Remove the SDK from here, it'll just confuse.

If you're a developer, you know what you are looking for.
No explanation for why we are supposed to turn on Triple Buffering here. It may be useful, or it may just be one more setting to complicate things even further.
Several typos here confused at least me to begin with. It's not wscrip.exe, and it's not ovservice.exe. It's wscript.exe and ovrservice_x64.exe or ovrservice_x86.exe. You also forget to mention that the player has to turn off the OculusConfigUtil.exe completely at this point. This was what stopped positional tracking from working for me. And indeed several folks on this thread gave me the impression that the OculusConfigUtil.exe was still required to be on as you start Elite: Dangerous. There was only in an obscure Reddit thread that I found out I had to actually shut down the config util.
Here is a simpler way to do it, perhaps less confusing:
1.Follow the manual, normal install
2.Install the
Oculus Runtime by OculusVR and reboot the computer.
3.Install the
Oculus Runtime Utility by Bilago
4.Make sure the OculusConfigUtil.exe is running, and showcase demo tested and calibrated
5.Start Bilago's Oculus Runtime Utility, and press "Stop"
6.Start Elite: Dangerous