yeah, knowing something working in favour of those who doesn't know is unfair.
imagine somebody knows how auto-resolve distance and breaking lock works with silent running in a 1 vs 1 combat, and the other don't.
anyway, how the backgroundsimulation WORKS is not communicated in game, and - as frontier has stated - they don't intend to change that. which makes it very complicating to find exploits and bugs as that 1T trading exploit/bug - literally we don't know how most things are supposed to work, what is changed etc., beside not really knowing how it is working (see @schalck excellent post).
the 1T trading thing on the other hand is one of the few exampel where frontier have clearly stated that it isn't working as intended - so even more important to raise a bug report, that it is back.
I still find it so hard to believe that some people still believe that having this transaction based is a good idea, how does that help the game these current mechanics allow attackers in anything bar war state (war being a bit more balanced) to dominate the defenders, Yet we all know Defenders in truth have the advantage after all it took numerous numbers more men on average to take citadels.
Actually, it probably favors the defenders, and in fact since there is a diminishing return with an ultimate cap it evens the field. Now a single player can match a group, it is not that hard to do 2kt alone.
Actually, it probably favors the defenders, and in fact since there is a diminishing return with an ultimate cap it evens the field. Now a single player can match a group, it is not that hard to do 2kt alone.
i really like that idea...
some more findings: it doesnt seem to work when you buy from a station in the same system or even buy and resell at the same station. also, it works best if you bring something to a station that isnt listed (no demand).
a: yes, tested in multiple systems. b: see above. c: yes, backwater systems as well as high traffic systems. i only tested trading 1t/time. only mentioned the bounties to show it even works in systems that are busy.
what do you mean with the bug report? shall i resurrect that yearold thing?
When you say "also, it works best if you bring something to a station that isnt listed (no demand)" are you referring to a) selling for loss, b) selling for profit, or c) both?
thats pretty much tho... i have proven that it can work against any traffic DOWN and there is now way to counter it. especially the blackmarket 1t trade is pretty damn strong. once bust is reached, it drops 20%/tick with very little work.
we did some tests, 2 cargo lots up vs 1 lot blackmarket and it went full cap down. it looks like the tick mechanic counts all pro works and all neg works, looks at the end which bucket is fuller and disregards the other... its really hard to counter. right now, there is no real diminishing returns, just a cap how much you can do. that cap is depended on the factions state and can be as much as 20%+ /tick
Right now I am testing the positive effect and in fact it appears to have the same magnitude of the negative effect. Just pushed a faction 10% up selling 500t. So it is not true that it is not counterable - you can counter it using the reverse method.
Right now I am testing the positive effect and in fact it appears to have the same magnitude of the negative effect. Just pushed a faction 10% up selling 500t. So it is not true that it is not counterable - you can counter it using the reverse method.
Now the BM thing might be another matter. It probably has more effect because of the greater profit.
basically "space, d, space" rinse, repeat. or "space, a, space" for that matter![]()
Ok that's not bad. As long as u just have to buy 1t, click OK to submit the purchase, then rinse and repeat all without leaving the market then it won't be bad at all.
ok, another test: 11.4 BIL(!) population, some traffic, 10 mil bounties cashed in.
traded negative with the leading faction and positive with the second faction, 3 runs each, 720t. one lost roughly 3% while the other directly gained that 3%. the other factions stayed the same (+- .1%)
tbh, i didnt expect any movement regarding that it is a such high population system... only shows how effectiv this "mechanic" is.
(sorry ifred, but after you said it doesnt work, i had to make my point clear)