Hello,
So I just recently bought my Dolphin, and I was wondering about what kind of modules I should get. I have looked at some builds but they disagree on what is most important. I was thinking about installing a Planetary Vehicle Hangar to make the Dolphin a more versatile multipurpose ship. Any thoughts? If you have any suggestions for a beginner to passenger missions they would be greatly appreciated!
Here are a few of the builds that I looked at, from cheapest to most costly:
Cheap:
https://eddp.co/u/LSjvJfig
Less Cheap:
https://eddp.co/u/izmSSBi8
Pricey:
https://eddp.co/u/oLU4Xr3n
Any feedback would be great!
Because i started to rank up my 2nd account, i also tried the Dolphin and i really like that little Liner.
Your most expansive build is close to the build i had.
https://eddp.co/u/34Y4vDnr
Obviously you build the Dolphin for short range passenger transport (no Fuel Scoop).
There are some things i wouldn't waste the slots for:
- DDS is not needed because within the short distances this ship is used, the systems are supposed to be known
- Landing Computer, ok i never used one, but sometimes it may be handy
- Weapons? Sorry, they aren't making any sense. Most passengers are leaving the ship, when there is a scratch at the hull, so RUN and do not even think of fighting. The Dolphin is a very fast ship and can outrun most of the other ships. And with your choice of shielding it can easy take the initial hits. Boost-Boost here you go.
Besides, with the Dolphins agility you can fight AND win interceptions.
About the passenger cabins - it depends on the missions available, that changes, so it is no mistake to have some different cabins in store.
- at the Utility slots we are pretty close, i just would use a Chaff Launcher, but using a Point Defense is also a good option
- because i'm not fighting, there is no need for a A - rated Life Support, a D - rated will do the job.
As a cargo hauler:
https://eddp.co/u/AE63lqU1