Some of you guys are focussing WAY too much on the cost aspect of a few of my suggestions, and there also seems doubt about whether docking fees ever existed in ED, so I've removed that entirely from my OP, and shoved "Fuel costs" to the bottom (I didn't think it was important anyway - it was just part of my list of nerfed mechanics).
So at is stands, now only 1 in 3 of my nerfed mechanics (fuel) are now primarily about costs. While a 2nd one (repairs) merely suggests increased costs as one possible solution.

So at is stands, now only 1 in 3 of my nerfed mechanics (fuel) are now primarily about costs. While a 2nd one (repairs) merely suggests increased costs as one possible solution.
Yup, and FDev have confirmed that they are addressing this.The glaring problem in the game right now is the mission system
Calm down! ANY change to the game can potentially cause the whole game to need rebalancing. That includes adding features like "Multi-crew" & "Engineers". My suggestions are rather less likely to cause big problems, since the mechanics already exist in the game in a basic form.Frankly, the idea that the whole game needs to be re-calibrated because you want to pay more for fuel and repairs is arrogant and poorly thought-out, and ignores the fact that these changes were made over time for actual reasons.
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