ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Edit: Oh, I'm running the 4.1 DK2 firmware I think, I'll check when I get home tonight.
Ok, I'm running the 2.11 firmware which I think comes with the 4.1 SDK.
Edit2: I'll double check that the SSAA statement is still in the xml file, but given that I can actually read the text on screen, I'm going to go ahead and assume it is. Everything was illegible without it.
Yep, I was totally wrong, it looks like Elite overwrites this xml file every time you save & quit, so I was running without supersampling, sorry for the wild goose chase fellas.
 
You are a person with zero experience of something, arguing against my first hand experience of something with the argument of "well that's what someone else has said"

To be fair I'll take Oculus oft written line about SLI over your personal experience - VR is their one and only job, it's their kit and they do know what is best! :p Perhaps your SLI setup degrades things to such a small degree that you cannot even tell; perhaps you are simply less susceptible to the extra latency it introduces. Other may not be so lucky and, for them, a more powerful single card would be the way to go for now.
 
So... should I buy an Oculus Rift to try it out?


Yes, although there's something like a 2 month lead time on them right now.

Bear in mind that this is a thread for VR evangelists. Yes you should definitely get yourself a set of see-a-new-universe-with-a-bucketful-of-lenses-and-screen goggles. Whether they should be the DK2 is more debatable.

There was quite a few months between the appearance of Crystal Cove and the availability of DK2.I would imagine a similar gap between Crescent Bay and the commercial device that results from it. And a good chance of it being an even longer wait.

I'll summarise all the cons:

- It's not ergonomically designed there's a sweet spot where go get the best view through the lenses but the lumpy weight in the front of the googles causes them to slip down your nose.

- it's a pain to get things up and running using it, usually requiring you to visit some forums to find out what magic invocation you need for that particular game.

- There's not a lot of stuff out there for it. When the proper goggles comes out it may have features not supported by the DK2 which will render it obsolete.

- The view through it is very blocky, similar to sticking your face close up to a CRT telly. I don't see any improvements using anti aliasing so I run games with it off.

- You need a top-notch machine to run the goggles at a decent speed. The stage it's at just now means the more money you flush down the toilet the better the experience.


The Pros:-

- Stick one on your head and you'll see all the pros


In my case the pros outweigh the cons. If you've not skipped this post and are actually mulling over the purchase instead of being on the phone to Oculus with a wad of dosh yelling "Get me my Rift!", then maybe waiting for the commercial release is better.
 
The Pros:-

- Stick one on your head and you'll see all the pros
This pretty much sums it up.

If you can justify the (not insubstantial) cost and the rough edges, Elite plus the Rift is easily the most immersive video game experience you've ever had.

... I'm using the past tense because I'm quite sure the consumer version will be even better.
 
Mate , you stated "Single cards only. " like it somehow won't work or will be a lesser experience with SLI.

I am not gonna get involved with your domestic.... ;)

however... I didnt think the current ED beta supported SLI? I thought that was for the next build, so maybe you ARE running on a single card and just do not realise it?
 
really? if so that is great news, last i heard it was between $300-$400 which I STILL think is insane value if it is as big a step up from DK2 as we are all hoping
It has to be the same price as a video game console or nobody's going to buy it.

I would expect it to be somewhere around the $300 mark, probably just under, I'd honestly be surprised if it was over $300 considering the extra hardware you need to run it.
 
OVR said that the consumer version will be between $200 and $400 in an interview about a month ago*. That's a pretty big range, but at least you can see it's basically going to be similar(ish) in price to the DK1/DK2, maybe even a bit cheaper.

Also, regarding the SLI thing, not that I want to get into a war about it, they did indeed say SLI isn't ideal for VR. HOWEVER, with the newer SLI implementation that nVidia have come up with (with advice from OVR), those previous statements may not be applicable if you have the new 9xx series cards in SLI.

We will need to see benchmarks to be sure, or wait for a more up to date statement from OVR.

* http://uk.ign.com/articles/2014/09/05/oculus-rift-to-sell-for-200-400-price-range
 
however... I didnt think the current ED beta supported SLI? I thought that was for the next build, so maybe you ARE running on a single card and just do not realise it?

He is - I run an SLI setup and the current setup only utilizes a single card. Morever, this announcement wouldn't make a lot of sense otherwise:

The good news is that SLI support is coming in Beta 2 so you'll be able to experience it for yourself, with the appropriate equipment.

[From Newsletter #39]

Can't wait to see the performance gain and how bad the added latency is in practice.
 
It has to be the same price as a video game console or nobody's going to buy it.

I would expect it to be somewhere around the $300 mark, probably just under, I'd honestly be surprised if it was over $300 considering the extra hardware you need to run it.

Well they sold the DK2 at cost and I think I paid around £270 all in with taxes and shipping.
There's a chance that the consumer version may cost a bit more than the DK2 due to a better but potentially more expensive screen (hopefully the samsung deal will pay off and they'll sell them to OVR on the cheap), better camera (the crescent bay ones look like security camera), integrated headphones (detachable though) etc....
IMO £300 all in (taxes and shipping) is likely but I am just guessing.
 
To be fair I'll take Oculus oft written line about SLI over your personal experience - VR is their one and only job, it's their kit and they do know what is best! :p Perhaps your SLI setup degrades things to such a small degree that you cannot even tell; perhaps you are simply less susceptible to the extra latency it introduces. Other may not be so lucky and, for them, a more powerful single card would be the way to go for now.

Crossfire introduces latency in the DK2 and ED
i tried withmy 2x 7970s and althought i got 75 fps stable there was the ghosting effect allthe time. whenever i turned it off everything was butter smooth.

In its new series (980 gtx 970gtx ) nvidia uses a new type of sli specially for 3d (oculus rift) , where each card renders one eye, so there is no latency
 
I am not gonna get involved with your domestic.... ;)

however... I didnt think the current ED beta supported SLI? I thought that was for the next build, so maybe you ARE running on a single card and just do not realise it?


it doesnt "oficially" support sli or crossfire. I could play with crossfire with no problem, except some minor texture problems on planet graphics
 
Yep, I was totally wrong, it looks like Elite overwrites this xml file every time you save & quit, so I was running without supersampling, sorry for the wild goose chase fellas.

is there a way to force supersamplingin elite? because whenever i choose it from the ingame menus i see no difference!! which xml must i edit? and whats the option for supersampling?
 
Can't wait to see the performance gain and how bad the added latency is in practice.

I wouldn't say it's bad (contrary to what certain people read into my posts) just not ideal.
1 frame at 75fps adds around 13.33333 MS worth of latency.
The big brains at OVR like John Carmack are working really hard to reduce the amount of latency there is between you moving your head and the photons hitting your eyes. Hence adding any latency in if you don't need to is not advised. If you've got an SLI setup already then just use it, nowt wrong with that but if you were buying new hardware for VR then OVR advise the best single card at the moment.
That might change in the future and Nvidia indicate they have solutions for this but I'd wait for 3rd party reviews before confirming or denying, it's in Nvidia's interest for you to buy multiple GPUs while OVR doesn't care.
 
it doesnt "oficially" support sli or crossfire. I could play with crossfire with no problem, except some minor texture problems on planet graphics

I don't have to disable SLI either - it just defaults to utilizing only one card - and as I quoted above, SLI support (and from what I've read it applies to crossfire as well) is yet to be added in Beta 2.

Hence adding any latency in if you don't need to is not advised. If you've got an SLI setup already then just use it, nowt wrong with that but if you were buying new hardware for VR then OVR advise the best single card at the moment.


I agree - My System is 2 1/2 years old (dual 680 GTX) and I haven't even heard about OR or ED when I bought it, but if I was currently building a machine with OR in mind, I certainly wouldn't go SLI.
 
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before you go off buying a 2nd card for use in VR- regardless of whether 970 or 980, another pertinent question is, will it be needed even?

just because it may be a bit stuttery now does not mean it will be once the game goes gamma, presumably there is still much optimisation to do?

from what i understand, the oculus conference with the new prototype was running on a single GTX980 and that looked a damn stunning experience to me.

regardless of anything else, I would say, buy 1 card - be it 970 or 980 and suck it and see for a while.

of course if you are planning on running 3x 1440p screens or a single 4k screen then it is fair to say you will need sli regardless......
 
For anyone interested in possibly upgrading to one or more of either a GTX 970 or 980 here is another quick review : http://www.pcgamer.com/review/gigabyte-geforce-gtx-970-g1-gaming-review/#null

i bought 2 of the EVGA GTX 970s.

The 970 is definitely the best "bang for buck" card... but I'm still going for a single 980 just now, with the intention of adding a second as and when I want/need to. I never want to go tri/quad so the only way to leave me scope for expansion (without selling cards as I'm too lazy to do that) is buy the single best one at the time... which is the 980 for now. With respect to this as an Oculus thread and not knowing what CV1 will bring, I think it's the more prudent course, for me. :)
 
before you go off buying a 2nd card for use in VR- regardless of whether 970 or 980, another pertinent question is, will it be needed even?

just because it may be a bit stuttery now does not mean it will be once the game goes gamma, presumably there is still much optimisation to do?

from what i understand, the oculus conference with the new prototype was running on a single GTX980 and that looked a damn stunning experience to me.

regardless of anything else, I would say, buy 1 card - be it 970 or 980 and suck it and see for a while.

of course if you are planning on running 3x 1440p screens or a single 4k screen then it is fair to say you will need sli regardless......

Whether Nvidea impliment 2 cards in SLI rendering one screen on one card and the second screen on the second card on the DK2 i still made the decision to buy 2 becuase i have wanted get the best performance in all my other PC games as well as games coming out very soon and as you say, if i decide to go 4K i can do that also, i felt it was time to upgrade from my Gainward Phantom GTX 770 and the release of these new cards was good timing for me.

I did consider 2 GTX 980s but for the performance difference between the 970 vs 980 the cost of about an extra £400 for the 980s i considered a waste of money, money i could spend of other PC goodies :)

These cards will also render 4k resolution on a 1920*1080 screen see here :
http://www.engadget.com/2014/09/18/NVIDIA-Maxwell-flagships/

for me its been a win/win decision. :D
 
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