Does Anti-Aliasing actually do anything?

the state of this game's anti-aliasing has been a known issue for years. I dont think there's any question that it's less than functional...that's why so many resort to supersampling > 1.0 and take the perf hit vs using any of the anti-aliasing methods for non-vr (at least they do with horizons...odyssey makes that much less viable)
 
Out of curiosity, I just looked at my screenshot collection from Fallout 4, a game about as old as ED. There are no jaggies anywhere. Literally zero.

I found articles saying that FO4 uses deferred rendering and offers only two modes of anti-aliasing: FXAA and TAA. I remember playing the game in ultra mode without any tweaks or mods, so I'm assuming that my screenshots show the effects of TAA. And it just so happens that temporal anti-aliasing is the one AA mode that ED does not offer.
 
I can't get rid of them either but start to think it might be down to having a 1080p monitor only. The picture is quick and dirty (red circles mark the worst bits). It#s OKish in this still image, but if you move it looks awful.
zZvhgXJ.jpg

Nope. 4k here and AA is still horrible.
 
I just switched to FXAA on a 38" 1600p @120Hz 1.0x

Looks much better than SMAA and framerates about the same. I seem to remember that a few years ago FXAA was the preferred choice.

GPU between 70 -90% load (RTX 3090) @ 71C - 8.5GB GPU Memory

3900X CPU @ 20% pretty reasonably distributed; a few cores around 40 - 50 % but it doesn't look like any one or cluster of cores getting hammered.

But it certainly costs way too much to get reasonable performance...
 
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I'm currently flying my Krait a lot.. and regardless of AA setting, it's really annoying me :p

The left side of the cockpit shimmers, the right side has a cable and "something" but as a result, it doesn't shimmer at all.

RiRgqew.png


Can somebody who's good with electrics please add another cable for me.
Arrrgggghhhh :D

FWIW, I use SS at 1.5 (or 1 if I'm off to do odyssey surface missions) and it helps a lot more than the AA settings (for obvious reasons)
Thats funny I always notice the left being worse myself . Good to know I'm not crazy.
 
Against better knowledge I fiddled with my settings again last night. Now I get more FPS but it looks even worse -_-

(might be down to turning off DSR, but I never changed the resolution beyond 1920x1080 in-game)
 
Basically, what these fancy tricks do is apply a tourniquet while the devs try to figure out which graphic arteries they severed.
 
Basically, what these fancy tricks do is apply a tourniquet while the devs try to figure out which graphic arteries they severed.

Aliasing is an inherent issue in trying to represent a diagonal line on a rigid square grid. It's not a consequence of things being done wrong.
 
Aliasing is an inherent issue in trying to represent a diagonal line on a rigid square grid. It's not a consequence of things being done wrong.
And yet I've never had the same issues in other games... I messed with settings last night, including the Nvidia settings, and never could make the bar in the stations look like anything other than a jaggy mess when standing next to a table in an outpost. If I'm at a settlement, I can hardly see the NPCs half-way across the settlement for all the jaggy mess they are. I don't have an issue with other games. It's really immersion breaking and yet another reason not to play the game.
 
There was a few months where I had upgraded my GPU but not yet bought a 4k monitor so was playing at 1080p but the GPU was practically at idle (this was before Odd) so I used DSR (in the Nvidia control panel) to run the game at 4k, downscaled to the 1080p monitor. It looked really nice, and is the only time AA gave a noticeable improvement in the game.

Now I have a large 4k monitor (the physical pixels are about the same size as my old one) that DSR option is no longer practical, and with the Odd launch 4k native is no longer practical either.

There's lots of infinitely thin lines that have high contrast against their surroundings in ED (orbit lines for example), there's no substitute for extra, and smaller physical pixels to avoid steps or blurriness in those situations imo.
 
Someone on the DC assumed that the AA is actually applied to early in the rendering making it look weird in general dont know if true. But he said all implemented AAs are post processing yet they are applied during processing making them essentially worthless. I hope I understood this correctly tho.

Temporal AA could possibly fix this.
 
Someone on the DC assumed that the AA is actually applied to early in the rendering making it look weird in general dont know if true. But he said all implemented AAs are post processing yet they are applied during processing making them essentially worthless. I hope I understood this correctly tho.

Temporal AA could possibly fix this.
All I understand is the lines are jaggy and the game looks like crap and nothing in or out of the settings makes it look better.
 
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