Ticket submitted... Think the new SDK is the issue
Bummer, mate. You manage to get it working on anything else?
See all these problems will be ironed out by the time those of us further down the list get ours. We were wise to be slow to order![]()
mallmagician said:Try this:-
Shutdown the Oculus App in the Taskbar
Navigate too C:\Program Files (x86)\Oculus\Service
Run OVRService_x86.exe
Navigate too C:\Program Files (x86)\Oculus\Tools
Run OculusConfigUtil.exe
Source:- http://www.reddit.com/r/oculus/comments/2bnh7x/04_sdk_the_oculus_service_is_not_available/
https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=10930&start=20#p144350
There's an important piece of info here for you guys that don't have your hardware yet.
When in Direct Mode, your DK2 will always look like it's asleep until something starts rendering to it. That means when you plug it in, the screen will be black and the orange light will be on. That is perfectly normal. Only once an app starts will the screen fire up and the blue light come on. That's Direct Mode.
In Extended Mode it operates like your DK1 - as another monitor on your desktop and the blue light stays on.
https://developer.oculusvr.com/forums/viewtopic.php?f=26&t=10930&start=20#p144381
Applications have to be compiled with 0.4 to make use of Direct Mode.
Elite Dangerous is my go to game unfortunately, but I have tested it on
The Oculus Demos (both of which work perfectly).
OK had a very quick chance to set mine up at work, first thing i noticed was resolution, i was cautiously optimistic about how much of an improvement there would be, well im glad to say its a MASSIVE improvement over DK1, i was quite shocked.
Im now confident text etc in ED will be easily readable and cant wait to play ED with it. Exit pupil through new lenses is WAY WAY better, image is clearer with less blurriness and distortion, massive improvment.
Unit dosent feel any havier than DK1 actually feels more comfortable to me, and seems to be less fogging issues as is better ventilated, but will see on that.
really happy so far. Not had any luck with direct mode during my brief play about but will leave that now until i get home.
Also have i missed something? why are people trying to play ED with this at the moment, i didnt know it was updated for DK2 yet?
In your opinion (if you've played enough) is the simulator a roughly accurate example of what you see?
http://vr.mkeblx.net/oculus-sim/
that simulator is junk, even DK1 looks worse than in reality, but then some of that is to do with the fact that your looking on that simulator on a desktop monitor.
DK2 looks quite a bit better IMHO. Start the simulator and put it in a window about 9 inches wide by 6" high. Thats nearer to how it looks to me on the DK2 only with the image covering entire field of view. Id say the screen door is still less noticeable than even that due to the pentile arrangement.
you have to look for the screen door now, when with DK1 it was right in your face.
its surprisingly good. After seeing this id say if they go with a 2560x1440 screen for CV1 then it will be sufficient for general consumers. Not perfect but plenty good enough.