That is legs content.An yet they have just developed megaships interiors,
That is legs content.An yet they have just developed megaships interiors,
So of no interest?That is legs content.
I am not sure if feeling amused by it makes much sense if you in general are supportive of the game.
It will be interesting first few times but at the end it is just 3d generic menu for legs content that is highly repetitive with almost no variety.So of no interest?
For some of us, at least! Being lawful is optional.Strolling around a settlement taking out the inhabitants and taking a load of stuff is more satisfying than in probably should be lol.
it is just that other parts nearer to the core experience are still missing, need to be added or fleshed out, before space legs should have been tackled.
Exactly! Of couse space legs are in the spirit of Elite Dangerous because how you explore the Stellar Forge is entirely up to you and if it's about the transport why didn't Drew quit when the SRV was introduced? Or SLF's? Legs is only another mode of locomotrion just the same as ships are.
My guess is his nose got out of joint because FD understandably want to cater to all - and younger - demographics, not just those in the older camp (of which I'm one) and likely have put in game tools development above Drew's immediate lore wishlist.
A case in point would be Jaques. Yes he was originally a barman in lore but he also runs his own station now, his voice is clearly audible in the docking bay. Evolving this promotion, as character development, into lore once Odyssey dropped didn't seem to factor in Drew's thinking though. The fact Frontier hadn''t designed a bespoke bar character avatar for him is not at all surprising though, or even a slight against Drew but it was one of his talking points .. about how his vision of ED is apparently derailed. Which it aint . handcrafting that kind of detail would be phase 2 when Odyssey is undeniably still in phase 1, even if we did stand still.
So where is the problem? Should the game be stuck forever in the simple 'spaceship' game it has been for years, or evolve into a game where the player is not welded into a seat of some vehicle or another.It will be interesting first few times but at the end it is just 3d generic menu for legs content that is highly repetitive with almost no variety.
Only the newly announced SRV is not legs content and this will be the trend.
What is the "real" game?For those who love the real game
Because the entire focus of 'space legs' from Odyssey's perspective is to shoot people in the face.
I had to switch from EDO to EDH last night because I wanted to go mining, and in EDO all raw mats spawn inside the asteroid.
So where is the problem? Should the game be stuck forever in the simple 'spaceship' game it has been for years, or eveolve into a game where the player in not welded into a seat of some vehicle or another.
I get you did the grind to get stuff in Odyssey (your mercenary rank suggests so) and got bored, but the game was already shedding bored players way before Odyssey was released. At least now there is much more to do, with the liklihood of further development to add to the 'foot' experience - splendid!
Not enough first person shooters on the market for you?For some of us, at least! Being lawful is optional.
Apart from the ONE HUNDRED AND SOMETHING odd varieties of fauna to scan obviously.
And the sneaking about bases, infiltrating security .. and theft. (watch Dr Hope Math on youtube)
And base restoration .. and fire fighting.
Oh and the industrial espoinage .. and sabotage.
Not to mention ship trading .. with tiny population bases.
Apart from that sure, there's almost nothing to do but shoot
Just like NMS, then? Isn't that your game of choice currently?Since you can't actually unzip yourself, get out of your cockpit seat, walk to an exit ramp and leave your ship
Not with good spaceship gameplay too, no... Is that a problem?Not enough first person shooters for you?
Just like NMS, then? Isn't that your game of choice currently?
It's a problem since either 7.0 or 7.01. I wondered why my limpets all committed suicide by ramming the asteroid, until I noticed by selecting any (and this applies to all mats that spawned as part of mining) raw mats they were out of my reach i.e. inside the boundaries of the rock. The only workaround in EDO is to put all raw mats on your ignore list... but since I need them for engineering I switched to EDH because there it works just fine (famous last words). I could reproduce it each time I went mining, in different locations, and have seen others here mention it also.I did mined about 600-700 tons of Tritium for my new carrier (yea, i'm that cheap) - i have not encounter this bug