if its not listed, you most likely sell at a loss - unless its a rare good. in my test i used either palladium or thorium. most station only have demand for one of them...
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if its not listed, you most likely sell at a loss - unless its a rare good. in my test i used either palladium or thorium. most station only have demand for one of them...
14 pages and no frontier developer comment, it has to be working as intended given the poliarsation potential of this mechanic. It does need to be changed but perhaps as some of us expect in private they just dont care until it affects something important ( off to CGs we go)
Our best bet is submitting questions for a live stream
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LOL. Sorry. I just saw your reply
I was testing right here (Somerset Station). My only problem was (I think) that I bought the commodities in the same system. I want to try it now by buying them elsewhere and sell with maximum loss - so if anyone has an idea what commodity suites best, please tell me.
I just did some tests with different commodities and profit level - there does not seem to be a difference. So apparently just profit/loss counts, not how much.
...the design goal of the BGS is NOT to provide a fair competitive environment for players to engage against each other in.
I find it disgraceful that people can argue for a unbalanced BGS, these mechanics and im sure others are available but are even more secretively held by groups, the way some groups are acting comes down to being as close to what SDC is viewed to do in their PvP.
We have groups which didn't use these mechanics or at least avoided using them for a long-time, now you aren't given a choice if someone uses these mechanics 1ting specifically if you don't respond with it you are dead, im sure those other major groups would start crying when they lose their systems, how many months of work groups like Dark Armada have put in only to be targeted by these forms of mechanics and lose nearly everything and only to be actively deceived by mechanical knowledge through smoke and mirrors.
You have people who call themselves members of the BGS community start crying when they lose their systems or systems they call their own (in the case of some people who just go claiming NPC groups and making them into some sort of fake "group") who then turn around and start crying that they have people using exploits on them, these mechanics need to go we need an open and friendly BGS community like we once did, these mechanics need to be revealed and counters discovered if they aren't removed asap, it seems FDev will only fix these things when their triple elite groups start crying to them by like 10 emails a day.
This has been seen in a number of occurrences such as the nuking of TIIQ's influence in Brestla being dropped to one percent every day for a number of days, as one of them.
While we allow this corruption to run rife it will only continue to become more cancerous, as of current anyone can eliminate all in-power anarchy factions and a good chunk of the communist systems with no issues through the black market, the others just require slightly more effort to eliminate through one ton tactics, once a war goes active it comes down to the one transaction war game but thats not hard, its all about whos either got the most time or the most jobless members.
I also strongly believe the non-player support minor factions or the AI ones need to be stronger this im sure can be worked at in terms of grading factions in terms of their "war" capability etc.
It seems that those who actively want things to remains as they are either use said mechanics for their own "fun", are members of triple elite groups that can cuddle up to FDev for perks, until the BGS is transparent within the player base, it will continue to breed corruption.
It seems to me, that some groups want to create a BGS so one sided one of the tactics to win it comes down to assassinating people in real life like some scum did in EvE.
Where did you get that idea from?
If the devs said "we can add your faction into the game, but do not expect to be able to defend, expand or have any expectation of balance" i highly doubt most groups would have made the effort![]()
I find it disgraceful that people can argue for a unbalanced BGS, these mechanics and im sure others are available but are even more secretively held by groups, the way some groups are acting comes down to being as close to what SDC is viewed to do in their PvP.
Just in case my posts are sounding like I support an unbalanced BGS, lets just put it out there. I absolutely wish the BGS was a balanced, competitive gameplay experience.
I'm shooting from the hip, from memory here.
But everything in the BGS (economy variation, states and influence) is based on the transaction.
That thing that happens when you get the spinny icon and you sell/buy/exchange/discard/pay-off your explo/bountyfinecommodity.
They're not going to make radical changes to the 'transaction'.
It's too core to player progress.
People feel too connected to their credits to have that system up-ended to ease a mechanism that you know - a) mostly works and b) is only really loved by the grognard boardgamers like us.
Like Schlack says: 'There have been worse Nukes"
My impression of Frontier's solution to other nukes has been to: gear the effect of the transaction to some other modifiers.
So for example how some transactions have no effect in certain states.
Or certain NPC types don't count towards the death toll.
How some transactions are more effective with a lot of traffic in system.
How the influence change is geared against population.
That sort of thing.
So I know I've broken my own rule and given this thread more oxygen, but I think the sabre rattling and the crying foul won't get us anywhere.
We need to come up with interesting and detailed questions for a live stream.
iFred - you should watch that video under my first link.
the 'transaction' is not something bolted on to the game afterwards.
It is absolutely CORE to how Elite is built.
In your example, the 700T trade DOES count more than a 1T trade. It just doesn't count 700 times more. Profit is one of the gears I am talking about.
Maybe they can come up with better gears and "wheels within wheels", but the 'transaction' drives progress in all aspects of the game. All parts. What you are asking to change is maybe not on the scale of migrating to a new graphics engine.
But it's still a big change.
It's what they call "non-trivial".
Maybe you're not getting what I mean by 'transaction'.
I don't mean a 'sale of a commodity' - I mean 'an interaction with the server'.