Does Elite Dangerous need FPS content?

That's completely misleading, and you're doing a disservice to anyone you're talking with.

What happens for ever feature is frontier have some dials they can adjust, or simple changes they allowed scope for, that if there is a coincidence that players provide feedback on, they are in a position to rebalance the setup.

They don't take feedback and make changes because players ask just a few weeks before a patch is supposed to ship. Is it even reasonable to expect this? Frontier are of the moral configuration to exaggerate and boast much as they can for everything they do, so we can all get confused by public statements they make.. but apart from configuration, frontier don't make changes for players in general. Maybe in the early days but i wasn't around for those.
Sorry mate, but you're talking utter ballcarp. Changes are changes, doesn't matter how big or small they are, they are still changes, due to player feedback.

Just because they weren't the changes you wanted, doesn't stop them from being valid.

Changes have been made, due to player feedback. That's just a fact.
 
At the very least, it will be a huge surge of income for FDev while all the Hardcore FPS Fortnite players realize what they're getting into and crash their ships 20 times trying to dock/undock before getting frustrated and quit.

More money = more dev resources so they can fund the ship interior art team!
Hardcore Fortnite players are used to playing the game without having to pay up front. I'm sure that Odyssey will prove a big draw, I'm just not so sure it'll prove a big draw among FPS plauyers. There's a lot of competition out there.
 
Hardcore Fortnite players are used to playing the game without having to pay up front. I'm sure that Odyssey will prove a big draw, I'm just not so sure it'll prove a big draw among FPS plauyers. There's a lot of competition out there.

But it might pull over NMS players, or other people interested in space, to something a little more ‘grounded’.

I love space games, NMS still has a special place in my heart, Rebel Galaxy is loadsa fun for that ‘age of sail in space’ atmosphere, Freelancer sucked up so much of my spare time... but for me you just can’t beat a sandbox based on a pretty damn good sim of the Milkiest of Ways.
 
IMO What we see is what we'll get. This is what happend in the last updates and for horizon.

Do we need FPS ? No idea, I don't mind really.

However here is what we'll not get (IMO) :

1) Interesting on foot exploration gameplay
2) Leg/EVA based mining
3) Repair/Survival type gameplay

Because if it was there and was well done/excting, they would have shown it.

I have low hope that there will be anything more than FPS gameplay. But as an explorer the ability to fly ship in low density atmosphere worlds is
already a pretty neat things.

As per people expecting FDev to "build upon" the released content, you are deluding yourselves. I mean can we do MC and SRV at the same time ?
Did they build upon powerplay ? Did they really build upon the Thargoid return ? Are the Codex rumors working yet ?
 
I, from time to time, play FPS games. Enjoy them even. But.....I'm not sure this game needed FPS content added on.

The thing is, I'm here to fly spaceships - I suspect I'm not alone (?) - and this game is (for me) the leader of the pack in that category. I wouldn't be here otherwise, or invested so much time into this game, and its given me plenty of joy, wonder and the occasional what?!? moment back in return for that investment.

If I wanted to play a FPS, I have more than enough games to quench my killing-spree thirst. When I look back at the 2017 Expo, I can't remember thinking back then that "this game needs some FPS stuff in it!".

Maybe I'll be surprised and FDEV will blow me away with just how good FPS in Odyssey is, while making established FPS games like Gears, Doom, CoD etc look silly by comparison? Maybe I'll actually enjoy defending remote, Imperial outposts on some remote ice world against Federation aggression?

But, right now, Megaship Piracy has been broken for months. Core mining has been broken for months. That's a big hit against two professions (and one scenario) in the game. I'm hopeful these issues will be fixed before Odyssey is released (or soon after? please?) and that players looking for non-FPS content have something to enjoy.

I guess I was hoping for something more......unique from Odyssey? Spacewalks to investigate broken hulls of ships (which are already in the game), taking SRVs into cave systems to find loot and explore what's down there ("what do you mean we get earthquakes down here?!!?") ....I'm looking forward to the next Dev diary which will hopefully make me and this post look silly.
Space Engineers has opportunities for FPS, but it's actually pretty rare this happens (at least on the server I'm playing on). Once I've built my ship and am focusing on flying and exploring, my primary use of space legs is:

  • Walking around my glorious bridge to see wonderful vistas from angles and vantage points you just can't get sitting down. (I can do this in ED as well thanks to VR)
  • EVA to explore other ships, bases, stations, and planet surfaces.
  • Looting other ships and bases.
  • Mining by hand, which in some scenarios is easier than mining by ship.
  • Repairing wear, tear, and battle damage on my ship.
  • Recon enemy bases and stations from sniping positions, which often is much safer than taking my ship in. I can even take out some defenses with well-placed sniper fire.
  • Rearming my ship (specifically attaching large torpedoes to the mount points).
  • Modifying my ship on the fly when a specific job needs to be done.

Despite having Lego graphics, SE feels way more immersive because I'm a person in this world rather than a ship, and that really changes everything. All that said, I'm a person with a SHIP, so the legs are the icing, not the cake. From what I've seen of Odyssey, it feels like Frontier wants the legs to be the cake... 🤷

 
Does any elite game really NEED anything beyond ship based stuff? Probably not as such. However, on foot interaction can add a lot to the universe.
1) Enviroment scale/design
2) Locomotion and interaction in a relatable fashion
3) NPCs being more than 2d static images.
4) Moving past pure 'menu clicking' gameplay
5) Thargoids in the Flesh!!!

Given the lackluster SRV/surface activities in horizons (outside of Guardian and Thargoid stuff which are great) I am more than a little skeptical on the FPS/on foot implementation.
1) Artificially adding hassle. (finding landable spots, driving 8+ km due to ship exclusion zones, poi system far worse than space scanning poi system)
2) Virtually interaction get you a bounty
3) No meaningful stealth mechanics
4) Turret use needed for basically everything.
5) Sensor mechanics not able to resolve known signals
6) extremely limited scan range/ location of known/scanned features disappearing off sensors at way too close a range
7) Boulders and a total lack of reasonable traction does not make for fun gameplay.

FPS content could be fun and add alot to the game. Based on the SRV/horizons and what we have seen of ODY there seems little reason to have faith in Fdev getting general FPS content too a good place. As we see more of Ody this may change. So far we still do not know enough about FDevs feet implementation to really judge it either way yet.
 
IMO What we see is what we'll get. This is what happend in the last updates and for horizon.

Do we need FPS ? No idea, I don't mind really.

However here is what we'll not get (IMO) :

1) Interesting on foot exploration gameplay
2) Leg/EVA based mining
3) Repair/Survival type gameplay

Because if it was there and was well done/excting, they would have shown it.

I have low hope that there will be anything more than FPS gameplay. But as an explorer the ability to fly ship in low density atmosphere worlds is
already a pretty neat things.

As per people expecting FDev to "build upon" the released content, you are deluding yourselves. I mean can we do MC and SRV at the same time ?
Did they build upon powerplay ? Did they really build upon the Thargoid return ? Are the Codex rumors working yet ?
They've already said there will be on-foot exploration gameplay with the use of specific tools. Scavenging gameplay is in too, with different tools for different jobs.

Or have you forgotten the previous Dev diaries?
 
They've already said there will be on-foot exploration gameplay with the use of specific tools. Scavenging gameplay is in too, with different tools for different jobs.

Or have you forgotten the previous Dev diaries?

I have not forgotten. But If the past serves as guide to the future I expect to see :

1) Hand held scanner, does the same thing as the SRV scanner
2) Hand held laser drill, does the same thing as the SRV pulse laser

Maybe we new things to scan ?

I don't count that as truely being new gameplay. It microwaved copypasta at best.

I do know that you have a very different opinion on that, and this is fine.
 
I, from time to time, play FPS games. Enjoy them even. But.....I'm not sure this game needed FPS content added on.

I'm 99.9999% sure, that Odessy will start as Elite did at launch a few years back: a minimalistic playable version, where only the game engine is functioning, and every game aspect and game content is released as a patch in the coming years one by one.

Personaly I don't think this is a problem, I like to start to play with it early, and come back later again and again, when new content is available. Otherwise we would have it like Cyberpunk 2077: 8 years of development to get the whole game at once. Or like Star Citizen, which still have to be finished someday in the future.

Developing a game with a lot of content and features requires a lot of time, that is a given.
 
I've approached it from a different angle.

This is a spaceship flying game indeed, but we do land in bases and space stations, all we are being given in Odyssey is the opportunity to get out of the ships and meet up with the currently invisible game assets.

FPS would be part of a dysfunctional Galaxy, after all we get plenty of 'fly to X and kill Y terrorists / Pirates / Civilians' and all Odyssey is doing is moving it to being on-foot instead of Ship / SRV based.

Do we need it? I'd not be bothered if it didn't exist, but am quite looking forward to 'having a go' and seeing how well, or otherwise, FPS has been integrated into the game.
Unsurprisingly, I have little intention to do any PvP 'measuring' with the rest of the 'boys & girls'..
On the topic of invisible game assets i wonder if the picture of the agent who gives you the missions will be the same one in odyssey.
 
I have not forgotten. But If the past serves as guide to the future I expect to see :

1) Hand held scanner, does the same thing as the SRV scanner
2) Hand held laser drill, does the same thing as the SRV pulse laser

Maybe we new things to scan ?

I don't count that as truely being new gameplay. It microwaved copypasta at best.

I do know that you have a very different opinion on that, and this is fine.
Its a step in the right direction =)
 
I have not forgotten. But If the past serves as guide to the future I expect to see :

1) Hand held scanner, does the same thing as the SRV scanner
2) Hand held laser drill, does the same thing as the SRV pulse laser

Maybe we new things to scan ?

I don't count that as truely being new gameplay. It microwaved copypasta at best.

I do know that you have a very different opinion on that, and this is fine.
I don't think the past should be a guide to the future. As they've already stated that SRV and planetary play was lacking after horizons, there weren't going to make the same mistake again..

There is going to be whole rank just for biological exploration. I very much doubt it's just going to be just point and click to scan. I'm thinking there may well be skill based mechanics.
 
I'm 99.9999% sure, that Odessy will start as Elite did at launch a few years back: a minimalistic playable version, where only the game engine is functioning, and every game aspect and game content is released as a patch in the coming years one by one.

Personaly I don't think this is a problem, I like to start to play with it early, and come back later again and again, when new content is available. Otherwise we would have it like Cyberpunk 2077: 8 years of development to get the whole game at once. Or like Star Citizen, which still have to be finished someday in the future.

Developing a game with a lot of content and features requires a lot of time, that is a given.
They have already said that want they have talked about it what is coming at launch. So it's going to be more then the bare minimum. That's the reason it's taken over 2 years to create.
 
I don't think the past should be a guide to the future. As they've already stated that SRV and planetary play was lacking after horizons, there weren't going to make the same mistake again..

There is going to be whole rank just for biological exploration. I very much doubt it's just going to be just point and click to scan. I'm thinking there may well be skill based mechanics.

You mean that FDev will not make the same mistakes (MVP launches, never touch again) they did with :
-CQC
-Powerplay
-Multicrew
-Horizon

I really admire your optimism. I'll settle for low exectation with a chance of being positively surprised.

But let's be real, we still can't combine multicrew with a wing while using the SRV, and it's been years...
 
I think Elite: Odyssey does need FPS - if only to broaden the spectrum of players that will make their way to the game that wouldn't consider it otherwise. That, and just like with ships, you can explore, trade, do combat (bounty hunt/pirate), mine, among other things.

There are a plethora of players out there with ---- ELITE ---- in trade and exploration with only a few pips to their combat rating.

I do not play any FPS games - they've never interested me, and I only ever play solo or group. So I'd probably give combat a go, but wouldn't be my main activity.

On top of that, add to the fact that FD need to keep the money rolling in so that the game can keep going - which I am all up for. I think adding FPS makes the game more rounded, even if others (like me) aren't into it.

You might get trigger-finger twitch players just out of the cradle (or high school) that come to the game, and a few months later, they've bought the ship-version of the game and exploring the wonders of the galaxy. You never know. Something for everyone, that's the order of the day ;)
 
Has anyone questioned whether FPS gamers would want a space game tacked onto their chosen genre?

People for a long, long, long time wanted the ability to fly Pelicans in space on Halo games.
So much so, they spent countless hours, across multiple games, finding ways to create a method of flying the pelican.
Various mods on the PC version of Halo: CE allowed flyable pelicans but it was never a part of the actual game, and it was something people desperately wanted.

Bungie responded by creating Hornets (smaller Pelicans) which then allowed for in-atmopshere flying... and then ultimately 343 Indutries (the company spawned from Bungie) made a game which included a mission that involved space-flight in a similar style ship.

So... In short and in response to your question; in a Sci-Fi FPS game, players absolutely would LOVE to be able to fly spaceships in addition to the base game.
 
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