Btw People who you shoot down can't tell the tale, so you're not as well knows as you would guess I imagine.
Except that they DO know who I am as they put a 6k bounty on my head for each and every kill :-o and i'm pretty sure that by the year 3100 that even an automated traffic control system would be able to pick up on that and say 'no'.
and that still doesn't explain why they are selling a special Alliance weapon to enemy pilots yet NOT selling it to their own pilots !
and it doesn't explain why my hard earned bounty dissapears after only a week. Poor bounty hunters must be going mad at that one.....
or why they are unable to transmit my identity and misdemeaners to their nearby systems.
Or why in a technologically advanced age we have to transport *tonnes* of documents around.
Or why our cockpits suddenly dissapear when we look at the map or powerplay screen but doesnt dissapear when viewing the stockmarket.
And it doesn't explain why a 100 yr old design space ships has exactly the same cockpit instrumentation layout as a recent one, in fact I cant figure out why they are ALL the same !
And why do witchspace jumps take the exact same length of time for all ships and distances.
And why do they have pirates and bounty hunters as an advertised game role but give them inadequate tools to do the job and let all the traders hide in solo thus making those roles a complete farce ?
And why do some ships 'hang out' at navigation buoys and Signal sources rather than getting on with their journey,
And why do they make mass murder a fineable offence and then execute you for loitering..... (that one really worries me).
And why why why are there so many dumb/illogical/incoherent game mechanics ruining what is actually quite close to being a truly great game ???? why ???