ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Anyone else finding performance inside/near stations incredibly inconsistent?

I'm running GTX770s in SLI and the new beta has helped performance quite a bit, but I'm really struggling to find any one single configuration that would guarantee smooth framerates.

Besides really expensive things like SSAO, shadows - even on the lowest settings seem to be the most taxing, which is a shame. Even with everything else set to lowest settings possible (and the oculus resolution set way down) having any shadows enabled still prevents a smooth framerate.

It's way, way better than the first beta where increasing anything past the absolute lowest settings would introduce judder (and stations always juddered anyway) - no I can leave most things at maximum (with the exception of AO, shadows and bloom) and leave SMAA on.

But the goddamned stations... outposts are absolutely fine, but large stations are just all over the place. In some I only get a tiny bit of juddering and I can tick the oculus resolution down by like a notch or two and its fine. But in others I can set everything to absolute lowest settings and it still judders. What gives >.<
 
Can anyone direct me to the post with the settings to add a screen showing the normal display whilst using the rift? One of the devs posted it last week and I neglected to save it. I wouldn't even know where to start search terms wise for a forum search.
 
I am getting absolutely terrible judder, really bad and lagging head tracking like im drunk, no low persistence and GPU whine with this patch. Previously I could run the whole game above 75fps 95% of the time, silky smooth. Its not playable what so ever. I guess I will have to wait for more updates by Oculus and or Elite.

Im on a very new system, i5 Haswell OC @4.4 RoG Maximus VII, Blitz Avexir 2133C9 RAM, MSI GTX 780Ti Gaming edition OC, SSD drives, etc etc.. Its so bad I cant play for more than a minute!
 
I've had that issue in Beta 1 a lot - the bright flashes are a brief loss of positional tracking, hence the stutter (at least that's what I interpreted it as). From what I've seen this far, it appears to be completely gone for me, but I didn't have the chance to play a lot yet.

Experienced the same in beta1, so much in fact that I was starting to wonder if my tracking camera was broken/unsensitive. Beta2 seems to have solved it for me, but not completely yet. Saw it happen, but not as often as it used to do.
 
I can confirm that changing the settings from oculus headphones to oculus speakers increased my performance by a pretty large margin. I just gave up trying to get stations to not judder. It's basically impossible. I run the game on high since it runs fine outside of stations and absolutely everything on low still judders in them. The strange part is, whenever I go to the outfit my ship screen, the judder goes away completely...
 
Anyone know if the following procedure is still needed (or if it makes sense at all?)

My main monitor does 60 Hz at 1920x1280, and can handle 1280*1024 at 75Hz,
I put my main monitor in 1280*1024@75Hz before starting Elite, as I seem to recall that windows takes the lowes common denominator wrt screen refresh rate across screens.

Anyone who knows if this is a needed step, or not?
 
Anyone know if the following procedure is still needed (or if it makes sense at all?)

My main monitor does 60 Hz at 1920x1280, and can handle 1280*1024 at 75Hz,
I put my main monitor in 1280*1024@75Hz before starting Elite, as I seem to recall that windows takes the lowes common denominator wrt screen refresh rate across screens.

Anyone who knows if this is a needed step, or not?


You probably don't need to do it, but it might help if the game is locked at 60fps for some reason.
 
I can confirm that changing the settings from oculus headphones to oculus speakers increased my performance by a pretty large margin.
Submit a ticket about the headphones thing, I can't test the setup at the moment because I'm at work, but it sounds like something they should know about.

Hopefully it's something stupid and we can all get a nice speedup by having them fix it.
 
Anyone else finding performance inside/near stations incredibly inconsistent?

I'm running GTX770s in SLI and the new beta has helped performance quite a bit, but I'm really struggling to find any one single configuration that would guarantee smooth framerates.

Besides really expensive things like SSAO, shadows - even on the lowest settings seem to be the most taxing, which is a shame. Even with everything else set to lowest settings possible (and the oculus resolution set way down) having any shadows enabled still prevents a smooth framerate.

It's way, way better than the first beta where increasing anything past the absolute lowest settings would introduce judder (and stations always juddered anyway) - no I can leave most things at maximum (with the exception of AO, shadows and bloom) and leave SMAA on.

But the goddamned stations... outposts are absolutely fine, but large stations are just all over the place. In some I only get a tiny bit of juddering and I can tick the oculus resolution down by like a notch or two and its fine. But in others I can set everything to absolute lowest settings and it still judders. What gives >.<

Certainly some config issue, I'm capping out at 75 FPS with max settings and AA disabled (and I most likely have a worse system than you). You may want to check this thread for a solution.
 
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After some tweaking, the performance (outside of stations) is really god now... the colors however... it looks like there is a problem with lighting, or something. Space is pitch black, shadows are far to hard and station interiors are too bright... and that's on low gamma settings. On high gamma, everything just looks washed out.In short, while the game runs better then it did in beta1, it doesn't look anything like the single display version.
 
Update (woop woop)....

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Dude, so rad!

Guys!

I just logged back in to try Beta 2 after a little time away (I wanted the new features).
At first my rift didn't work, but after updating to the new driver I logged straight in, no process killing or anything.

The game is so goddamned awesome!! I explored, I found stuff, I don't know, I'm feeling so happy right now.

That was hands down my longest Rift session without taking the set off. Amazing guys.
 
I haven't logged in for a few weeks so tonight fired up Beta 2 with DK1. I tried online mode first but had a few crashes. Solo worked great though.

Things have improved a lot. Everything is readable in DK1, even the comms chatter and the messages that show on the top right panel can now be read.

The graphics are looking superb! Pretty mind blowing stuff.. What this game is going to be like with the consumer rift, I can only imagine. This might just be 'that killer app' that Oculus keeps mentioning.

Hurry up DK2.. makes the wait even more difficult
 
Certainly some config issue, I'm capping out at 75 FPS with max settings and AA disabled (and I most likely have a worse system than you). You may want to check this thread for a solution.

You're a marvel, cap. After loading up SuperGhostMaster's SLI profile it runs like a dream. Everything on max, no stutter :D Just as it should be!

Only complaint now is that the bloom is coming out a bit too chunky and low-res :p
 
Anyone know if the following procedure is still needed (or if it makes sense at all?)

My main monitor does 60 Hz at 1920x1280, and can handle 1280*1024 at 75Hz,
I put my main monitor in 1280*1024@75Hz before starting Elite, as I seem to recall that windows takes the lowes common denominator wrt screen refresh rate across screens.

Anyone who knows if this is a needed step, or not?
I hope it's not necessary as my rift is hooked up to a large LED TV that runs at 60hz. I think it does support 75hz via the ATI Control Panel but only at some ridiculous low resolution.

Let us know if that does make a difference if you do end up testing it out.

Thanks.
 
I hope it's not necessary as my rift is hooked up to a large LED TV that runs at 60hz. I think it does support 75hz via the ATI Control Panel but only at some ridiculous low resolution.

Let us know if that does make a difference if you do end up testing it out.

Thanks.

just have the rift connected unplug others, see if it makes any diff..

what made the huge dif for me was taking out the hd7970 and putting in a - gtx 970.
Everything on high and effects on ultra, no probs..
it was a mess with the hd7970 but that was not this beta 2
 
just have the rift connected unplug others, see if it makes any diff..

what made the huge dif for me was taking out the hd7970 and putting in a - gtx 970.
Everything on high and effects on ultra, no probs..
it was a mess with the hd7970 but that was not this beta 2

Luckily with the latest patch the refresh rate issue seems to be solved. Whereas before there was a dropdown with no 75hz selection now it's set to 75hz and locked red.

Playing with the graphics I think the judder is GFX card performance based. I knew I wasn't getting top of the line when I bought my used 280X so I'm Ok with it working on low settings until I upgrade to next gen card.

Now the issue appears to be the positional tracking. Head tracking is fine but when I lean in or lean side to side the whole environment moves with me.
 
Had a very long session last night, did some talking with another commander at a station then did a delivery mission and finally got stuck dog fighting in a asteroid field, was so fun. Really felt like I was there. :)
Perfect 75fps lock constantly, even in stations now, all graphics maxed. :)

Just a bit sad with the resolution. I know it won't feel as nice any more to dog fight with oculus rift when I get back my viper. Since it only has a small window forward. :<

I really wish I could find that info on how to enable the screen output of the oculus rift again so I could stream this but I can't find that thread anymore. :<
Anyone know what setting you needed to do to enable that debug output window to your normal screen?
 
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