You use it to accelerate. You should not keep it engagedDoes someone have an optimal build for using a supercharged FSD? I am thinking you'd need fuel tanks, because it eats fuel, heatsinks to cool down the heat damage and something to repair modules and hull. Plus it'd have to be the right ship.
Escaping gravity wells with short boosts is where this shines. You can also close gaps fast in smaller systems, or between moons with short bursts.You use it to accelerate. You should not keep it engaged
It is superb for escaping planet gravity
I claim 2 minutes and 6 seconds to Hutton Orbital.New speed records to hutton orbital and other far out locations is one use.
I would agree. If you end up in a ship in Hutton Orbital, you made the 'trip'.I claim 2 minutes and 6 seconds to Hutton Orbital.
The argument however is whether blowing up and redeploying at Hutton Orbital counts or not.
Obviously, I say it does![]()
Cool, did you also get the free Anaconda?I claim 2 minutes and 6 seconds to Hutton Orbital.
The argument however is whether blowing up and redeploying at Hutton Orbital counts or not.
Obviously, I say it does![]()
When SCA engages it disables the overdrive.I have to git gud at controlling the roll. Does SCA work with SCO?
Call the fuel rats.The Moped only made it about a million light-seconds on its 18t fuel tanks.
Source: https://www.youtube.com/watch?v=p7k8JEBOFjs
I have to git gud at controlling the roll. Does SCA work with SCO?
So small ships are better, maybe. But do they carry enough fuelHere is all max speeds per SCO class
2 SCO=4,842c
3 SCO=4,402c
4 SCO=4,002c
5 SCO=3,601c
6 SCO=3,241c
7 SCO=2,921c