ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Will wait and see.
Not seen anything concrete on it yet other than Nvidia's press release and I always take them (and ones from AMD) with a pinch of salt. If third party testers report favourable about VR SLI then I'll consider getting another 980 ;)



Are you using the GTX 980 already? If so - what sort of performance are you getting?

I played today on the EGX build with a DK2, and they were supposedly using 980's (though I didn't actually ask them). There was some very minor frame rate dropping when I flew above the asteroid field and looked across the horizon.


Just an update on this. Michael has confirmed that the DK2 demo's were running on GTX 770's or GTX 780's.

The performance in the asteroid fields is actually way better than my current performance on my DK1 with a GTX 780 in Beta 1.

So it seems Beta 2 may have some performance increases! :)

(Though the EGX build has a i7 whilst I have an i5).
 
Just an update on this. Michael has confirmed that the DK2 demo's were running on GTX 770's or GTX 780's.

The performance in the asteroid fields is actually way better than my current performance on my DK1 with a GTX 780 in Beta 1.

So it seems Beta 2 may have some performance increases! :)

(Though the EGX build has a i7 whilst I have an i5).

This is my current CPU: Intel Core i7 930 2.80GHz @ 3.6 GHz

Is it still good. I got it in 2010. All things being equal, would 780 on its own be worth it for me?

Thanks in advance.
 
This is my current CPU: Intel Core i7 930 2.80GHz @ 3.6 GHz

Is it still good. I got it in 2010. All things being equal, would 780 on its own be worth it for me?

Thanks in advance.

It doesn't seem to me that this game is that demanding on the processor. Particularly overclocked, I think you'll be fine with that. In general, at this stage of development, I'd say if it looks OK don't bother spending money, let things settle down. The i7 930 doesn't have on board graphics, does it? So what card have you got at the moment? If you have something really under under powered and definitely need something new then I'd say the new 970 is a better bet than a 780 for similar money.

At this stage, as a Oculus Rift user, I wouldn't buy a 780 until you know if the announced VR enhancements apply to that as well. They may well do and you might find a bargain but I'd want to know.
 
It doesn't seem to me that this game is that demanding on the processor. Particularly overclocked, I think you'll be fine with that. In general, at this stage of development, I'd say if it looks OK don't bother spending money, let things settle down. The i7 930 doesn't have on board graphics, does it? So what card have you got at the moment? If you have something really under under powered and definitely need something new then I'd say the new 970 is a better bet than a 780 for similar money.

At this stage, as a Oculus Rift user, I wouldn't buy a 780 until you know if the announced VR enhancements apply to that as well. They may well do and you might find a bargain but I'd want to know.

It's an Asus ATI Radeon HD 6950 DirectCU II 2048MB GDDR5 PCI-Express Graphics Card

On novabench I get c. 1440. In ED the frame rate ok in space with the DK1. Is there a frames counter in game? Thought it was ctrl-F? But that doesn't work.
 
It's an Asus ATI Radeon HD 6950 DirectCU II 2048MB GDDR5 PCI-Express Graphics Card

On novabench I get c. 1440. In ED the frame rate ok in space with the DK1. Is there a frames counter in game? Thought it was ctrl-F? But that doesn't work.
Heh, it does work, it's just at the very corner of the image, which you can't see on the Rift. You can test it easily by changing your display to primary and then leaving the rift mode enabled.
 
ByYE7MLIIAAEOnf.jpg


OK, as someone who likes to make Elite: Dangerous videos - I want to know if this feature will be available to us to output the optically corrected video to OBS? Rather than having to kind of half-bake it with cropping/resizing then post-processing

Did anyone reply to you mate? The reason I ask is I saw the below on reddit :

"Ah, just talked to the dev again. He said that they have a facility inside the code to grab the image before it's sent to the Rift SDK and gets distorted, CA correction etc. Then they crop that image to show only the left eye. Interestingly he said that code is actually already inside the beta, and the feature may even be exposed in a later beta/the final release!"
 
This is my current CPU: Intel Core i7 930 2.80GHz @ 3.6 GHz

Is it still good. I got it in 2010. All things being equal, would 780 on its own be worth it for me?

Thanks in advance.

Check out my post here, and the dev's reply a few posts down.

I'm going to build a new PC anyway, just for the hell of it! :)
 
is there a way to force supersamplingin elite? because whenever i choose it from the ingame menus i see no difference!! which xml must i edit? and whats the option for supersampling?
If you bury down into the /user/AppData/Frontier/Elite/Graphics directory, there's a graphics.xml file I think it's called and you want to add:
<SSAA>n</SSAA> where n is the level of supersampling you want.

Ideally, you should pick values that combine to integers pretty quickly to try to avoid the most mismatched pixels, I found 1.5 worked pretty well from a clarity standpoint (ie. it's rendering 3 pixels across for every 2 displayed), but introduced unacceptable slowdown. Hopefully with SLI support, that can be mitigated. 1.25 didn't do a damned thing that I could tell.
 
Preliminary tests of E: D on the DK2 on a 980 have gone pretty well.
Next to no judder in stations on high with shadows dropped to medium.
Ring systems were a little bit more juddery but when I dropped the in game settings to low it pretty much went away.
I wouldn't say there is 0 judder, there appears to be an ever so slight micro judder every so often.

Will try a modest overclock and see how I get on.
 

SlackR

Banned
Need some help commanders...

I fried my rig two days ago over here in saudi and it's taken the past 48 hrs to get it up and running again...
BUT
I can't get direct mode working in the oculus config small room scene.
Extended mode is fine but the light stays orange on the rift in direct mode, even though it displays the scene on the monitor and head tracking is working.
It's been so long since I've had an issue, I can't even remember if this is an issue I've already had! (If you get my meaning)

:S
 
Preliminary tests of E: D on the DK2 on a 980 have gone pretty well.
Next to no judder in stations on high with shadows dropped to medium.
Ring systems were a little bit more juddery but when I dropped the in game settings to low it pretty much went away.
I wouldn't say there is 0 judder, there appears to be an ever so slight micro judder every so often.

Will try a modest overclock and see how I get on.

Judging from the build at EGX, I think a lot of that judder will go away once we get Beta 2. :)
 
Hello!
I'm new to ED and was wondering a few things considering the image quality whilst using the dk2 headset.
1st of all, how do I enable supersampling with amd r290x? There's no ingame options available for resolution. They aren unavalable and marked red.
Other question is about correct settings. I play the game on medium setting but shadows on low and even though in space i'm able to get steady 75fps, it drops to 32 in stations and that causes bad nausea. What image quality setting do you recommend on r290?
Please take into consideration that I'd very much like to supersample the image cos that makesba huge difference in image clarity.
 
Need some help commanders...

I fried my rig two days ago over here in saudi and it's taken the past 48 hrs to get it up and running again...
BUT
I can't get direct mode working in the oculus config small room scene.
Extended mode is fine but the light stays orange on the rift in direct mode, even though it displays the scene on the monitor and head tracking is working.
It's been so long since I've had an issue, I can't even remember if this is an issue I've already had! (If you get my meaning)

:S
After the 2.12 firmware upgrade and the 0.42 runtime ,direct mode has not work anymore for me. I'm using a R9 290x with a beta driver 14.7.
 
Hello!
I'm new to ED and was wondering a few things considering the image quality whilst using the dk2 headset.
1st of all, how do I enable supersampling with amd r290x? There's no ingame options available for resolution. They aren unavalable and marked red.
Other question is about correct settings. I play the game on medium setting but shadows on low and even though in space i'm able to get steady 75fps, it drops to 32 in stations and that causes bad nausea. What image quality setting do you recommend on r290?
Please take into consideration that I'd very much like to supersample the image cos that makesba huge difference in image clarity.

I wouldn't bother changing stuff until after beta 2, which will probably run a bit more efficiently.
 
Hello!
I'm new to ED and was wondering a few things considering the image quality whilst using the dk2 headset.
1st of all, how do I enable supersampling with amd r290x? There's no ingame options available for resolution. They aren unavalable and marked red.
Other question is about correct settings. I play the game on medium setting but shadows on low and even though in space i'm able to get steady 75fps, it drops to 32 in stations and that causes bad nausea. What image quality setting do you recommend on r290?
Please take into consideration that I'd very much like to supersample the image cos that makesba huge difference in image clarity.

First off, drop everything to low, use the preset and the turn down / off anything else you can.

Second, if your framerate is less than great at standard resolution, what do you think will happen with supersampling? :p I don't think it's worth pursuing.
 
Preliminary tests of E: D on the DK2 on a 980 have gone pretty well.
Next to no judder in stations on high with shadows dropped to medium.
Ring systems were a little bit more juddery but when I dropped the in game settings to low it pretty much went away.
I wouldn't say there is 0 judder, there appears to be an ever so slight micro judder every so often.

Will try a modest overclock and see how I get on.

Worth a try. I upgraded to a evga980sc last sat and have no judder at all in stations or asteroid belts or anywhere.
Coming from a 680 which had loads a judder in stations at medium/low settings it's an amazing transformation. Everything on high as it will go including view distance, shadows (love 'em) etc. apart from AA as it doesn't help the rift and bloom which I personally think doesn't fit the experience for me.
No more stations looking crap at a distance..all the detail the rift can show at a distance is there (my main issue with medium/low settings before. I hated the blank features and then pop in)
I didn't think it could get any more immersive... Frankly I've barely taken the rift off since getting it. Yet this has made a world of difference.

My pc is clocked lower than yours but an i7, 16gb of ram which doesn't make much difference in ED so maybe it is the overclock. I do make sure my desktop is running at the same 75hz as the dk2 which was quite a judder turning point for me even on the 680.

Planning on trying downsampling in the nvidia app tonight.

Good luck with your oc.:)
 
Back
Top Bottom