Not effected by what happens in the online game.I'm curious as to whether a "static galaxy" means just "unaffected by player characters' actions" or rather "NPC fighters'/traders' actions have no effect."
Not effected by what happens in the online game.I'm curious as to whether a "static galaxy" means just "unaffected by player characters' actions" or rather "NPC fighters'/traders' actions have no effect."
it's not that easy.
if you, as a new player, start solo and get an Anaconda, then switch to multiplayer and try to beat the cr*p out of the first Viper you encounter, you most likely lose a valuable ship
Someone who spent his time in solo with no PvP experience won't stand a chance against a PvP proven player in a smaller ship. And it will take weeks of ship losses till he can catch up on skill.
Not effected by what happens in the online game.
Oh please tell me this ability to switch from "solo/group" to "online" is going away at full release? Someone said it's in the design vision, can someone please point me in that direction/link/source?
I had just payed money for this beta, hoping for a great Universe to play in. If this stays, I will be seeking refund. And if FD don't refund, I will be issuing a chargeback/dispute through the CC company.
Like someone had mentioned, it's repugnant just to think about it!
(Yes, I come from EvE).
EvE is the poster child for what player-driven economy can be, in a world of real supply-vs-demand, driven by PVP conflicts, fueled by PVE industrialists, with complete crossover.
If there is no risk, there is no conflict. If there is no conflict/war, there is no demand, if there is no demand, why are you building stuff for sale?
And yet in EvE, when someone started in empire, made their way to bigger ships and better weapons, then went to 0.0 to beat the cr*p out of everyone else (which was hardly the case was it, having spent all their time in empire), no one gave it a second thought. Someone enlighten me of the fundamental difference between these scenarios.I mean if I, as a new player, started in the solo player galaxy, made my way to the bigger ships and better weapons, then go to open play and beat the cr*p out of everyone else really. That is classified as cheating in my book.
EDIT: It's been a few years since I played EvE, maybe things have changed in this respect?
Well, it seems then that playing in solo is like digging your grave before you die. Wow, got worried there for a moment.![]()
I never thought about that. I think it's a little like cheating. I mean if I, as a new player, started in the solo player galaxy, made my way to the bigger ships and better weapons, then go to open play and beat the cr*p out of everyone else really. That is classified as cheating in my book.
Both versions of game-play are separate in my opinion. So I really hope it'll change soon.![]()
From the Kickstarter FAQ (my emphasis):
You apparently don't know how chargebacks work.FD have no reason to refund
Well, it seems then that playing in solo is like digging your grave before you die. Wow, got worried there for a moment.![]()
How is that possible ?... come up against players who have earned their Anacondas fighting other human players instead of the AI?
QFT. This is not ED -EVE.This game is person centered . ... It is not part of a hedonistic universe full of players tryig to better each other.
How is that possible ?![]()
That would be quite an accomplishment. I wish them luck finding player targets.Heh... well, I didn't say it would be easy to get an Anaconda just through PvP.![]()
You shouldnt be able to switch as it suits you. I just hope they really rethink that ridiculous idea.
No one ever, except as bait, would fly a cargo ship in "Online" mode.
Even myself, a risk-vs-reward PvPer, if given the option to grind (trade-run) credits in the safety of "Solo" game, with no extra incentive of doing it in "Online" mode, I would chose "Solo". Not one sane person would take unnecessary risk without any extra reward.
And then when I have the credits, I would go "Online" and blow them up on ships, and then back to "Solo"
No one ever, except as bait, would fly a cargo ship in "Online" mode.
Even myself, a risk-vs-reward PvPer, if given the option to grind (trade-run) credits in the safety of "Solo" game, with no extra incentive of doing it in "Online" mode, I would chose "Solo". Not one sane person would take unnecessary risk without any extra reward.
And then when I have the credits, I would go "Online" and blow them up on ships, and then back to "Solo"
Except lots of us have and, more importantly, did so in the previous Beta where things were very different. The fact that you don't understand why people play that way has no effect.