intentionally change things in updates so the mods would break on purpose. They do not, they just do their thing and sometimes it just mess with the mods. But they are not thinking "Lets show these modders a leasson and break all their mods. Teach them to mod our game!". That is ridiculous.
That's not what I meant when I said that frontier and pz are hostile to mods. What I said is that frontier is so indifferent to them that it creates a hostile (or non-hospitable, to better understanding) ambience to mods on pz, and my examples just illustrate that point. Besides, my point was just to illustrate to Marvin why Ark mods look and do better than PZ mods, as the ambience is more hospitable to them.

And for sure, frontier policy with mods was better in other games such as Pc and jwe, but they policy is clearly different with PZ in this moment, and none of the pro-mods things sounds really like a big deal (the storage change sounds like a bug that they simply fix and casually affects mods, and the specie limit thing shouldn't really exist to begin with, and get a lot of attention because CCs talk about it a lot).

And yes, many things that cause the poor modding condition on here isn't because frontier want them to break, and is simply because frontier wants to update the game and mods don't support this new version (mainly when mods aren't the only thing that breaks when a update drops, barrier needs and gift shop corrupting saves as examples) but again, this simply illustrate my initial point.

Also, I feel we went too far on this conversation, so it's better to stop it here.
 
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