it won't. control of Jameson Memorial and system is hard coded. there was a player group trying (in 1.2 i think).
But one thing you can't deny is how aggressively effective these mechanics are, if it can be so effective in jameson.
it won't. control of Jameson Memorial and system is hard coded. there was a player group trying (in 1.2 i think).
But one thing you can't deny is how aggressively effective these mechanics are, if it can be so effective in jameson.
I don't believe that anyone is minimizing it. The main problem, as I have said above, is not the threat of a player faction being crushed. The main problem is that this mechanic is so effective it makes all others redundant. BGS work is rendered trivial and uninteresting. It basically ends the BGS as a game - the game that has kept AEDC interested in Elite for the past 2 years. Some here are worried about the immediate impacts when they should be far more concerned with the long term viability of the BGS game.
We have been through horrible bugs/exploits before and will likely go through them again is the BGS is evolved. Despite FD's lack of comment I'm quite sure they are aware of it and working on a fix. I'm hoping that it will be introduced quickly.
I don't believe that anyone is minimizing it. The main problem, as I have said above, is not the threat of a player faction being crushed. The main problem is that this mechanic is so effective it makes all others redundant. BGS work is rendered trivial and uninteresting. It basically ends the BGS as a game - the game that has kept AEDC interested in Elite for the past 2 years. Some here are worried about the immediate impacts when they should be far more concerned with the long term viability of the BGS game.
We have been through horrible bugs/exploits before and will likely go through them again is the BGS is evolved. Despite FD's lack of comment I'm quite sure they are aware of it and working on a fix. I'm hoping that it will be introduced quickly.
But you also forget ....
But you also forget the black market element of the BGS mechanic makes communist and anarchy factions impossible to sustain against hostile players...
i have put up a suggestion some month ago, asking for anarchy factions not being hurt by BM tarde ---- general consensus was that anarchy factions are hard to hurt otherwise, because they have system sec to shoot.
agin, the problem with the current mechanic is imho an unintended use of game mechanics again - the only thing you can sell at an anarchies Bm are stolen goods. to have large amounts of stolen goods to sell, you need to drop another player goods without abandoning.
^^^^^^
Nothing new to report guys? Anything more from the devs on closing off these mechanics?
I can confirm it still works after the patch![]()
That's good news indeed. Although my index finger is getting a tad sore.![]()
That's good news indeed.
Its terrible news.
They can't be closed off without massive, fundamental changes to the BGS design decisions. Not something a minor patch update could come close to achieving.
Well in the beta things were looking good, I do suspect some rollout of BGS changes was done there whilst it was available....we've also had some ticket responses (almost immediately after the recent release) which suggest things are in hand, so I am hopeful that it's in progress TBH
It's all server side, it aint an impossible task by any means, service process and backend DB changes yes, but not unsurmountable at all....but yeah, maybe they'll wait until 2.3 to release any BGS changes on us as for that release there's more of a chance to get test coverage from player activity which will help them