Does anyone actually enjoy engineering?

135769
 
So just for squits and giggles i would just like to say how i personally would like engineers... note, i realise this is totally biased to how i see Elite D and will never happen because not everyone plays this way (or the right way as i like to call it :D )

Engineers are meant to be geniuses and each mod is unique - that is the lore behind it or as i remember it anyway.
I am also of the opinion that any ships above say the cobra (the last of the cheap as chips ships) are not meant to be disposible - that is the job of the SLF.

once you have unlocked an engineer blueprint you own it.... but it is limited to that exact module (ie G5 PP overcharged mod for class 2 is not compatible with class 3)

You can reuse that blueprint on a compatible part so long as you have the materials..... (i would personally prefer you have to return to an engineer capable of doing that mod myself).

In interests of practicality an improved version of the same mod automatically replaces the previous blueprint. that is still a lot of potential blueprints G1 - G5 of each type of mod for every single item and size.

There is a SMALL amount of variance on an outcome even on the same blueprint - really small amount - just due to variance in parts - nothing like in original engineers and no spinning roulette wheel.

I would make it so engineer items are replaced by stock on insurance.
I would increase the abundance of the stuff to engineer - no driving around for 45 mins only to find 1 of the correct outcrops.
i would give us a personal transponder for our destroyed ships ships and allow us to recover modules (and crew for that matter) - X% chance undamaged, Y% chance of damaged but repairable Z% chance destroyed (replace with fine, injured and dead for crew)
Any npc or player ship destroyed has a chance to drop an engineered item (but for game reasons this would not affect a players "personal" transponder to collect from their wreck.

and as i have said before i would hugely reduce the power creep by cutting the boosts given. (prolly have to keep FSD mods as well as masses / power uses the same)

So this would mean getting engineering stuff would be far easier BUT at the same time losing them would also be easier. People who treat ships as disposible wont like this but i see it as a win win for those short on time who want to see the nice things but at the same time long term continual game play too.

Guardian stuff - each site i would say should give a different "thing" for a blue print.... you have to go to a different one for each module - no refreshing 1 instance to repeat unique drops - if this means currently some modules get locked so be it (ie if not enough ruins are found yet - though this seems unlikely.).. generic skimmer parts would be from all of course.

discoverd guardian sites should of course be plottable by all if data bought from UC no need to google as well as the correct site given by the guardian trader for the unique part for the item blueprint you wish to unlock.

personally that is how i would balance it if it were my game anyway.
 
Last edited:
Maybe. I got stacks too. They are just pretty useless.

This! and the fact you can find them normally in game if you look, is the reason why I think there should be a way of selling them in game for financial gain. The buyer could then sell them to other players but only what they have bought unlike material traders who allways seem to have the stocks. As I said earlier, think of it as a sort of Void Opals for those who pick up materials anyway but could also go out and seek them.

Denis.
 
This! and the fact you can find them normally in game if you look, is the reason why I think there should be a way of selling them in game for financial gain. The buyer could then sell them to other players but only what they have bought unlike material traders who allways seem to have the stocks. As I said earlier, think of it as a sort of Void Opals for those who pick up materials anyway but could also go out and seek them.

Denis.
Sorta like the merchants in Skyrim?
 
I enjoy salvaging for just the sake of salvaging itself as an end and most certainly not as a means to an eng.

Had they placed these modules in the FD store, I would have bought em all and given them a standing ovation for each purchase
 
I enjoy salvaging for just the sake of salvaging itself as an end and most certainly not as a means to an eng.

Had they placed these modules in the FD store, I would have bought em all and given them a standing ovation for each purchase
Not sure what you're saying here, you like gathering materials, or you think they should only be available for the wealthy players to buy in the store?
 
I'm saying I enjoy salvaging for the sake of salvaging and not as a pseudo arm barring to an eng.

When I said id buy them all I didn't say they had to be pricey...give them away --or sell them at traders for CR's, even better
 
I'm saying I enjoy salvaging for the sake of salvaging and not as a pseudo arm barring to an eng.

When I said id buy them all I didn't say they had to be pricey...give them away --or sell them at traders for CR's, even better
I think if mats ever went on sale they would be VERY expensive. Some players obviously hate grinding for mats so they would pay a LOT of creds for mats just so they don't have to get them themselves (I do wonder if those players are millennials, avoiding hard work despite the awesome results that hard work leads to! Sorry, older gamer messing with you young uns!!)

So if I was a player or npc I would charge millions per hour for my services. You can make 100 million creds per hour void opal farming, so you shoud be able to charge the same hourly rates for collecting mats. I think those who don't like to collect mats would pay those rates, or face getting pulverised by elite level npc's and other players!

And people like me who like collecting mats could keep their millions AND have plenty of mats for engineering. Sorta like real life really .. .. 😂
 
I think if mats ever went on sale they would be VERY expensive. Some players obviously hate grinding for mats so they would pay a LOT of creds for mats just so they don't have to get them themselves (I do wonder if those players are millennials, avoiding hard work despite the awesome results that hard work leads to! Sorry, older gamer messing with you young uns!!)

So if I was a player or npc I would charge millions per hour for my services. You can make 100 million creds per hour void opal farming, so you shoud be able to charge the same hourly rates for collecting mats. I think those who don't like to collect mats would pay those rates, or face getting pulverised by elite level npc's and other players!

And people like me who like collecting mats could keep their millions AND have plenty of mats for engineering. Sorta like real life really .. .. 😂
Someone in another thread just said u can get 150 million per hour painite mining. So yeah, if mats were for sale they should be hugely expensive, or else why would anyone, npc or players, want to gather mats for sale?

And there's the supply and demand thing: all those players who hate gathering = massive demand = very high prices.
 
I think if mats ever went on sale they would be VERY expensive. Some players obviously hate grinding for mats so they would pay a LOT of creds for mats just so they don't have to get them themselves (I do wonder if those players are millennials, avoiding hard work despite the awesome results that hard work leads to! Sorry, older gamer messing with you young uns!!)

So if I was a player or npc I would charge millions per hour for my services. You can make 100 million creds per hour void opal farming, so you shoud be able to charge the same hourly rates for collecting mats. I think those who don't like to collect mats would pay those rates, or face getting pulverised by elite level npc's and other players!

And people like me who like collecting mats could keep their millions AND have plenty of mats for engineering. Sorta like real life really .. .. 😂

EXACTLY! ( says yet another old timer). Playing ED is one of the few things that make me feel un-old these days ;)
 
I think if mats ever went on sale they would be VERY expensive. Some players obviously hate grinding for mats so they would pay a LOT of creds for mats just so they don't have to get them themselves (I do wonder if those players are millennials, avoiding hard work despite the awesome results that hard work leads to! Sorry, older gamer messing with you young uns!!)

So if I was a player or npc I would charge millions per hour for my services. You can make 100 million creds per hour void opal farming, so you shoud be able to charge the same hourly rates for collecting mats. I think those who don't like to collect mats would pay those rates, or face getting pulverised by elite level npc's and other players!

And people like me who like collecting mats could keep their millions AND have plenty of mats for engineering. Sorta like real life really .. .. 😂

That doesn't really make much sense at all. It's like saying you should be able to charge the same for dirt and diamonds because both exist to be had. You could try of course, but every game with a player market would suggest your goods would go unsold because of the number of players willing to undercut you.

Also, why people want games to function like second jobs is still a mystery to me. If you got an actual second job you'd have more real money to do whatever with. Elite seems like a waste for those that want to boast about their productivity and effort.
 
That doesn't really make much sense at all. It's like saying you should be able to charge the same for dirt and diamonds because both exist to be had. You could try of course, but every game with a player market would suggest your goods would go unsold because of the number of players willing to undercut you.

Also, why people want games to function like second jobs is still a mystery to me. If you got an actual second job you'd have more real money to do whatever with. Elite seems like a waste for those that want to boast about their productivity and effort.
Where there's demand for goods, people will pay for those goods. More demand, prices go up. You're right tho, competition will bring prices down. And there will be those who would rather not pay for mats and will gather their own mats. But for those who find mats gathering to be a chore us players who have mats to spare will part with those mats, but at a premium price, because we know there are those out there who hate gathering mats so much that they would pay a lot not to have do the things they hate.

Going further with this, us mats merchants may form a monopoly, keeping prices artificially high so that we become obscenely wealthy, and we may end up buying planets, maybe entire systems...... 🤑
 
Back
Top Bottom