ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
Hi

i cant for the life of me get ED running from the rift.

I followed slackrs post to the letter, however in the rift there is no head tracking

further more when i look at the rift implementation on my tv screen, there is no warping, it is just 2 square SBS images, which, whilst better to look at on the tv, i am pretty sure means its not working in the rift.

maybe i will have to wait till sdk 4 is implemented, but i figure it must be summat obvious somewhere :/

Hopefully I will be able to download the SB later today at some point.

Had a bit of a play with the DK2 last night and it works perfectly with the demo in the config. can't get it to work with anything else at the moment. I'll be hoping the OR release a update on the SDK soon as it seems that until then I'm a bit stuck. :rolleyes:

I followed Slacks excellent post as well and I suspect that when I updated the firmwear it caused the issues.

As long as I can get ED running I'll be fine to wait.
 

SlackR

Banned
Hi,

I followed your instructions....been memorizing them while dk2 was being delivered.
I can "play" ED with it...that all works.

It's just the horizontal vs vertical ratio.
When I roll or pitch all objects just distort and their shape warps.

Which bit of your steps actually fixes the resolution so that it renders in the correct ratio.

That's a weird one ... And not one I have personally come up against. Is the head tracking working correctly... Ie. is just just warping when the ship or also when your head moves? Could be worth making sure v sync is forced on in NVIDIA panel as well as in game. Barring that, I would just reboot and start again with the list! making sure to keep them in order. Also like the above post, make sure peripherals and their drivers aren't causing issues, by unplugging / disabling them. Sorry I cant be more help, but that's a new one on me... I'm sure as people slowly emerge out of their DK2s today someone will know what to do :)
 
Hey what other OR programs have the primary/secondary monitor thing figured out besides ED?

I would love to run the DK2 on some of these older apps, but I just refuse to mess with the main monitor again. Trying to hold an eye closed and find icons that magically blooped to the rift screen etc.. so lame!!

So lucky that ED is not only the best Rift experience AND the one that is the most useable (well as soon as they fix us up with the new software).
 

SlackR

Banned
Hey what other OR programs have the primary/secondary monitor thing figured out besides ED?

I would love to run the DK2 on some of these older apps, but I just refuse to mess with the main monitor again. Trying to hold an eye closed and find icons that magically blooped to the rift screen etc.. so lame!!

So lucky that ED is not only the best Rift experience AND the one that is the most useable (well as soon as they fix us up with the new software).

RedOfPaws demos are working now In direct mode
 

SlackR

Banned
Fix list... Revised

* NOTE... This "fix" also works with a good few other demos, but requires that you set the rift monitor to primary. This is not necessary with Elite however.

fix for DK2 until SDK is updated...

1. Download the runtime and (optional) SDK
2. Set up the Rift by following the instructions ...

http://static.oculusvr.com/sdk-downl...ion_Manual.pdf

3. Make sure you update the firmware.
4. Test using the small room demo and / or oculus world using direct mode.
5. If they work, calibrate your IPD and tracking zone using the config app and small room. I find putting the camera on the back wall and moving the desk forward allows for more wiggle room.
6. If everything is cool, switch to extended mode inside the config app. For the moment keep the monitor set to primary.
7. Not sure about AMD, but for NVIDIA cards you will need to change the orientation of the screen, so that it appears the correct way round. This can be done in the NVIDIA control panel. Whilst you are in there, create a 3d settings profile for ED and set antialiasing and triple buffering to on.
8. Lastly in the NVIDIA control panel, set the Rift refresh rate to 75 hz.
9. Ok now open up the oculus config file again and hit Ctrl , Alt and Del. in task manager, close wscrip.exe and ovservice.exe in processes.
10. If its NOT Elite Dangerous you are wanting to play at this point, you will need to set the rift now as the primary monitor. If its Elite Dangerous you want, just open the game.
11. In options / graphics make sure the refresh rate is set to 75 hz and v sync is on. Switch to oculus mode and set display to secondary monitor.
12. Once in game, lean back in your chair and hit F12 to reset the rift and avoid clipping. If you are still not happy, move your desk away from the wall and reset again. (Assuming you have the camera mounted in the wall behind the desk.)
13. Done


*If you are getting a message saying oculus service not available, go to your oculus folder and open the inside the services folderovrservice_x86 or x64. Then open the config.exe inside the tools folder.

* it's also worth mentioning that its worth spending some time setting up your IPD and playing with the lens distance (via the screws on the sides of the rift)... Especially if things seems overly blurry.

* if still no joy, try disabling / unplugging peripherals, particularly logitech devices and drivers.

* if things are stuttering this is possibly a vsync issue and you should check that you have forced it through in NVIDEA for Elite. (Make a profile and switch vsync, AA and triple buffering to on). Also make sure your rift is set to 75 hz in the NVIDIA panel in screen res section. Lastly set the colour scheme to windows basic. This disables Aero, which for some reason can play havoc with the rift monitor.

* also try switching input to PC from HDMI to DVI or VICE VERSA... No idea why this makes a difference but it has for me twice now! :p

* if it STILL doesn't work go back and try again, chances are you missed something or did them out of order.

* update the firmware a few times just to rule it out ... Again this one worked for me


Anyone else out there who finds fixes is welcome to add them to this list so we can help everyone get up and running :)
 
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I just got off a 2 hours session with the DK2 in elite. Its awesome, really great, there is no going back to DK1!! At the moment I am taking a break because its a bit tiring at first, pretty much like the DK1 was however it is not making you dizzy, its just soo awesome that it drains your energy because you keep looking at everything and being amazed at it all. Awesome overload!! :).

So might as well take the time to write my very first impressions after using the DK2 for 2 hours. (Ok this is becoming a wall of text, if you want detailed feedback, have fun reading thru. Else you can jump strait to the conclusion down there!)

-----
The good:
What strikes me the most right now is how good the tracking is, even in some crazy angles. I had read quite a bit about that and I was honestly expecting to fight with it, NOPE. I look behind my shoulder and I still have good tracking! I have no idea how it manages to keep tracking so far back like that but it does! I move sideways, up down and it still tracks fine. If I go crazy with the movements, move my chair a few feet on the side, It will lose tracking but that's just really going out of the way to find an issue. I certainly see no reason to do that, not in ED anyways. I would have to test other games. I know that FPS games where you would play standing up to be able to turn 360 degree would probably become problematic and that's quite important for me so there is still some fear left and the next few days will say more (Mirror's Edge would be one such example I fear). At least its not required for ED.

I have placed the camera at about 5 feet in front of me, a bit below eye level. I tested with the demo and I could optimize the camera location a bit, move it further back a bit more but the tracking is good enough so its gonna stay that way for now. The tool for testing this is really good, excellent representation of the limits of the tracking so it's just a question of placing the camera to give you the best angles. (don't underestimate this test, do it properly and you'll have great DK2 experience)

I had DK1 before and TrackIR 5 before that too. With TrackIR, I would have lost tracking a long time ago while the DK2 would still track. TrackIR was not meant for that so it's not the best comparison but enough to get an idea of what the DK2 can do.

The other added bonus of camera tracking. NO MORE VIEW DRIFTING!! I had quite alot in ED, no need to reset the view every 5 minutes anymore, oooh the joy!!

The resolution boost is making a huge difference. I CAN READ THE TEXT NOW!!! No need to guess anymore!!! The added ability to move around helps too as you can just move yourself towards the screen to have a "zoomed in" view and have even more easier time to read the text, bravo for 3d positioned HUD. I barely need to zoom in, I had to do it once on the galaxy map, was trying to search for "AULIN" but I wasn't sure if I was typing "AYLIN" or "AULIN" and it was hard to see the difference on the screen, so I just moved closer to that part of the hud and could read it fine!

The stations are sooooo much more beautiful too, so nice. The added rez really helps, I am discovering a new ED all over again! I do have some blur at times, not quite sure whats up with that. One time I was leaving a station and after turning 90 degree left once exiting the toaster rack, I was looking at the station going behind me, but I wasn't putting it at the center of the screen. My eyes were looking strait at the station tho, at that point it was quite blurry, might be some lens effect, can't really say.

They appear to also have optimized the client in B1 because I get smoother FPS at the same rez that I was running the DK1 at. (the 75hz might help but I know that I had frame drops when docking in PB2, I barely get that now in B1), sooo fluid!

Wiring, much easier to manage, ok more things to connect at first but the removal of the main box is great (The DK1's box kept falling on the floor and I was always reminded of its presence as the wire to the box from the HMD was indeed short.). The main wire's length of the DK2 is not an issue for me, I hear people saying the cable is too short. I have about 2 feet extra, I do agree it could have been longer but its not an issue for me. (Might be an issue for gaming when standing up)

----
The bad:

FOV !! Oh noes! We lost some FOV! I can see the boundaries of the screen now, quite easily too. I could see it too on the DK1 but it was much harder, I had to press the HMD hard and look hard on the sides to see it. It is most certainly easier to spot the boundaries now. I do have the DK2's HMD set to the closest possible to my eyes so that won't help but compared to DK1, DK1 had more FOV. Not a huge difference but enough to be disappointed there. Hopefully CV1 will fix that. FOV is soo important for immersion, they can't cut back on this!

I also had some weired color seperation on things not centered on the screen. If I was using my eyes to look down rather than the head, I could see the Red Green Blue color separations quite easily. I guess that's some lens thingie screwing the image up but I don't understand these things enough to explain them tho.

Besides that, I don't see any other faults for the moment here, I need to do more testing tho.

Conclusion: ITS AWESOME!! A few minor issues but leaps ahead of the DK1. Elite was meant to be played with the DK2.



Thanks for this. I'm now even more excited (If that's even possible) for mine to show up.
 

SlackR

Banned
Hey what other OR programs have the primary/secondary monitor thing figured out besides ED?

I would love to run the DK2 on some of these older apps, but I just refuse to mess with the main monitor again. Trying to hold an eye closed and find icons that magically blooped to the rift screen etc.. so lame!!

So lucky that ED is not only the best Rift experience AND the one that is the most useable (well as soon as they fix us up with the new software).

Worth checking out VR launch if the extended monitor thing is too much hassle... I think they updated to DK2 and is a nice tidy solution to opening apps
 
I've just done two hours with the DK2 and it was amazing.

My only gripe is the framerate which was a bit choppy (even running sli 670s and the graphics settings set to low).

Everything else was fantastic. Loved it. Goodbye outside real world.
 
Hey what other OR programs have the primary/secondary monitor thing figured out besides ED?

I would love to run the DK2 on some of these older apps, but I just refuse to mess with the main monitor again. Trying to hold an eye closed and find icons that magically blooped to the rift screen etc.. so lame!!

So lucky that ED is not only the best Rift experience AND the one that is the most useable (well as soon as they fix us up with the new software).

have you tried http://www.protonpulse.com/

https://www.youtube.com/watch?v=VhAoQy4TZ44&feature=youtu.be

it supports direct to rift.
 

SlackR

Banned
I've just done two hours with the DK2 and it was amazing.

My only gripe is the framerate which was a bit choppy (even running sli 670s and the graphics settings set to low).

Everything else was fantastic. Loved it. Goodbye outside real world.

The choppiness was probably caused by running in SLI
 
Interested to see how Crossfire works out on the DK2. With a bit of tinkering in RadeonPro you can get crossfire running very smoothly....not sure how much latency it introduces though.
 
FWIW - I got the thing working last night using SlackR's hack though I did get the same issue as others (simple SBS view or no tracking or image warping) until I reduced it to just the final couple of steps (having done all the other steps many times). Once my rift is working in direct mode (using the example room scene to ensure it all tracks and pans correctly), I just set to extended mode and kill both processes (wscript then the oculus service). After that, ED detects the rift properly and works with it. If you interact with the config utility after killing the processes, you have to start again.

I do have one question, however, which is probably more related to having an extended desktop than anything DK2 specific:

It seems that ED doesn't capture the mouse, and will minimise if you click outside of it's window. Any way of preventing this, or forcing ED to capture the mouse?

it pretty much hoses any interaction I'm having with the menus that doesn't involve the POV hat, and I only really use that for the easier stuff. Navigating the galaxy map without a mouse is beyond me right now
 

SlackR

Banned
nice card!!

I hope I am not compelled to upgrade my GTX670 before i can get hold of a GTX 870 or (more likely) GTX880

I can see me getting v tempted however

I bought a new rig just for the DK2 launch... After David said they were running ED on a titan to achieve the 75 fps it was a no brainer as I had the cash and want this to be the best experience possible. It certainly hasn't disappointed! :p

http://www.ratemypc.me/gallery/image_page.php?album_id=1&image_id=279
 

SlackR

Banned
FWIW - I got the thing working last night using SlackR's hack though I did get the same issue as others (simple SBS view or no tracking or image warping) until I reduced it to just the final couple of steps (having done all the other steps many times). Once my rift is working in direct mode (using the example room scene to ensure it all tracks and pans correctly), I just set to extended mode and kill both processes (wscript then the oculus service). After that, ED detects the rift properly and works with it. If you interact with the config utility after killing the processes, you have to start again.

I do have one question, however, which is probably more related to having an extended desktop than anything DK2 specific:

It seems that ED doesn't capture the mouse, and will minimise if you click outside of it's window. Any way of preventing this, or forcing ED to capture the mouse?

it pretty much hoses any interaction I'm having with the menus that doesn't involve the POV hat, and I only really use that for the easier stuff. Navigating the galaxy map without a mouse is beyond me right now

When the game first loads I used to click the mouse to hurry up the loading screen, but when I do that now it minimises and shows the desktop (as you described). But in game is find the mouse works as normal. Did you check your res setting? 1920x1080
 
When the game first loads I used to click the mouse to hurry up the loading screen, but when I do that now it minimises and shows the desktop (as you described). But in game is find the mouse works as normal. Did you check your res setting? 1920x1080

Yeah it was definitely 1080p. If I lifted the rift off my head I could see that my mouse pointer was still floating about on the main desktop screen with a software pointer in the ED screen. If I move the pointer all the way right and keep going to make sure it's at the right of the rift screen before moving back to the menu, I can interact, but as soon as the pointer leaves the window I get a minimise event.

It's not so bad on the main menus, as you can use the pov for most of it, but the galactic map menu is on the left of the screen so it's very easy to click on the desktop by accident.

I only played for about 30 minutes and most of that was spent leaning forwards and backwards and looking at my virtual hands, so there's a good chance there's some config that I've missed.
 
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