Does FDev care about botting?

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So, just say these bots do exist and are "playing" the game. How would they do something like escape an interdiction from a NPC? It would have to be a pretty clever bot.
 
So just so I have my head around this... someone bought or was donated 280 accounts to coordinate these bots? Or are these all individual commanders who run the same bot
 
So just so I have my head around this... someone bought or was donated 280 accounts to coordinate these bots? Or are these all individual commanders who run the same bot
Definitely not saying it happened here, but in principle, one could have created hordes of alt accounts during the Epic giveaway.
 
So, just say these bots do exist and are "playing" the game. How would they do something like escape an interdiction from a NPC? It would have to be a pretty clever bot.

you dont fight the interdiction. you give up. Then boost away and continue on your travels. It's a 100% safe and dependable (scriptable) behavior. works 100% of the time.
 
Seems like a ridiculous amount of work just to mess with a BGS in a game... but who knows i guess

You say that about a game where the players have been playing it for 5 years and it literally amounts to space trucker 3000 ...doing the same repetitive tasks over and over with absolutely no real impact on the game. Elite is a game played by people who are not afraid of spending a lot of time on activities others would find pointless or overly tedious.

edit: these are people who give themselves badges for managing to watch a loading screen 1000 times in a row to get to a system that is no different than any other empty system in the galaxy for absolutely no reason other than because it's there. Of course they'll spend the time to code up bots that use visual recognition to navigate for them.
 
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also, if what you say is really so easy to automate then ... consider that your actual job may be at risk.

Didn't say it was easy, just that I knew numerous way to get it done without modifying the clients. ;) . You have to know where to look, and how. Someone inside Frontier knows where the logs are, and how to read them.

As far as an escalating arms race.. you can depend on a bot to be repetitive, it's in their nature. There will always be a pattern that differentiates them from a human. You can't block them all, but you can certainly give the creators diminishing returns and an uphill battle.
 
the current bots use the rendered screens to recognize things and act on them. You tie that in with the player journal and it's not a leap to create a bot that can do various remedial tasks. The problem is, most of the game is remedial tasks.

So while they may operate on some patterns, it would be trivial to add noise to those patterns. It would not be a great hardship. There's no need at all to touch the client or modify memory or such in any way. The bot would be indistinguishable from any player ...except by relying on certain actions in the game identifying it as non-human. Which is as we know from everywhere else we try to identify bots, an expensive never ending arms race that tends to involve annoying real players.

Fdev has set the bar very low to create a successful bot. Playing detective is just wasting their time and money. The right choice is just making the tasks bots need to do to be successful harder by making the current remedial tasks only viable to players who need to fund sidewinders and eagles. ...and making those actions have little to no effect on the bgs. Then make everything that is worth more or impacts more, placed behind a test of skill in whatever role being utilized. Those tests of skill can be created in a way that is just too hard to code a bot to be successful at handling ...while at the same time we all benefit from a game that is no longer devoid of interesting gameplay.
 
you dont fight the interdiction. you give up. Then boost away and continue on your travels. It's a 100% safe and dependable (scriptable) behavior. works 100% of the time.
Ok. I found that doesn't work great for me as a player because I then keep getting interdicted over and over. However, if I beat the interdiction it tends to stop the cycle.
 
I always imagined that botting would be tricky when it comes to docking. If that is true, then the DC might be the main culprit that supports botting. In the end it would be FDev itself who supports it by offering the DC in the first place. I guess that scripting something like docking is anything else than trivial. Ideally we even wouldn't have flight assist. This should end any form of botting in real space and, as a special bonus, ED would feel a little more like a flight simulator again. To many it would be game over though.

Feels like flight and docking assist is a big key to the botting in my opinion.
 
Bots might be againt the EULA, and while botting might affect the BGS, but while the BGS continues to be "that thing that makes the universe feel alive", regardless of how competitive players want to make it between themselves, it's probably not a huge issue on the radar.
 
Feels like flight and docking assist is a big key to the botting in my opinion.
So all FD have to do to stop botting then is remove autodock and supercruise assist from the game! :p

Of course, that will never actually happen as they know there will be too many salty forum posts made about it ...
 
So all FD have to do to stop botting then is remove autodock and supercruise assist from the game! :p

Of course, that will never actually happen as they know there will be too many salty forum posts made about it ...

It can be half as salty if devs only allow supercruise and docking assist for console players only :D
 
Out of curiously, what happens to the BGS state if you just sit in a station without undocking and take missions and let them time out?
Generally, the opposite effect of the mission itself, so say you took a Source mission, this (normally[1]) will result in +rep, +inf, +econ... so if you let it time out (i.e fail), it will result in -rep, -inf, -econ.

Note, this is different to abandoning a mission before the timer expires. You just get -rep for that. As far as methods for undermining a faction goes, it's pretty ineffective[2].

[1] If it was a mission to source Weapons, you'd see an extra +sec as well,, so presumably you'd get -sec if that failed too.
[2] There's certain missions which can be more actively failed, but that's still a pretty ineffective method. It would be preferable for all missions to have an alternate way to resolve the mission as "failure" for the mission giver. For example, selling all the goods for a delivery mission to the black market... note you can't actually fail a mission for this; you can only fail a delivery mission by letting it time out.
 
Fleet Carriers probably will make bot a huge issue.

Major RMT Russian/chinese traders of runescape and Guild Wars(I and II) that are know for botting are now on the market offering ED credits for really cheap prices and delivering with their fleet carriers - A While ago, and since they dont get any negative feedback we can assume that fdev are doing nothing to stop it.

The combat profit buff is another major thing to incentive botting, now you can sit on a Haz Res wiith a friend for a infinite amount of time and farm credits with a idle-bot turret boat, just need to load 2 tons of gold on your cargo hold and have one small healing beam.
 
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