Do Fdev understand the value (both in game and real world) of 'Player Housing' i.e. Ship Interiors?

It'll all be just eye candy with ZERO contribution to the actual gameplay.

I will put on record now, that if FDev does introduce Ship Interior's to ED/EDO, I will not spend one second doing it......it'll be pointless............did you see the Stream from SC where a streamer was filling an empty mug at a Coffee Machine?:ROFLMAO::ROFLMAO::ROFLMAO:

People like you have zero imagination.

* Repairs without AFM and one time module boosts
  • Bonuses can be short term and one time use, FSD range, Limpet up time. FSD range for example wouldn’t be worth using all the time during an exploring trip as it would just take too long to keep doing but would be useful for a quick extra few LY jump when it’s actually needed
  • This isn’t a game break for combat, you can’t get out of a seat in ED if a ship is under almost any sort of motion (there is no anti gravity or inertial control in ED, and aside from floating around, something Star Citizen does well, you’d be a mess on the wall the second someone turned right), no one is going to spend 5+ minutes doing something to their ship in combat (while their ship sits totally still because multi crew or not your ship can’t move once they are out of the seat) for an extra 2 seconds off FSD spool up time or slightly extra FSD range

* Life support/hydrophobic adjustment for life stock/food transport
  • Doesn’t need to change how the game currently deals with cargo, just adds a slight (maybe mission) bonus to well cared for live stock etc with longer trade distances for some runs
  • People pay good money for beef from certain parts of the world, I don’t see any reason why people can’t pay for live stock transported from one side of the bubble to the other for very long trading trips and live stock needs to be cared for, even frozen food needs maintenance during transport

* Inside ship battles, derelict ships in orbit or crashed on planets
  • Scale this up, stations, large satellites in zero g orbit or crashed
  • Literally salvaging pre-engineered bonus finds on ships (even if just weapons and suits)

* Better genetic testing/analysing for explorers
  • Bring the genetic sample back to your ship and actually work on it, giving bonuses when handed in

* Better NPC crew support, an Anaconda cannot be flown by a single person
  • so so much I could say on this I wouldn't be able to fit it into a single post

* Frankly a work bench to work and modify weapons and suits (sights, different power cells that maybe give better shields but lower the time you can stay out without a recharge etc) would have been nice but clearly that ship has sailed and we’re stuck with yet more Engineers which to be frank are one of the worst game designs I think I’ve seen in the last 10 years
 
People like you have zero imagination.

* Repairs without AFM and one time module boosts
  • Bonuses can be short term and one time use, FSD range, Limpet up time. FSD range for example wouldn’t be worth using all the time during an exploring trip as it would just take too long to keep doing but would be useful for a quick extra few LY jump when it’s actually needed
  • This isn’t a game break for combat, you can’t get out of a seat in ED if a ship is under almost any sort of motion (there is no anti gravity or inertial control in ED, and aside from floating around, something Star Citizen does well, you’d be a mess on the wall the second someone turned right), no one is going to spend 5+ minutes doing something to their ship in combat (while their ship sits totally still because multi crew or not your ship can’t move once they are out of the seat) for an extra 2 seconds off FSD spool up time or slightly extra FSD range

* Life support/hydrophobic adjustment for life stock/food transport
  • Doesn’t need to change how the game currently deals with cargo, just adds a slight (maybe mission) bonus to well cared for live stock etc with longer trade distances for some runs
  • People pay good money for beef from certain parts of the world, I don’t see any reason why people can’t pay for live stock transported from one side of the bubble to the other for very long trading trips and live stock needs to be cared for, even frozen food needs maintenance during transport

* Inside ship battles, derelict ships in orbit or crashed on planets
  • Scale this up, stations, large satellites in zero g orbit or crashed
  • Literally salvaging pre-engineered bonus finds on ships (even if just weapons and suits)

* Better genetic testing/analysing for explorers
  • Bring the genetic sample back to your ship and actually work on it, giving bonuses when handed in

* Better NPC crew support, an Anaconda cannot be flown by a single person
  • so so much I could say on this I wouldn't be able to fit it into a single post

* Frankly a work bench to work and modify weapons and suits (sights, different power cells that maybe give better shields but lower the time you can stay out without a recharge etc) would have been nice but clearly that ship has sailed and we’re stuck with yet more Engineers which to be frank are one of the worst game designs I think I’ve seen in the last 10 years
It's not a lack of imagination. It's a lack of INTEREST. I'm among those who have ZERO INTEREST in any of the things you listed. None. Zilch. I don't even use the space legs aspect of Odyssey. I ONLY wanted the better visuals in VR...which didn't happen, and apparently never will. Hell, they can't even fix the free camera mode in VR. I didn't get into ED to do any of the things you mentioned. I got into ED for EXACTLY what it was, nothing more, nothing less. And I've been very happy with it for 6 years. Now they are making it WORSE.
 
Yes, Yes Fdev does understand. it's pretty worthless. Players will mess around with it for 5 minutes and then forget about it.

I am sure they have looked and studied other games that have such spaces, such as GTA V. The personal Yacht feature is considered the largest waste in the whole game.
 
Yes, Yes Fdev does understand. it's pretty worthless. Players will mess around with it for 5 minutes and then forget about it.

I think it's highly unlikely players would "mess around for 5 minutes" while battling with scavengers inside a derelict Anaconda upside down in decaying orbit (time frame to get in and out before the ship explodes or breaks up taking you with it) around a moon or crashed onto the surface of a moon trying to get to the ships power core or nice modules before anyone else.

Probably one of the most thrilling experiences I ever had in a game was playing Star Citizen with a friend, trying to get to a console on board a huge satellite trying to use a hacking device on the computer to clear his bounties, me covering his back while he tried to get the job done as three bounty hunters tried to hunt him down, getting past me to get a good shot on him.

He managed to clear the bounty but on the way out one of them managed to get on board his ship via the open cargo bay rear door (as we floated back to our ship in zero G) and we had a shock when we turned around to see him there on our ship.

Again though, people have no imagination.
 
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If you want faster texture loading it is what it is, or do you actually claim that the loading time has increased?
Didn't take time on it myself since it seems like the jump time is the same as before.
Thanks for the name calling btw., I'm sorry for not returning the favor, think that goes against the forum rules.

Elite = old and good for it's time, Elite Dangerous = perfect start to finish, EDh = Terrible start great finish, EDho = Terrible start, still rough, and you think hardware has anything to do with system load times when it was perfect in EDh.
How the hell did you come up with that being a hardware issue. I really thought someone with your knowledge of top notch tech would know the difference. Horizons load times were seamless, random seeding was seamless. Nothing has changed except Odyssey. How can you possibly blame this on hardware?
And no Idiot and stupid are not racial or profane.
But seriously, how many players have platforms as powerful as we have? Can you image how long a mid ranged machine would have to wait for a load simulation (that never existed in EDH) in a system with 50+ planets. This was never about the biggest and badassed machines, it's about the players trying to run this game with a 900 series card or less on a duel core, and btw the load time of the system IS OR WAS the hyper jump cinematic.
Just because you have a big platform doesn't mean not having one is the problem.
Just saying that fix needs to be #1 priority for slower machines, not graphics or interiors for ships.
 
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Again though, people have no imagination.
More like they're being blatantly obtuse because they actively don't want FDev to work on ship interiors for ANY reason because they want their special thing and will choose the single weakest feature that could possibly come from ship interiors and ridicule it with the worst hyperbole like it's the only feature anyone is asking for, intentionally posting to bury any and all reasonable posts in favor.
 
More like they're being blatantly obtuse because they actively don't want FDev to work on ship interiors for ANY reason because they want their special thing and will choose the single weakest feature that could possibly come from ship interiors and ridicule it with the worst hyperbole like it's the only feature anyone is asking for, intentionally posting to bury any and all reasonable posts in favor.

Pretty standard for this community unfortunately (maybe a lot of other ones too). People wanted space legs or atmospheric planets and we got "space" legs with some atmospherics , while its not fleshed out it will see improvements just like Horizon's.
 
Yes, Yes Fdev does understand. it's pretty worthless. Players will mess around with it for 5 minutes and then forget about it.

I am sure they have looked and studied other games that have such spaces, such as GTA V. The personal Yacht feature is considered the largest waste in the whole game.

You're new around here aren't you? Welcome to Elite, please go back and learn everything with the words "we will".
 
Pretty standard for this community unfortunately (maybe a lot of other ones too). People wanted space legs or atmospheric planets and we got "space" legs with some atmospherics , while its not fleshed out it will see improvements just like Horizon's.
Pretty standard fare everywhere I've been, actually.
 
People like you have zero imagination.

* Repairs without AFM and one time module boosts
  • Bonuses can be short term and one time use, FSD range, Limpet up time. FSD range for example wouldn’t be worth using all the time during an exploring trip as it would just take too long to keep doing but would be useful for a quick extra few LY jump when it’s actually needed
  • This isn’t a game break for combat, you can’t get out of a seat in ED if a ship is under almost any sort of motion (there is no anti gravity or inertial control in ED, and aside from floating around, something Star Citizen does well, you’d be a mess on the wall the second someone turned right), no one is going to spend 5+ minutes doing something to their ship in combat (while their ship sits totally still because multi crew or not your ship can’t move once they are out of the seat) for an extra 2 seconds off FSD spool up time or slightly extra FSD range

* Life support/hydrophobic adjustment for life stock/food transport
  • Doesn’t need to change how the game currently deals with cargo, just adds a slight (maybe mission) bonus to well cared for live stock etc with longer trade distances for some runs
  • People pay good money for beef from certain parts of the world, I don’t see any reason why people can’t pay for live stock transported from one side of the bubble to the other for very long trading trips and live stock needs to be cared for, even frozen food needs maintenance during transport

* Inside ship battles, derelict ships in orbit or crashed on planets
  • Scale this up, stations, large satellites in zero g orbit or crashed
  • Literally salvaging pre-engineered bonus finds on ships (even if just weapons and suits)

* Better genetic testing/analysing for explorers
  • Bring the genetic sample back to your ship and actually work on it, giving bonuses when handed in

* Better NPC crew support, an Anaconda cannot be flown by a single person
  • so so much I could say on this I wouldn't be able to fit it into a single post

* Frankly a work bench to work and modify weapons and suits (sights, different power cells that maybe give better shields but lower the time you can stay out without a recharge etc) would have been nice but clearly that ship has sailed and we’re stuck with yet more Engineers which to be frank are one of the worst game designs I think I’ve seen in the last 10 years
If you carried on reading my further posts cmdr, you'll see that I DO have an imagination................as I pointed out that for me Ship Interiors would include fixing my own Ship via Spacewalks & searching through wrecked Ships in Space. ;)
 
It's not a lack of imagination. It's a lack of INTEREST. I'm among those who have ZERO INTEREST in any of the things you listed. None. Zilch. I don't even use the space legs aspect of Odyssey. I ONLY wanted the better visuals in VR...which didn't happen, and apparently never will. Hell, they can't even fix the free camera mode in VR. I didn't get into ED to do any of the things you mentioned. I got into ED for EXACTLY what it was, nothing more, nothing less. And I've been very happy with it for 6 years. Now they are making it WORSE.
I wouldn't say it's lack of interest either.
There's quite a good proportion of players, me included, that have played since launch 6 1/2 years ago - some even longer via kickstarter days & early development....sadly I missed the very early days & only caught up with Elite Dangerous (by accident) in November 2014.

Every single cmdr that's played since then has had their own idea's on what THEY would LIKE to see developed, added to & even taken out of the game.....nothing wrong with that, we're all entitled to our own opinions, though sadly some refuse to listen to those with opposite opinions - including, calling them White Knights, Doomsayers or saying they have NO IMAGINATION!!!.

There'll be VERY FEW players around whose total combined idea's coincided with what Frontier wanted to or have included in the game....in the past, now & in the future.

Poster's have come into this thread & posted that I am in the MINORITY here, because I beleive that what people WANT to see as Ship Interior's, to me is just eye candy, getting up & walking round your cockpit & Ship.
Seriously guys, if walking up to a coffee machine for a re-fill is an example of what I'm gonna be getting, then thanks but no thanks!

End of the day, whether I or YOU players want or don't want Ship Interior's, it's irrelevent!
It's whether Frontier have it pencilled in for development or if they believe it's a non starter.....that's what matters.

One things for sure though, after how Odyssey's launch went, I'd have thought Frontier will be treading very carefully with future inclusions to the game.
 
Even an FPS shooter like CoD has Ship Interiors and EVA

It's not something to debate for Space games - it's something that should be a Core feature. They should Honor their promisses. We believed in them, hence we are entitiled to Ship Interiors in Elite Dangerous.
Wow nice in world orrery! Fdev, any chance of showing like this on the left hand 3D monitor thingy?
 

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Elite = old and good for it's time, Elite Dangerous = perfect start to finish, EDh = Terrible start great finish, EDho = Terrible start, still rough, and you think hardware has anything to do with system load times when it was perfect in EDh.
How the hell did you come up with that being a hardware issue. I really thought someone with your knowledge of top notch tech would know the difference. Horizons load times were seamless, random seeding was seamless. Nothing has changed except Odyssey. How can you possibly blame this on hardware?
And no Idiot and stupid are not racial or profane.
But seriously, how many players have platforms as powerful as we have? Can you image how long a mid ranged machine would have to wait for a load simulation (that never existed in EDH) in a system with 50+ planets. This was never about the biggest and badassed machines, it's about the players trying to run this game with a 900 series card or less on a duel core, and btw the load time of the system IS OR WAS the hyper jump cinematic.
Just because you have a big platform doesn't mean not having one is the problem.
Just saying that fix needs to be #1 priority for slower machines, not graphics or interiors for ships.
SSD in a PC is a must for modern gaming these days, but even SATA does fine even with Odyssey, got my game on a 870 EVO which is a SATA drive.
What I meant with if someone stil thinks the few seconds it takes with such a drive modern M.2 is quicker.
Got no idea around dual cores these days since they start to be obsolete for modern gaming, can thank the consoles for that.
What I do know is that the loading time for jumps take more time on an Xbox One X with the old games cause of it using an HDD.
The main question is, will Fdev optimize for the last gen consoles since they basically sold copies for those or will Odyssey go new console only, last option would also mean that they can't move everything to Horizon.
Let's hope they do the smart thing and honor what they sold the game for in the past, since that will also help lower end computers.
I fully agree with you that fixing current issues (there are quite a few that needs fixing) are more important than implementing interiors, said that in an earlier post as well.

What is the jump time difference between EDH and EDO for those who got an issue with it?
 
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