That link doesn't go to an actual post, it just goes to a list of forum categories. Are you suggesting that 2.3 is not part of the Horizons season? If so then you are wrong.
The information is in there. You just need to read it.
Nice try, but you didn't link anything with any actual information. You linked to a list of forum categories without actually adding anything of value to the discussion.
Trolling confirmed.
I have plenty of room on my ignore list and now you're on it as well.
Somehow I managed to avoid using the ignore list for over two years and yet have had to use it twice today already. Maybe 2018 is the Year of the Troll or something.
Is this still trying to prove FD don't care about ED and it is on life support?
Can you give me a page number for that?
I have the financials in front of me, and I can't see anywhere anything saying that Elite is not being developed properly. Quite the opposite, in fact (see page 8). Which page are you on?
How about Planet Coaster? Do you really think ED is currently subsidising a successful game that's been out over a year? Again, the page reference for that would help me very much.
The nature of all companies is that revenue is used to pay for costs. JWE isn't out yet, so clearly that has no revenue. Revenue from both PC and ED will, in part, go towards JWE's costs. It is the nature of business. If FD abandoned all other games then we'd have the usual threads here about 'FD is dead, it has no revenue except for Elite'. You may also notice the increased headcount since 2014, an indication it's not 'drop Elite to work on the new shiny'.
In short - it's a sound company doing well with an increasingly diversified portfolio. Working on more than one game at a time is quite possible, desirable, sensible and good for us all.
The devs have already told us they didn't have enough resources to work on multicrew properly. That is very concerning considering how much revenue Elite is bringing in for FD.
And yes, before anyone asks, I have a reference for when the devs said this: https://forums.frontier.co.uk/showt...-bias-effect?p=6154269&viewfull=1#post6154269
The devs have already told us they didn't have enough resources to work on multicrew properly. That is very concerning considering how much revenue Elite is bringing in for FD.
And yes, before anyone asks, I have a reference for when the devs said this: https://forums.frontier.co.uk/showt...-bias-effect?p=6154269&viewfull=1#post6154269
Pax 2017 East Video: https://www.youtube.com/watch?v=PhsH5U7tz4A
I've transcribed the relevant questions and answers:
Question (9:30): "Why was multicrew toned down from the deep and engaging experience described at EDX 2015 to the dreadnought-style gunner mode we have now?"
Answer: "That's I think a really good example of just a development process. Time, resources, priorities, unforeseen stuff. Having said that, it depends on how well multicrew is received and what other updates and things that we look at. There's no reason other than time and resources why it couldn't be expanded. But lets take it one step at a time. At the moment it's fulfilling a quite specific role to allow players to link up very quickly and have a fun shooting time together. But it could get further. We have concepts for taking it further but nothing else to announce at the moment."
Again, it's your spin on what you read, nothing more than that. Nowhere does it say 'we didn't have enough resources to work on it properly'.
'That's I think a really good example of just a development process. Time, resources, priorities, unforeseen stuff.'
It is not evidence for people being taken off elite and onto PC though, is it? Resource also means more than people. Time may have been the greatest driver, or people looking at different parts of Elite, or it just being a bit more complicated than first thought, and throwing more people at it simply would not help. See - we can all speculate? Again it's not even saying 'not enough resource to work on it properly' here is the quote:
Again, it's your spin on what you read, nothing more than that. Nowhere does it say 'we didn't have enough resources to work on it properly'. It says 'That's I think a really good example of just a development process. Time, resources, priorities, unforeseen stuff.'
Consider if FD didn't have PC/JWE. I am sure there would be posts here saying too much dev time was spent on paint-jobs (I can't find it, but we did have a thread saying exactly that a few years back), or there were too many livestreams.
This is a business, it has to function as one. Elite for a while will subsist off cosmetic sales and lower volumes of game/expansion sales. One would assume the now booming Planet Coaster will help keep it in the money to continue coding to do 'beyond'. A business with one product is not a business for very long.
Remember, opinions are proverbially like bellybuttons, we all have one. From my point of view FD is going fine for all the reasons I have stated. It is worth no more or less than anyone else's.
Did the title of the thread change?
Nope. Still the same. Only the "proof" that ED proceeds go elsewhere yet still has to present itself. (other than concpiracy theories. of course)
Why are you so invested in defending Frontier, 'the business'?
edit: 'This is a business' - Really? I thought this was a discussion forum for a game.
That is exactly what the devs said. What do you think it means when they say:
This is basic reading comprehension. The devs were asked why there weren't more mutlicrew features, they stated they didn't have enough "time, resources, priorities" to accomplish it.
That is a massive problem for Elite development considering that Horizons took a full year longer than planned and Elite has brought in a staggering amount of revenue for FD.
Did the title of the thread change?
Why are you so invested in defending Frontier, 'the business'?
edit: 'This is a business' - Really? I thought this was a discussion forum for a game.
I am allowed opinions here, same as any other player of the game.
It's not 'exactly what the devs say' that is your spin, what they say is the quote
the word priorities is not even used.
I read it as 'stuff happens'.
As for the time it's taken Horizons, I can only refer you back to the concept that lobbing more people at something does not necessarily speed its completion. I assume at the start that FD thought it could do it all with the resource (including time) at its disposal, within that plan PC would exist. I very much doubt it's ad-hoc. Moving a graphics designer from PC to fix a network error on Elite wouldn't help very much either.
It's not 'exactly what the devs say' that is your spin, what they say is the quote, the word priorities is not even used. I read it as 'stuff happens'.
As for the time it's taken Horizons, I can only refer you back to the concept that lobbing more people at something does not necessarily speed its completion. I assume at the start that FD thought it could do it all with the resource (including time) at its disposal, within that plan PC would exist. I very much doubt it's ad-hoc. Moving a graphics designer from PC to fix a network error on Elite wouldn't help very much either.
Yes, they use the word "resources" in that quote. That tells you that they did not have the resources they needed to implement the originally described multicrew features. They even go on to say very specifically:
"There's no reason other than time and resources why it couldn't be expanded."
Time and resources. That is what the devs need to develop multicrew the way it was originally described. Aside from the technical issues with SRV use there is "no reason other than time and resources".
That is Sandro talking. That is the devs telling us exactly why multicrew was delivered in a minimum viable product state.
Yes, they use the term "priorities". I transcribed their statements directly from the video. Feel free to watch the video yourself if you don't believe the accuracy of my transcription.
Then you "read" it wrong. That is not what the devs said. The only technical issue they mentioned was with how the SRV works. They went on to say that "There's no reason other than time and resources why it couldn't be expanded."
This is an extremely clear statement from FD on the issue.
You're trying to suggest here that a game that brought in at least $60 million USD of revenue as of 2015/2016 financials, probably at least double that by now with console sales, didn't have enough resources "at its disposal" to make multicrew any better than it currently is?
Either the entire Elite dev team is literally incompetent or those resources were used on another one of FD's games. Since the devs produced good work during Elite's first year of development I'm going to go ahead and just assume that the Elite dev team is competent. That just leaves the issue of resources, which FD has literally told us were not sufficient for them to produce a better version of multicrew. That is what the devs told us. There is no way to argue with that unless you want to suggest the devs were not honest with us. I have no reason to believe that the devs are not being honest with us. So assuming the devs are both competent and honest then I take them at their word that they did not have the resources they needed.
There is absolutely no way for you to spin this with what we've already been told from the devs.